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-0.6500- -Changes- >System Message for Acquiring Trinkets >System Message for Acquiring Consumables >System Message for Acquiring Cards >Malice: Instead of doing nothing has a new effect -> Per Unique Threshold of 10 Stacks Deal 10 Damage for each multiple of 10 in current Stack Value at the Start of Turn. If you had 30 stacks of Malice this would do 30 damage. But subsequently you would have dealt an additional 10 and 20 damage once Stacks hit exactly 10 or more Or 20 or more. >Made it so that some event options can be repeated >Events Refactor - pass ID's instead of strings -> likely you could bug this with localisation changes >Back button arrow looks consistent >Changes to highlighting reward cards, reward buttons no more shrinking just highlighting to be less annoying >Event Button Window Improvements better text rendering and button sizes for events with more than 3 options supported >Refactor system message ignore string to be a constant instead of magic strings -Events- >new: A Golden Cactus >new: Tomb of Doom >new: The Djinn This completes events for Ellyria, Ottsworth needs more events and Forsaken Olivia needs more events in terms of progress on events update: Unique Events: Ottsworth: 4/5 Ellyria: 5/5 Forsaken Olivia: 1/5 Generally: 11/15 Events: 21/30 -Desert/Ellyria- >Tomb Guards x 5 removed from hard pool >Tomb Guards x4 moved form medium to hard pool >Lizards x4 removed from easy pool replaced with Lizards x3 >Scarabs x4 removed rom easy pool >new: Tomb Sentinel Elite Fight (event only) -Consumables- > new: Golem Heart > new: Pheonix Pinions (event only) > new: Tome of Knowledge (event only) -Bug Fixes- >enemies make use of Inspire Status properly now >companion level up dialogue: Shows card rarity properly >Dex Crystal finally put correct sprite -Optimisation- >animations culled for buttons >old components cleaned up from the world map -Localisaiton- >At some point Vietnamese went missing corrected that >Distinguished Traditional Chinese in drop down menu >Fixed Fonts for Symbolic Languages in use (Chinese,Korean,Japanese) -Localisation bugs- >no translation for Resolve Card fixed >New System messages weren't supproted fixed
[ 2025-02-03 11:13:03 CET ] [ Original post ]
With this update there are some options in terms of resisting enemy De-buffs and statuses some players have found these too oppressive. In addition Willpower and Ward did not resist Status Cards at all that's been fixed in terms of this update! There are more sources of gaining Ward and it should feel better to have Companions in your party. The trinket total is at 97 too! Almost reaching my goal of 100. "-0.6315- -Bug Fixes- >Trinket needle was using wallet sprite and name and was not set up properly > Druid battle - druid boss does not load in properly on save and load > Dark Guild assassin loads properly on save and load > Companion death refactor - companion dying can be fairly game breaking in some circumstances aimed to add stability on saving and loading as well as companions dying on your turn and the enemy turn by making things clean up less harshly and only when you quit and load -0.64- -Companion Changes- Cleric: - ward changed to warding aura apply 2 and 3 ward is an aura and is no longer [once] - prayer draws a card - inspire adds new buff inspire which increases damage - starts with 1 inspire - chant adds inspire - revitalization costs 1 mana Ranger: - starts with 1 eagle eye - eagle eye is now common - reposition is now uncommon and costs 0 Shield Seer: - starts with 1 seers wisdom - enmity now adds 2 and then 3 taunt when upgraded Witch Hunter: - starts with 1 Providence - defence against the dark arts adds 3 ward and 5 when upgraded Witch Doctor: - starts with 1 Muster Spirit K9: - starts with 1 primal strength - vanguard cost reduced to 1 then 0 when upgraded -Misc- - added sprites for most status effects -Events- - event nodes can no longer be towns - new event A Blade and a Foe -Trinkets- -Trinket - Amulet Adds 2 ward -Added Crab -Added Spring -Added Mirror -Added Anti Rune -Added Saddle -Added Teamwork Banner -Bug Fixes- -FixesToWillpower for statuscards on enemy actions -Fixes to To add Status Card to Deck -Willpower will now correctly attempt to resist Status Cards in all circumstances -Ward will now correctly attempt to resist Status Cards in all circumstances -Agent of Obradin should now display Curse Name"
[ 2025-02-01 05:09:32 CET ] [ Original post ]
"-New Content- > Added a Tutorial mode for each Class > This includes a sneak peak at what the Paladin Class might do and a bit more story as well as helps new players play the game - there are brand new enemies and a boss encounter to enjoy here! >includes new Steam Achievement > Trinket: Royal Decree - Players starting runs automatically get this to speed things up! > Trinket: Hood > Trinket: Savage Trophy > Trinket: Dark Guild Seal > Trinket: Arcane Sabbatons > Trinket: Strange Token > Trinket: Torch > Trinket: Bracer > Trinket: Narsilt > Trinket: Sanguine Crystal > Trinket: Hide > Trinket: Dice > Trinket: Wallet > Trinket: Needle > Trinket: Scale > Trinket: Ingot New trinket total is 91! (its technically more looking at Ring Trader and other events) -Polish- >Combat Walk-in: units walk into combat now >Combat Banner: a banner appears at the start of the battle indicating what it is -Balance- >Witch Doctor - Poison Touch: Now poisons for 4 and 7 Upgraded >Witch Hunter - Witch Hunt: Is the Legendary Card npw (unchanged) it was too OP to have with every Witch hunter it does lots of damage > Witch Hunter - Bane of Evil: Is now the uncommon card defaulted increased bsae damage, cost and willpower scaling > Witch Hunter - Fear no Evil: Is now the rare card the willpower scaling here is reduced down from 5 to 2 and 3 when upgraded > Mage: now starts with an Ice Barrier replacing one barrier card so they have some default Block gaining cards -Bufixes- > System messages - no will localise properly > Inventory slot increases from trinkets apply correctly > Mirage should no longer cause MissingReferenceException"
[ 2025-01-25 13:08:30 CET ] [ Original post ]
- Patch 0.6307 - Very minor quality of life and important bug fixes for second floor boss, to avoid Cheese! - Changes - >Made buttons less annoying and card rewards too >Character Creator Bug with System Messages appearing really small >Tweaked settings for windows allowing for Exclusive Full screen >Chronometer visual effect and sound >Chronometer behaves nicely with choice and discard type cards >Refactor - cleaned up pre and post processing on card play >Refactor - removed enemy ID's no longer used in Combat serilization code >Changes to Owl boss added Mysterious and Sanctuary - Bug Fixes - >Bugfixes to Owlboss Mirage - made sure clones look like him on save and load >Bugfixes Mirage - make sure you cant just insta kill on save and load >Bugfixes to Card plays - create combat text on Owl boss >Bug Fixes Character Creator randomization index out of range >Bug Fixes Character Creator system message is parented correctly >Fix Treasure Node - was just creating other events >Bug Fixes General Stability >Bug Fixes Companion Death additional stability >Bug Fixes saving and loading additional stability >Bug Fixes Chronometer - ends turn properly >Bug Fixes incorrect serilization of enemy attacks missing one key
[ 2025-01-12 14:27:56 CET ] [ Original post ]
GAMERS! the Demo is out!
I've launched the Demo I "completed" most of the original checklist and more! -General- > Main Menu Fixes > Cascade Updated settings window to other scenes > Hints Update > Limit Journey to Second Floor > Localization > Achievements > System messages i.e. loading Revamp UI > UI Pass > Statistic Serialized File -Quests- >Make sure can fail -Demo- > Create page > Create Build > Launch! steamhappy In the last update I took stock of content and noted that we didn't have enough events so I've started the Events update along with the demo I've added 8 New events! Some of these come with their own unique enemies, trinkets and cards! One event had about 16 new trinkets associated with it! I wonder if you can figure out how to get them all!? One of them is really OP a real game changer.
-Demo Version is 0.6305-
Here is what else I added: -Polish/Changes- >EVENT: Agent of Obradin scales with floor >EVENT: Ring Trader event added >EVENT: Quest Board >EVENT: Mystic Mirror >EVENT: Golden Boar >EVENT: Dark Guild >EVENT: Witches Cauldron >EVENT: The Madman >EVENT: Placeholder sprites >TRINKET: Lantern >COMPANION: Level Up Dialogue for Companion Bugfixes: > Fixed in town item bonuses applying incorrectly > Fixed smith cost window tooltip overridden by inn window > Quality of Life quest buttons cancel reward window > Upgrade card on smith minimum cost as there are a few things that can reduce cost > Fools Gold functions properly refactored trinket ID > UI overlap with Event Window > UI overlap upgrade card with companion panels world map > Deck button change title to name of companion properly > Upgrade window destroys temporary cards > Unique events and event node support unique events properly >Revitalizing Potion - heals more than 1 hp > Consumables on world map can target companions proper secondary menu presents itself > Fixed a Unity Crash with invalid type being assigned to enemy block text
What's next?
> More content - the Events update continue focus on events update we added 8 events so the total is 19 my goal is to have 30 and a stretch would be 50 > Add 2 New Player Classes (sadly these won't be in the Demo) > Guild Master > Paladin > Add More Companion Classes > Bug fixes! Bug Fixes! And addressing Player feedback from Demo! Please leave me some I really want to know what you think. Thanks and Happy New Year, Merry Christmas and Hope you all have a great 2025!
[ 2025-01-11 10:38:50 CET ] [ Original post ]
Hi Gamers, I've made a return to YouTube posting my first Devlog in 4 years! Oh dear! Please give it a watch. [previewyoutube=HITxjyLNdZQ;full][/previewyoutube] I've been working on the demo for Little Adventure Tale here's the progress so far:
- fixed settings for Borderless, Full-screen and Windowed!
- preparing for another UI cleanup pass having obtained some new buttons and panels to spruce up the game
- added bug report and feedback button
- begun work on moving settings window throughout each of my scenes
- Spruce up the tow's UI
- Focus on localization of in game cards have not tested all of them yet
- More content looking to do an events update!
- Polishing - I need more sounds
- Tracking and fixing bugs
- cards280
- relics78
- events12
- companions6
- potions33
- player classes3
[ 2024-12-01 05:21:27 CET ] [ Original post ]
We Launched on Steam! Yay! steamhappy The game has come along way - I will share more on a YouTube video I'm planning to make hopefully by this weekend! My next goal is going to be: Getting a DEMO going its good for people to be able to try the game before buying it but I've got some things I need to clean-up first: Fix Main Menu
- >Run in background - not sure what this setting was just copying Knock on the Coffin Lid that had it so need to remove that.
- >Fullscreen - can't work out how to get borderless going with my Untiy Version the game is in.
- >Controls and General Button
- >Fix extended latin characters
- >Fix background image tiling - my clouds on the main menu have an annoying line that does not tile at a certain point!
- >Add bug report and feedback - I've got a button that links of to a google form pretty rudimentary
- >Cascade Updated settings window to other scenes - so I've got a bare bones settings menu on my other scenes other then the main menu that needs updating
- >Put an easier place to change language settings - its hidden in the settings menu as a dropdown probably not the best UX
- >Tutorial update
- > Hints Update
- > Throttle game - don't let them onto the third floor
- > Localise Demo Completed and word Demo
- > Achievements - I aught to finish these up I plan to have 20 to start with the rest will be stretch goals to add in
- > Leaderboards - Need a highscore and fastest time leaderboard going and players can post their score sort of thing
[ 2024-11-26 12:45:17 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Little Adventure Tale is a Roguelike Deckbuilder where you can Hire Companion classes and manage several playable card decks including: upgrading and adding new cards.
Build your Party!
This Journey is not faced Alone you can Hire powerful companions at the Guild and manage several Card Decks.
You need to choose which characters you want to draw cards from based on the condition of the battle and your enemies intentions! Use your Draw Total with wisdom.
Visit the Guild in Town:
Accept Quests to earn more money for completing certain actions! This may make future battles more challenging. It also increases the Score of your Run for those of you wanting to Top the Leaderboards
Careful not to let too many of your Companions die you will be sad! But also your Reputation with the Guild will decrease! You will be Blacklisted from the Guild on your current run if your reputation drops too far!
Increase your chances of success by:
Taking on Elite battles - be cautious!
Fighting Bosses
Proceeding through Events
Buying Cards from the Market
Upgrading your Cards at the Smith
Accepting Quests at the Guild and Hiring Companions!
Stocking up on Potions!
Obtaining powerful Trinkets
Features:
Companion Classes: Hire companions from the Guild and gain control of an entirely new deck with the option to level, upgrade and obtain more cards for your Companions!
Quests: From the Guild you can accept quests this will allow you to take more risks or set new goals in order to gain more gold, cards or trinkets
Character Customization: Customize your hero and unlock more cosmetics through in game progression only!
Ascension Difficulty: Challenge yourself with 10 difficulty modifiers upon first completing the game. Gradually unlocking these.
Little Adventure Tale Comes with:
Cards: 280 cards
Trinkets: 78
Events: 12
Companion Classes: 6
Player Classes: 3
Potions: 33
- OS: Ubuntu 16.04+
- Processor: 2 Ghz. SSE2 instruction set support.Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 500 MB available space
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