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Vessels and Retainers

Unleash Unique Strategies and Combos

In Syndicate of Souls, players take control of a Retainer, one of many powerful characters from the game’s world. Retainers have the unique ability to wield Vessels, ancient weapons that contain the souls of mythical beings. When paired with Vessels, Retainers can single-handedly change the tide of any battle.

This synergy isn't just rich in lore; it transforms gameplay. Players can mix and match Retainers and Vessels at will, creating unique strategies and devastating combos. Whether equipping the warrior Myr with the lethal reach of Prideseeker, or the maven Lin with the constant swarm of Entom, players will have the chance to demonstrate their skill and creativity on an ever-changing battlefield.

Prepare for Battle

Syndicate of Souls features a variety of maps to choose from. Enter Dreamfall Grove for the traditional 5v5 MOBA experience, with combat spread across three lanes and a colorful jungle. For faster-paced games, try the Deserted Stronghold, a two-lane 3v3 map set in the swampy ruins of an ancient fortress. Lastly, Roadway to Ruin is a single-lane map with several side objectives, great for condensed 1v1 duels or hectic team fights.

Syndicate of Souls
Multi Dollar CompanyDeveloper
Multi Dollar CompanyPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Closed Alpha Test 2.21

Gameplay

\n
    \n
  • account quests are now available in the lobby: daily first win, daily login and reaching account lvl 10 during the alpha\n
  • vissra was reworked: R dash with bleed and bonus damage from close range, F hits multiple targets and paralyzes when hitting twice, P silences when a paralyze breaks\n
  • prideseeker small update: Passive now trigger F knockup and Stab attack after F, also grants Attackspeed when fully stacked\n
  • jungle nerfs all around (more damage, less xp, buffs are weaker)\n
  • voidwalkers edge updated, now applies mr shred\n
  • soulwells now heal all nearby allies over time\n
  • waan shrines now grant stronger, decaying movementspeed in a larger area\n
  • all shrines now have a cooldown after their effect finishes\n
  • golem jungle buff now grants attackspeed and stronger healing from monster kills, instead of lifesteal/spellvamp\n
  • 3v3 map base layouts have been updated\n
  • omnu Q is now bigger and shaped differently\n
  • attackmove now ignores idle jungle monsters\n
  • attackmove now properly continues if the currently attacked enemy is killed\n
\n

Visuals, Sounds and UI

\n
    \n
  • new tower models with destruction animations have been added\n
  • talent trees are now easier to edit, letting you swap and drag+drop points in completed trees\n
  • added a display for when a game is paused\n
  • new login screen: Raphael\n
  • items now display if their abilities are active or passives\n
  • the remaining UI elements have been updated with new textures\n
  • new announcer voicelines have been added\n
  • raphael and jeanne voicelines have been added\n
  • camera hotkeys now use the scoreboard order\n
  • pylon effect and death state improved\n
  • new system for autoattack swing vfx added\n
  • lore shorts have been added for all characters\n
  • vfx improvements: voltez R, entom F, helentris R, dr.dee E, tower attacks\n
  • dr dee scrap now indicates time left\n
  • active items now show a different border in shop\n
  • added a new category for jungle items to the shop\n
  • new death animation for Dr. Dee\n
\n

Bug fixes

\n
    \n
  • fixed khoru dealing more F damage than intended\n
  • fixed peipei passive granting too much movementspeed\n
  • fixed some issues related to clicking through UI elements\n
  • fixed indicators not showing for charge and 2 step targeting using quickcast\n
  • fixed various faulty voicelines for Xelv\n
  • fixed rounding issue on stats panel\n
  • fixed rare stuck healthbar/unit tooltip issue\n
  • fixed inventory items becoming invisible when drag/dropping after game end\n
  • fixed empty killfeed icons when unit kills itself\n
  • fixed rare permanently stuck minions in jungle\n
  • fixed born commander boots sometimes applying to self\n
  • fixed manticore affecting minions\n
  • fixed chain axe not stopping when teleporting during the dash\n
  • fixed myr skeletons scaling with base stats instead of bonus stats\n
  • fixed more missing spell icons\n
  • fixed default camera speed setting\n
  • fixed camera not centering on replay start\n
  • fixed tayji eye passive range\n
  • fixed jabari daggers not becoming interactable when passive resets\n
  • fixed aether surge being stackable by unintended spells\n
  • fixed fralnir interaction getting stuck on vessel swap\n
  • fixed rare crash in outdated replays\n
  • fixed camera movement issue\n
  • fixed a couple UI issues caused by NativeOnInitialized\n
  • fixed moveable widgets not properly repositioning when changing resolution\n
  • fixed switching to borderless not resetting UI scale\n
  • fixed damage numbers being visible in debug camera\n
  • fixed elixirs not applying when buying them while dead\n
  • fixed monsters resetting when target becomes untargetable\n
  • fixed item cooldowns not being applied to clones\n
  • fixed some actions like impending doom not being canceled properly on death\n
  • fixed dawn and dusk not working\n
  • fixed wrong direction for rakzuul r2\n
  • fixed jungle buff tooltip not shwoing max charges\n
  • fixed issue where tooltip expansion hint would show multiple times in the same tooltip\n
  • fixed aspect of the snake and aspect of the cobra not working\n
  • fixed helentris passive not proccing on r hit\n
  • fixed helentris r indicator being too long\n
  • fixed issue with spellindicators base plane scale relying on range alone rather than computed data\n
  • fixed chat bubbles not work with UI scaling\n
  • fixed jeanne E vfx\n
  • fixed dr dee rockets locking on untargetable units\n
  • fixed minimap having empty space around it\n
  • fixed a bug where the client didn\'t realize it had last connection\n

[ 2025-12-09 12:43:47 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 24
  • Processor: Intel Core i5-2500KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 960
  • Storage: 8 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 24
    • Processor: intel core i7-12700kMemory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 2070Network: Broadband Internet connection
    • Storage: 8 GB available space
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