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Welcome back for more patch notes! This release brings a handful of new features that will make the game a more complete and polished experience, including pausing, input rebinding, and calibration options for players who are stuck using high latency devices. We've also made more fixes to the Custom engine which should enable it to run on more devices. If you're using the Fallback engine, you'll be switched back to the Custom engine automatically next time you launch the game. Please report any issues you encounter in our Discord server! With the release of the input rebinding feature, we'd like to thank Nicolae Berbece (Xelu) for his Free Controllers & Keyboard Prompts pack! The pack is generously available in the public domain and saved us from spending a bunch of time drawing buttons. Thanks, Nick! You can now also play the Bits & Bops demo in
Welcome back for more patch notes! This release brings some small quality of life improvements, along with lots of internal optimisations that should drastically increase performance on older devices. If you haven't already, you can head to the Video settings and try setting Queued frames to 1 (down from the default value of 2). If you're able to maintain a stable frame rate with this setting (which more devices should be able to with these optimisations), you'll experience a full frame less visual delay on your inputs. Wow! You can now also play the Bits & Bops demo in
Welcome back for more patch notes! We've received lots of great feedback for the screen reader support, and we've taken a lot of that on board for this release. If you're blind or visually impaired, please give it another go and let us know what you think in our Discord server! We've also included some translation updates for international players. You can now also play Bits & Bops in
Welcome back for more patch notes! This release brings Bits & Bops to even more users! In addition to several new fan-contributed translations, we've also added support for screen readers! This should be enabled by default if you have a screen reader active on your computer, or you can explicitly enable or disable it from the settings menu. If you're blind or visually impaired, please try it out and give us your feedback in our Discord server. You can now also play Bits & Bops in
Welcome back for more patch notes! This release brings Bits & Bops to the international community! We've had a whole bunch of new people discover the game, and a handful of dedicated fans have translated Bits & Bops into other languages. You can now play Bits & Bops in
Happy New Year! We've been hard at work developing Bits & Bops, and we're pleased to share a new update to the demo which brings the custom engine to macOS! You'll be switched over by default, so please report any problems if you find them. As always, you can get quick support in our Discord server, or you can email support@tempolabgames.com if you don't use Discord.
Welcome back for more patch notes! This release brings enhanced controller compatibility using the free and open source SDL2 library! Many controllers that previously required translation layers should now work out of the box with no configuration necessary. You'll be switched over to the new input implementation by default, but you can always switch back to the old implementation in the settings menu (Input > Controller driver > Custom). For anyone playing the game via Steam, we've disabled Steam Input for non-Xbox controllers by default. If you want to re-enable Steam Input, you can do so in your Steam settings, either in your general controller settings or in the override settings for the Bits & Bops demo. If you run into any issues, you are always welcome to ask for help in our Discord server. Beginning with this release, you can also email support@tempolabgames.com if you are unable to use Discord. Please keep in mind that we are a very small team, and email support will generally be slower than Discord support.
Welcome back for more patch notes! This release brings a range of bug fixes and compatibility updates, largely thanks to the many players who found bugs and reported them in our Discord server. As a reminder, most reported bugs get fixed within a day or two -- so if you find a bug, please report it!
Welcome back for another set of patch notes! This release brings a handful of bug fixes for the custom engine on Linux (and a few new features to boot). Special thanks to anyone who tried it out, gave feedback or reported bugs either in our Discord server or in the Steam community discussions. Remember, if you ever run into a bug, we want to hear about it! The majority of bugs that are reported to us get fixed within a few days, which saves anyone else from running into the same problem and helps make the game better for everyone. Going forward, we will continue to maintain the Bits & Bops demo, but the releases will be less frequent while we focus our attention on creating content for the full game. As always, you can keep up with our community in our Discord server, including checking out all the cool mods and remixes people have been creating!
Welcome back for another set of patch notes! This release brings the custom engine to Linux! We've tested it for you on the Steam Deck and built in some tailored settings for the best experience straight out of the box. If you're on Linux and you were previously running the Windows build, you may need to manually disable Proton to get the native Linux build (check your compatibility settings).
Welcome back for another set of patch notes! This release brings compatibility updates and more bug fixes. We've also managed to acquire a Steam Deck (thanks Sean!) which means we can test and develop against it directly. As always, if you'd like to support us, you can back us over at our Slacker Backer store. All pledges count towards our final stretch goal, and will help us continue to build and improve Bits & Bops.
Hello, and welcome to another set of patch notes! The demo was originally going to be exclusively available during the Kickstarter period, but we've decided to leave it up for a while longer to give more people time to play it (and give you another chance to get that last Perfect)! If you missed out on your chance to back the game on Kickstarter because of payment troubles (or you just forgot), we've got you covered. You can still back the game at our Slacker Backer Store. Plus, until January 11, you'll be eligible to receive all Kickstarter-exclusive rewards! Let's get into the patch notes!
The Bits & Bops Kickstarter is entering its FINAL 24 HOURS!
Hello, and welcome to our first set of patch notes! We've been busily adding features and fixing bugs behind the scenes, all while running our Kickstarter, so we'd like to take a moment to share what we've been working on. You might notice the new build is labelled "version 0.2" in the bottom right corner of the main menu screen. Going forward, we'll be numbering builds with a more human-friendly version number in addition to the internal build identifier used previously. Without further ado, here's what's changed between the very first public Steam release of the demo and version 0.2!
Hello! A quick announcement to let you know that Bits & Bops is currently live on Kickstarter!
We successfully reached our campaign's base funding goal in under 24 hours, which is a huge milestone. We are incredibly grateful, and keen to continue working on the game in the coming months.
If you haven't backed our project, you still can! We have some awesome rewards for backers, like this boppin' art bundle! (see below)
(There are also pins, but we forgot to draw them.)
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