Last time I said I will start adding more relics and stuff, but I needed to make some improvements first, so this is for the next update instead.
v0.4.1 - Refactors & Improvements
Major changes
- Change all keyboard/mouse icons to my own in pixel art
Astro refactor
I was not satisfied with the kit of the astro, it was weird, so I make some changes. First passive:
- Remove the homing chance
- Instead of spawning star on the player, spawn them on the nearest enemy
- When a star hit an enemy, it has a 5/7/9/11/15% chance to spawn a Star Fragment, that will be collected by the player
- For each Star Fragment, it increase by 0.5% the speed, by 2% the damage of stars and has a chance to spawn stars when hitting enemies
- Lost 85/80/75/70/50% of the Star Fragment when leaving a fortress
Samura refactor
I made his active ability do a fast dash to the mouse position, hitting any crossed enemies using the main weapon and decreasing the cooldown by 5% per hits And I changed the second passive to shoot around the player at the end of a dash
Trails
Make trails independent from projectile and can be applied everywhere. They didn't disappear instantly when a projectile hit and stay until all the trace is finished. All trails have been improved to look better, like the one for the Soul Sword projectile.
Color Aura and the impact of color
Make each fortress be able to force their color into all objects, the impact is reduced every floor clear. The color aura around the player restitute the original color of all objects around him, repelling the fortress color. The color catalyser now really absorb the color of the room and need to have color in the room to be activated
Refactor color hearts
I added the Thundering Heart and remake the Thorny Heart to give unique bonus and consume ability Thundering Heart make you immune to thunder and give a buff when you touch one, gain a passive 30% speed Thorny Heart make you immune to poison pools (will be in future green color) and give a buff when you touch one, gain a passive 30% refire
Modifiers
- Added Elite Apocalypse: spawn all the color elite in the room but increase a lot the loot
- Added Gold Hour: killed enemies drop a coin (90%) or a tiny bag of 5 golds (10%)
- Added King Legacy: a really rare modifier that give a lot of good stuff
- Added Sacrificial Altar: you can sacrifice your hearts to gain rare items
Relics
- Removing Emotional Outburst
- Added Outburst: Increase by 15/25/40% Aoe Damage and by 5/10/20% Aoe Critical Chance
- Added Overgrown: Increase by 15/25/40% Aoe Range and by 5/8/15% Aoe Refire
Weapons
- Bring back the legendary Volcano Staff, it's not using a ray anymore but launch fire balls from the sky
- Refactor the epic Pink Blossom Katana, it launch a lot more petals and the damage have been divided by 2
Collectibles
- Added Free Ticket: Make a shop item free
- Added Discount: Apply a discount on all shop items
- Added Duplicator: Duplicate all items on the ground, including weapons
- Added Fortune: Double all your golds
Stats
- Added Aoe Critical Chance
- Added Aoe Refire: chance to trigger again the aoe
Balancing
- Improve prediction of the player for enemies
- Increase yellow color infused level 4 from 30% to 50% bonus in thunder damage & radius
- Reduce base Critical Damage from 100% to 50%
- Increase base Critical Chance from 3% to 5%
Quality of life
- Improve looks of chests
- Change icon of merchant
- Adjust text placement of modifiers on doors
- Change the weight of items in shop and treasure chests
- Display more unique colors when ability is recovering, ready or in use
- Lock mouse into the game
Fixs
- Fix the position of boss rewards
- Qi Sword weapon use the wrong number of projectile (2 instead of 1)
- Projectile that create an aoe on hit were applying stat boosting twice
- Fix how color infused work, a mess
- Fix bouncing comportment (often blocked in walls)
- In some case, the items spawn by treasure chest was blocking the opening of doors
- Bonus crates were not dropping an item with 100% chance sometimes
- 1st passive of Pyromancer was not applying burn with ray weapons
- Souls swords were not spawning on the start room for Soul Reaper character
- Him class was making the game crash when you have only 2 characters unlocked
v0.4.0 - Hotfix & Improvements
Fixs
- Fix weapon merchant
- Fix projectile speed bonus with falling projectiles
- Boss reward were limited to 1 max
- Fix base color on passive locked
- Fix homing with custom trajectory and falling projectiles
- Loot chance from room modifier were not added correctly
- Fix growing rays with Unstable Projectile relic
Improvements
- Remove the possibility to have some bad modifier in the start room
- Remove elite that can spawn with boss and instead, allowed boss room to have theses modifier by default
- Block doors until you open at least one time the relic selector reward
- Increase room modifier text size and improve icons for them
- Prevent flame tile from spawning near rewards (hidden them)
- Align door physic collider with the one on the walls
- Highlight level of weapon when upgrading them
- Rename Detonate active ability of Pyromancer to Kaboom and improve a lot the description
- Reduce speed of thunder balls sent by the thunder mage elite
- Add feedback when active ability is available, on the cursor and on the image on the bottom-right of the screen
- Improve treasure chest skin
- Add a background to some text to improve the read
- Move room modifier on the left door, to the left of it
- Make stars of Starry Trail relic (1st passive of astromancer) falls on the future position of the player instead of the actual
- Increase size of flasks
Changes
- Change Prismatic Light Tome weapon from a static projectile to a launched projectile and reduce the ray length
- Change Shadow Scythe weapon from a straight boomerang trajectory to a circular one
v0.4.0
Major changes
Merchant
- Work like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it's clear
- Give 5 items to buy
- You can reroll the items (price increase each time) and start price scale with fortress number
- The shop keeper sell sometimes an exotic item, that would be only available in other fortress normally
Room Modifier System
This is a system that add content to a room without changing the reward, it can increase it or make the enemies stronger
- Modifiers that increase the loot have a chest icon
- Modifers that increase the difficulty have a death skull
Snowman Refactor
I changed his ability from:
- A big snowball send in the direction of mouse, creating a giant frost explosion on hit To:
- Make frost shard fall around the mouse for 3s (can be increase by various stats), creating a lot of small frost explosions
- Rely more on frost burn effect than pure damage
- ... ice spikes deals 5/8/11/14/20 damages To:
- ... ice spikes deals 10/13/16/19/25 damages
Samura Refactor
I changed the side effect of the active ability from boosting stats to:
- Shoot around the player, the number of shots depends on the APS
- On dash, the next 3/4/5/6/7 shots will do a critical hit
Modifiers added
- Merchant
- Weapon Merchant
- Curse: Spawn thunder on the player regularly (has 3 modes)
- Horde: Double the normal enemies and change them to a single type
- Treasure: Spawn 1 to 3 chest with a rare item inside, can be increase by going against strong enemies
Collectibles added
- Relic Upgrader: Upgrade a relic you own
- Weapon Upgrader: Increase the level of the weapon by 1/3/5/7/10, depend on the rarity
Balancing
- Increase relic of yellow altar tier 2, gain 3 -> 5 golds on room clear
- Increase damage of Katana weapon from 20-40 to 30-50
- Increase Soul Sword speed by 50%
- Decrease bonus projectile size and speed from Soul Cycle (2nd passive of Soul Reaper) from 150% to 75%
- Nerf thunder damage from 100 to 75
- Heart Drinker relic will now only drop half red heart and half shield
- Unstable Projectile relic now apply things like homing from the original projectile
- Decrease APS of Shadow Scythe weapon from 1.5 to 1
- Increase chance of applying shadow curse for Shadow Scythe weapon from 15% to 30%
- Buff Charged Ability yellow relic from thunder targeting near enemies to thunder falling upon all enemies
- Buff Repeater relic from 5/15/30% to 10/20/35% chance of refire
- Decrease damage of Shell Staff weapon from 75-100 to 40-60 and reduce APS from 3 to 2
- Decrease damage of Cosmic Ray weapon from 200-250 to 100-130
Double shots relic
- Add a 20/50/80% chance to make the shot critical when refiring
- Decrease chance to refire from 15/35/70% to 10/25/40%
Qi Sword weapon
- Decrease damage from 110-140 to 55-75
- Increase damage by 10% per meter without hit any enemies
- Increase projectile speed by 20% per unique enemies hit
- Decrease projectile lifetime from 30s to 10s
- Decrease projectile speed from 20 to 15
- Allow additional projectiles from refire or projectile stat
Quality of life
- Change gold reward to give a lot of different coins
- Change how gold gain work to still gain bonus gold with amounts like 1 gold
- Add current version number to main menu
- Make color flask usable in fight and freeze the time
- Weapons found will be first the one player haven't discovered yet
- Redesign some old projectiles
- Remove lights from some projectiles (will reduce lags)
- Enemy taken by Absolute Control ability can now take damage from player
- New icon
- Added the future skill tree in the hub (only visual for now)
- Changed how projectile speed work (so souls sword and some other projs are fixed now)
Bug fixs
- Stat displayed on the left were displaying a change even with a 0% difference
- Execution bar was displayed on allies
- Relics displayed by relic selector were not centered on screens other than 16:9
- Fix the third level yellow color when infused in a weapon
- Rays were not given stats correctly
Next
Major things
Add a system of "tag" for relics, weapons and active abilities, in order to only show relics that can be use by your current build. Then, add A LOT of new relics, like I have listed more than 130 relics, I want to add a lot of them. And, if I have time, some new weapons as well as the refactor of bounce and pierce.
Minor things
I'm planning to add more collectible (I was a bit late for this update) and some other room modifiers. Also, refactor the samura like I wanted (but it takes some time to do it properly)
v0.3.1 Fix
Adapt UI for all screens
v0.3.1 Hotfix
Fixs
- Improve some translations
- Fix stats given by Critical Time relic
- Fix confirmation window when deleting a save
- Fix decoration that spawn on torch
- Fix thunder damage done by enemies
- Fix that pots can drop rune in some conditions
- Fix effects that cannot affect the player for some reason
Quality of life
- Make altar relics visible in relics menu
- Increase size and change color of relic menu hint
Other
- Increase dummy health in the hub
v0.3.1
Major changes
- Added credits to main menu
- Buff Soul Reaper class by various ways
- Change Blue Heart to Shield (more logic)
- Add stat Execution Rate and display rate on enemy life bar (Divided by 4 for bosses)
- Add Shadow Curse effect (give 2.5% execution rate per stack, max 10 stacks), applied by Shadow Scythe
- Change the whole ui windows to something more clear, rp and cool
Balancing
Soul Reaper Class
- Increase health by one shield
Small Scythe Weapon:
- Make projectile increase his size and damage over time
- Become 1 hand instead of 2 hands
Soul Cycle Relic (2nd passive of Soul Reaper)
- Increase with Projectile Range stat the radius within you have to be from enemies to gain bonus
A Better World Relic (2nd passive of Pyromancer)
- Change effect from: Give global total damage every time an enemy is burnt
- To: Increase damage dealt to enemies for every stack of burn they have
Executioner
- Remove health drop
- Increase executioner rate from 10/12/15% to 10/16/30%
Shadow Scythe
- Decrease damage from 75-90 to 50-65
- Decrease APS from 2 to 1.5
- Add 15% chance to apply Shadow Curse for 3s
Frost Burn effect
- Change damage formula from: 15 damage per stacks every 0.25s (too op)
- To: Exponential damage over time per stack -> (1 + Total duration / 2) x Stacks and add a -5% speed per stacks
Loot from decoration
Pots
- Increase chance to get 1 coin from 1% to 2%
- Add a 1% chance to get an half shield
Regular boxes
- Increase chance to get a rune from 1% to 2%
- Add a 3% chance to get an half shield
Bonus boxes
- Reduce chance to get a rune from 80% to 60%
- Add a 20% chance to get a full shield
Quality of life
- Replace fx particle used by weapons found by the new Sparkle
- Explosion from Detonation active ability of Pyromancer now appear faster at a fixed time
- Change icon of available hand to nothing
- Add background to stat display on left when increasing a stat to see it more clearly
- Indicate in the class when it cannot gain red heart
- Add more parts to monster corpse
- Add corpse for new monster (forget to add)
- Improve design of Spiky Scepter and change his name to match the new projectile
Bug fix
- At high APS, weapons were not shooting at correct speed
- Remove pickup text on empty weapon slot
- Prevent dashing when inside a menu
- Enemy projectiles are now correctly stopped by flambo
Other
- Renamed Special Ability to Active Ability
- Renamed Dash in french to Rue
- Remove X icon in change weapon menu
Colorless Odyssey
Tryliom
Tryliom
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
https://store.steampowered.com/app/2898850 
Play as a hero who wants to restore the lost color to his world.
Color is the embodiment of power, every king has his own fortress, watched over by the Supreme Monarch in his great tower, always on the lookout for domination.
Fight with the help of 7 unique characters !
Enter the Yellow Fortress (currently the only available one) and eliminate the Yellow King's henchmen !
Find 1 or 2-handed weapons with different levels of rarity !
Find exclusive weapons !
Infuse color essence into weapons to grant them unique powers !
Collect relics with unique powers to fit your playstyle !
Finally, fight the Yellow King to unlock an even more powerful power !
Upgrade your characters outside combats in the camp !
Unlock color based powers that can be changed any time at camp !
Content:
7 different classes
38 weapons available
27 normal relics
9 yellow relics
The game is still in development, there are a few things missing:
There are no merchants yet, some relics use gold
The 5 other colours (green is almost finished)
The final boss (the Monarch)
Game developed solo since March 2023, started as a student project at SAE geneva
- OS: Any
- Processor: Dual Core 2.00GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 520
- Storage: 1 GB available space
- OS: Any
- Processor: i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660
- Storage: 1 GB available space
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