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Weekly News #3
If you're just interested in the updates, a quick list of changes is at the bottom of the page
I would like to first thank everyone who played the Demo version and added it to the wishlist. We have reached the mark of more than 250 players (counting only those who downloaded and started the game), and over 80 wishlist additions. I'm working on some improvements that I intend to put in an update of the Demo Version, my idea was not to modify the Demo Version until the game's release, but I believe that they are important corrections and that they will bring it closer to the quality that I hope to present in the Release Version. Some Banners and Capsules on the game's Steam page had their art updated, I believe they have a better look now, but I would like to know your opinion. The next Demo Version will feature all the updates described below.
I've been working on ways to make the upgrades in the store more interesting, so I decided to create 12 color variations for each kitten in the upgrade store. Previously, there were only 3 or 4 colors depending on the upgrade and they would alternate with each new upgrade purchased. I changed this system so that every X levels the cat's color changes, starting with the color White and reaching the color Orange at the maximum level. With this, some balancing adjustments were made. Previously, only upgrades that had some relation to time or percentage of chances had a maximum level. Now, all of them have a maximum level. Some upgrades, such as the amount of coins earned per click, which logically should not have a maximum level, will have their "progress" related to the previously mentioned rebirth system. The idea is that it is even difficult to reach the maximum level in certain upgrades. If you do, you will be able to go further in your earnings using the items acquired with the rebirth system. I believe this is a good way to encourage and make the use of this system something fun and not something you intend to avoid. I created customizations for the drum, following the same logic as the kitten's colors, but here there will be more than 20 color variations. Some improvements I made to the store interface were also the texts that inform what that upgrade does. Previously, all the texts were described below the item in the store, but I felt that they were visually polluting the player's screen. Now these texts will only appear when the player passes the mouse over that item, while the others will remain invisible. Also in the store improvements, now the player knows what the next color of the kitten or drum will be when acquiring the upgrade, for example when reaching level 4 in Earnings per Click, the kitten will remain white, but inside the store it will be gray, indicating that in the next level this will be the color of the kitten. I'm also working on the Luck/Critical calculation, because the way it works today is extremely difficult to happen even when reaching the maximum level. I am also checking the way the game is saved because I currently need to change the save location to introduce changes to the game's scenario, which may cause some players to lose their progress. I intend to make this improvement in the Demo Version. I will also be adding a Reset Game button, unlike the rebirth system where you are rewarded for starting the game again, this button will only be for players who want to "delete" their progress, I believe it is something interesting for Content Creators or people who want to challenge themselves or really start everything from the beginning, use this button carefully as there will be no going back.
[ 2024-08-12 15:27:20 CET ] [ Original post ]
Weekly News #3
If you're just interested in the updates, a quick list of changes is at the bottom of the page
Developer Notes
I would like to first thank everyone who played the Demo version and added it to the wishlist. We have reached the mark of more than 250 players (counting only those who downloaded and started the game), and over 80 wishlist additions. I'm working on some improvements that I intend to put in an update of the Demo Version, my idea was not to modify the Demo Version until the game's release, but I believe that they are important corrections and that they will bring it closer to the quality that I hope to present in the Release Version. Some Banners and Capsules on the game's Steam page had their art updated, I believe they have a better look now, but I would like to know your opinion. The next Demo Version will feature all the updates described below.
Updates
I've been working on ways to make the upgrades in the store more interesting, so I decided to create 12 color variations for each kitten in the upgrade store. Previously, there were only 3 or 4 colors depending on the upgrade and they would alternate with each new upgrade purchased. I changed this system so that every X levels the cat's color changes, starting with the color White and reaching the color Orange at the maximum level. With this, some balancing adjustments were made. Previously, only upgrades that had some relation to time or percentage of chances had a maximum level. Now, all of them have a maximum level. Some upgrades, such as the amount of coins earned per click, which logically should not have a maximum level, will have their "progress" related to the previously mentioned rebirth system. The idea is that it is even difficult to reach the maximum level in certain upgrades. If you do, you will be able to go further in your earnings using the items acquired with the rebirth system. I believe this is a good way to encourage and make the use of this system something fun and not something you intend to avoid. I created customizations for the drum, following the same logic as the kitten's colors, but here there will be more than 20 color variations. Some improvements I made to the store interface were also the texts that inform what that upgrade does. Previously, all the texts were described below the item in the store, but I felt that they were visually polluting the player's screen. Now these texts will only appear when the player passes the mouse over that item, while the others will remain invisible. Also in the store improvements, now the player knows what the next color of the kitten or drum will be when acquiring the upgrade, for example when reaching level 4 in Earnings per Click, the kitten will remain white, but inside the store it will be gray, indicating that in the next level this will be the color of the kitten. I'm also working on the Luck/Critical calculation, because the way it works today is extremely difficult to happen even when reaching the maximum level. I am also checking the way the game is saved because I currently need to change the save location to introduce changes to the game's scenario, which may cause some players to lose their progress. I intend to make this improvement in the Demo Version. I will also be adding a Reset Game button, unlike the rebirth system where you are rewarded for starting the game again, this button will only be for players who want to "delete" their progress, I believe it is something interesting for Content Creators or people who want to challenge themselves or really start everything from the beginning, use this button carefully as there will be no going back.
Change List
- Store Interface Improvements
- Kitten Color Variations
- Drum Color Variations
- Game Save Improvements
- Balancing/Adjustments to Upgrades
- Improved Luck/Critical Calculation
- Reset Progress Button
[ 2024-08-12 15:27:20 CET ] [ Original post ]
The King Cat Clicker
Ginger Cat Studios
Developer
Ginger Cat Studios
Publisher
2025-01-03
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
The King Cat Clicker is an IDLE game where you click to earn coins and use the accumulated money to purchase upgrades that will help you earn more coins easily.
Features
- Real Cat Sounds
- Upgrades Transform the World
- Customization of Characters and the World
- Replayability with Benefits
- Cute Visuals
MINIMAL SETUP
- OS: Ubuntu 18.04.1 LTS 64 bit
- Processor: Dual Core (2.0 GHZ)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated graphics card with 512MB VRAM
- Storage: 900 MB available space
- OS: Ubuntu 18.04.1 LTS 64 bit
- Processor: Quad Core (3.0 GHZ)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card with 1024MB VRAM
- Storage: 900 MB available space
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