Welcome back for another set of patch notes!
This release brings a handful of bug fixes for the custom engine on Linux (and a few new features to boot). Special thanks to anyone who tried it out, gave feedback or reported bugs either in our Discord server or in the Steam community discussions. Remember, if you ever run into a bug, we want to hear about it! The majority of bugs that are reported to us get fixed within a few days, which saves anyone else from running into the same problem and helps make the game better for everyone.
Going forward, we will continue to maintain the Bits & Bops demo, but the releases will be less frequent while we focus our attention on creating content for the full game. As always, you can keep up with our community in our Discord server, including checking out all the cool mods and remixes people have been creating!
Features added
A catchy new jingle has been added for the Perfect judgement
The penalty for mashing has been reduced significantly, allowing players to freestyle when the mood strikes
Players can now use J, F and Right Shift as alternative input keys
The custom engine now supports multiple hot-pluggable controllers
The game now warns Linux users who run the Windows build under Proton/Wine
Bugs fixed
The Linux custom engine now initialises correctly when no controller is connected
Mouse input has been restored for all minigames (but remains disabled in menus)
The Linux custom engine gracefully disables mouse input if the user's window manager blocks it
When using multiple keys in Hammer Time, the hammer now lifts only when the most recently pressed key is released
The photos in Flipper Snapper now more accurately reflect the scene in more situations with incorrect inputs
Internal changes
Custom levels now support switching games, toggling input, fading out and ending early
Custom levels can now be autoplayed by pressing Ctrl+A on the disclaimer screen
Multiple special stage events can now be used more than once without restriction
The left end of long blocks in Hammer Time remains connected to the rest in more cases
Extremely long blocks in Hammer Time will now keep moving for longer
As always, you can discuss the latest changes in our Discord server. See you there! [ 2023-04-29 04:26:34 CET ][ Original post ]