v0.3.1
Major changes
- Added credits to main menu
- Buff Soul Reaper class by various ways
- Change Blue Heart to Shield (more logic)
- Add stat Execution Rate and display rate on enemy life bar (Divided by 4 for bosses)
- Add Shadow Curse effect (give 2.5% execution rate per stack, max 10 stacks), applied by Shadow Scythe
- Change the whole ui windows to something more clear, rp and cool
Balancing
Soul Reaper Class
- Increase health by one shield
Small Scythe Weapon:
- Make projectile increase his size and damage over time
- Become 1 hand instead of 2 hands
Soul Cycle Relic (2nd passive of Soul Reaper)
- Increase with Projectile Range stat the radius within you have to be from enemies to gain bonus
A Better World Relic (2nd passive of Pyromancer)
- Change effect from: Give global total damage every time an enemy is burnt
- To: Increase damage dealt to enemies for every stack of burn they have
Executioner
- Remove health drop
- Increase executioner rate from 10/12/15% to 10/16/30%
Shadow Scythe
- Decrease damage from 75-90 to 50-65
- Decrease APS from 2 to 1.5
- Add 15% chance to apply Shadow Curse for 3s
Frost Burn effect
- Change damage formula from: 15 damage per stacks every 0.25s (too op)
- To: Exponential damage over time per stack -> (1 + Total duration / 2) x Stacks and add a -5% speed per stacks
Loot from decoration
Pots
- Increase chance to get 1 coin from 1% to 2%
- Add a 1% chance to get an half shield
Regular boxes
- Increase chance to get a rune from 1% to 2%
- Add a 3% chance to get an half shield
Bonus boxes
- Reduce chance to get a rune from 80% to 60%
- Add a 20% chance to get a full shield
Quality of life
- Replace fx particle used by weapons found by the new Sparkle
- Explosion from Detonation active ability of Pyromancer now appear faster at a fixed time
- Change icon of available hand to nothing
- Add background to stat display on left when increasing a stat to see it more clearly
- Indicate in the class when it cannot gain red heart
- Add more parts to monster corpse
- Add corpse for new monster (forget to add)
- Improve design of Spiky Scepter and change his name to match the new projectile
Bug fix
- At high APS, weapons were not shooting at correct speed
- Remove pickup text on empty weapon slot
- Prevent dashing when inside a menu
- Enemy projectiles are now correctly stopped by flambo
Other
- Renamed Special Ability to Active Ability
- Renamed Dash in french to Rue
- Remove X icon in change weapon menu
Colorless Odyssey
Tryliom
Tryliom
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
https://store.steampowered.com/app/2898850 
Play as a hero who wants to restore the lost color to his world.
Color is the embodiment of power, every king has his own fortress, watched over by the Supreme Monarch in his great tower, always on the lookout for domination.
Fight with the help of 7 unique characters !
Enter the Yellow Fortress (currently the only available one) and eliminate the Yellow King's henchmen !
Find 1 or 2-handed weapons with different levels of rarity !
Find exclusive weapons !
Infuse color essence into weapons to grant them unique powers !
Collect relics with unique powers to fit your playstyle !
Finally, fight the Yellow King to unlock an even more powerful power !
Upgrade your characters outside combats in the camp !
Unlock color based powers that can be changed any time at camp !
Content:
7 different classes
38 weapons available
27 normal relics
9 yellow relics
The game is still in development, there are a few things missing:
There are no merchants yet, some relics use gold
The 5 other colours (green is almost finished)
The final boss (the Monarch)
Game developed solo since March 2023, started as a student project at SAE geneva
- OS: Any
- Processor: Dual Core 2.00GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 520
- Storage: 1 GB available space
- OS: Any
- Processor: i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660
- Storage: 1 GB available space
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