Play as a hero who wants to restore the lost color to his world.
Color is the embodiment of power, every king has his own fortress, watched over by the Supreme Monarch in his great tower, always on the lookout for domination.

Fight with the help of 7 unique characters !

Enter the Yellow Fortress (currently the only available one) and eliminate the Yellow King's henchmen !

Find 1 or 2-handed weapons with different levels of rarity !

Find exclusive weapons !

Infuse color essence into weapons to grant them unique powers !

Collect relics with unique powers to fit your playstyle !

Finally, fight the Yellow King to unlock an even more powerful power !

Upgrade your characters outside combats in the camp !

Unlock color based powers that can be changed any time at camp !

Content:
7 different classes
38 weapons available
27 normal relics
9 yellow relics
The game is still in development, there are a few things missing:
There are no merchants yet, some relics use gold
The 5 other colours (green is almost finished)
The final boss (the Monarch)
Game developed solo since March 2023, started as a student project at SAE geneva
I\'ve finished my bachelor so I\'m full time on the game and 2 artists too, so next update will take more time to choose a DA and refactor a lot the project to be able to develop it faster !\n\n
Added
\n\n- \n
- 2 new room musics\n
- Display in save selection the total relics level discovered\n
Improvements
\n\n- \n
- Change weapon chance per fortress, now scale with sub level too\n
- Improve how fairies from Elf Bow weapon move and distance from player\n
- Improve and fix trajectory of Shadow Scythe weapon\n
- Soul Reaper class gain his start soul sword instantly when he have 0 soul swords, removing the soul given by his ability\n
- Now Echo relic trigger an echo at the end of a projectile/ray\n
- Improve various credits-like messages\n
Balancing
\n\n- \n
- Reduce knockback from magic aoe from Dragon Scepter weapon\n
- Increase Cross Bow weapon damage from 80-130 to 120-175 and +5% critical chance\n
- Increase Elf Bow weapon attack per seconds from 1.3 to 1.8\n
- Increase Dagger weapon damage from 10-20 to 20-30\n
- Increase Bouncing Ball weapon damage from 40-50 to 55-70\n
- Increase Magic Bow weapon damage from 10-20 to 20-30\n
- Increase Prismatic Light Tome weapon damage from 50-70 to 85-115 and projectile life time from 1s to 1.5s\n
- Increase Shuriken weapon damage from 5-15 to 15-25, reduce speed from 22 to 18, add a 10% chance to inflict bleed and reduce attack per seconds from 5 to 2.5\n
- Increase Soul Exploiter weapon damage from 60-90 to 90-125\n
- Increase Spiky Staff weapon damage from 75-90 to 85-100\n
- Increase Star Gun weapon damage from 20-30 to 45-65 and reduce attack per seconds from 4 to 2.5\n
- Increase Sword weapon attack per seconds from 2.25 to 2.5\n
- Increase Volcano Staff weapon damage from 80-100 to 100-130\n
- Increase Shadow Scythe weapon damage from 50-65 to 70-90\n
- Randomize the range of **Compression**, **Splitter** and **Unstable Projectile** relics from 30% to 15-30%\n
- Increase Echo relic damage from 20% to 30/40/55%, added 0/5/15 flat damage to it, add a trigger by meter travelled so it goes from every 0.4/0.3/0.15s to 0.4/0.4/0.3s or 5/5/4m travelled\n
- Decrease Aerodynamics relic bonus damage related to projectile speed from 100/115/140% to 65/85/120%, but include flat projectile speed in it now\n
- Fix and increase base level of weapons found from 3 to 7 per fortress done and a supp 5 multiplied by the reward factor\n
- Change **Lightning Rod** relic to be trigger by thunder that hit anything in a 5m radius around the player and make **Thunder Charge** effect use 1 stack to trigger the **Spark**\n
- Reduce difficulty of some moves of the final boss\n
- Increase Shell Scepter weapon attack per seconds from 2 to 2.3\n
- Increase Zeus Thunder weapon damage from 25-40 to 35-55, attack per seconds from 1 to 1.7 and change stats increase type by level from thunder refire chance to projectile number\n
Fixs
\n\n- \n
- Time achievement was trigger by finishing the same minute while it should be under that minute\n
- Weapons with animations were using current animation image instead of original one\n
- Sometimes when the player select the Soul Reaper class, his souls swords didn\'t appeared\n
- When the player press escape key rapidly 2 times, it left a dark background\n
- The player was able to still reroll items in shops even with no items\n
- In really rare case, the player weapon was taking a strange scale (since it\'s rare, maybe this isn\'t fixed but normally yes)\n
- Changing him relics was making the game crash because of a loop\n
- Weapons count and time played displayed in save selection were using wrong datas\n
- The game had the wrong version number\n
Minimum Setup
- OS: Any
- Processor: Dual Core 2.00GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 520
- Storage: 1 GB available space
Recommended Setup
- OS: Any
- Processor: i5Memory: 8 GB RAM
- Graphics: GeForce GTX 660
- Storage: 1 GB available space
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