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-0.8010- -Changes- > Card Mana color for sprites is default slot 1 is blue, slot 2 is red, slot 3 is green and slot 4 is yellow - this way your card mana sprite identifies easily which deck the card belongs to > First Time Loaders of this game wont have audio maxed out everything will be set to 50% > Guild Master - Twist of Fate changed -> Discard all cards in hand and for each deck you control where the unit is alive draw cards evenly from them until your hand is full. > Holding 9 cards renders better in particular with larger party sizes -Bug Fixes- >Mac - Cursor Should be fixed on Mac machines users mentioned this was too large Changes > Events can be combats again so Lantern isn't useless >Speed of Run Leaderboard actually functions for both the Demo and Main Game now - the posting of this was based on a boolean Player Defeated this was not a good flag to set this to, instead picked node level because that always increments on boss kill so this correctly behaves in the fact you can only get a score for it if you have won the game >Flexibility Card not working Guild Master
> On Saving and loading ensures Player Class is Picked properly for Guild Master and Paladin
> Fix reprisal card for Paladin > Fix Card Text Wrapping and longer text for cards
Hey Gamer's after ages I've finally finished my game Inspired by Slay the Spire! I'm a solo developer that works full time so I'm very happy to get something out, though I do acknowledge its not perfect. In the next coming days I will make updates to the Store Page with an updated trailer and maybe some new GIFS! I need to increase the Stat counters as well there is well over 280 cards for example. I fell short on some things like Events but might have to revisit that later. The game is likely not perfect I will be working to address any bugs you might find please do reach out. The important parts are there though I'm excited for you to try the two new Player Classes! 5 Player Classes: > Knight > Rogue > Mage > Paladin > Guild Master 9 Non-Player Classes: > Cleric > Witch Doctor > Witch Hunter > Ranger > K9 > Shield Seer > Artificer > Shaman > Druid == 0.8001 == - Changes - > Fixed Reprisal Card for Paladin > Fix Card Text == 0.8000 == - Changes - > Improved Ascension Display > Language Menu easier to access on start screen > Finished Paladin Class > Finished Guild Master Class > Localization Updates Thank you and have a good weekend!
-0.7501 DEMO and Full Game- -Changes- -Bugs- >Fixed Leaderboard Post issue >Font on end game metrics and wrapping -0.7500 DEMO and Full Game- -Changes- -Knight- >Power changed to Passive -Main Menu- > Font Wrapping on Class names -Event- > Place of Power (generic) > Wild Totem (unique) > Tainted Shrine (generic) > New Event Clearing (generic) -Misc- >System Gold Messages >New Sprites for: Relentless, Finisher, Sanctuary >Stabiltiy Increase to player resources code >Improvements to Market text and buttons -Bugs- >Bugs Haunt Fixed >Bugs in Character Creator with Pistol (list sprite) >Bugs in Character Creator with Paladin Default skin etc >Fixed bug with Ranger Eagle Eye >Fixed to fix market tooltip card >Fixes with a few Languages french,indonesian,italian,spanish,vietnamese,spanish latin america and translating some rich text elements brekaing card descriptions >Fixes to getting Wallet + Backpack intention was for players to have 6 inventory slots - was not the case it was 5 corrected that. >Fixed bug with Ranger Eagle Eye >Attempt to fix market tooltip >Fixes with entities not destroying >Tutorial for worldmap text and events fixed for localisation >Text wrapping in tutorial for Obradin's title -0.7000 Full Game Only- Companion Classes (new): > Druid > Artificer > Shaman Player Classes: > Paladin > Guild Master
-0.6500- -Changes- >System Message for Acquiring Trinkets >System Message for Acquiring Consumables >System Message for Acquiring Cards >Malice: Instead of doing nothing has a new effect -> Per Unique Threshold of 10 Stacks Deal 10 Damage for each multiple of 10 in current Stack Value at the Start of Turn. If you had 30 stacks of Malice this would do 30 damage. But subsequently you would have dealt an additional 10 and 20 damage once Stacks hit exactly 10 or more Or 20 or more. >Made it so that some event options can be repeated >Events Refactor - pass ID's instead of strings -> likely you could bug this with localisation changes >Back button arrow looks consistent >Changes to highlighting reward cards, reward buttons no more shrinking just highlighting to be less annoying >Event Button Window Improvements better text rendering and button sizes for events with more than 3 options supported >Refactor system message ignore string to be a constant instead of magic strings -Events- >new: A Golden Cactus >new: Tomb of Doom >new: The Djinn This completes events for Ellyria, Ottsworth needs more events and Forsaken Olivia needs more events in terms of progress on events update: Unique Events: Ottsworth: 4/5 Ellyria: 5/5 Forsaken Olivia: 1/5 Generally: 11/15 Events: 21/30 -Desert/Ellyria- >Tomb Guards x 5 removed from hard pool >Tomb Guards x4 moved form medium to hard pool >Lizards x4 removed from easy pool replaced with Lizards x3 >Scarabs x4 removed rom easy pool >new: Tomb Sentinel Elite Fight (event only) -Consumables- > new: Golem Heart > new: Pheonix Pinions (event only) > new: Tome of Knowledge (event only) -Bug Fixes- >enemies make use of Inspire Status properly now >companion level up dialogue: Shows card rarity properly >Dex Crystal finally put correct sprite -Optimisation- >animations culled for buttons >old components cleaned up from the world map -Localisaiton- >At some point Vietnamese went missing corrected that >Distinguished Traditional Chinese in drop down menu >Fixed Fonts for Symbolic Languages in use (Chinese,Korean,Japanese) -Localisation bugs- >no translation for Resolve Card fixed >New System messages weren't supproted fixed
With this update there are some options in terms of resisting enemy De-buffs and statuses some players have found these too oppressive. In addition Willpower and Ward did not resist Status Cards at all that's been fixed in terms of this update! There are more sources of gaining Ward and it should feel better to have Companions in your party. The trinket total is at 97 too! Almost reaching my goal of 100. "-0.6315- -Bug Fixes- >Trinket needle was using wallet sprite and name and was not set up properly > Druid battle - druid boss does not load in properly on save and load > Dark Guild assassin loads properly on save and load > Companion death refactor - companion dying can be fairly game breaking in some circumstances aimed to add stability on saving and loading as well as companions dying on your turn and the enemy turn by making things clean up less harshly and only when you quit and load -0.64- -Companion Changes- Cleric: - ward changed to warding aura apply 2 and 3 ward is an aura and is no longer [once] - prayer draws a card - inspire adds new buff inspire which increases damage - starts with 1 inspire - chant adds inspire - revitalization costs 1 mana Ranger: - starts with 1 eagle eye - eagle eye is now common - reposition is now uncommon and costs 0 Shield Seer: - starts with 1 seers wisdom - enmity now adds 2 and then 3 taunt when upgraded Witch Hunter: - starts with 1 Providence - defence against the dark arts adds 3 ward and 5 when upgraded Witch Doctor: - starts with 1 Muster Spirit K9: - starts with 1 primal strength - vanguard cost reduced to 1 then 0 when upgraded -Misc- - added sprites for most status effects -Events- - event nodes can no longer be towns - new event A Blade and a Foe -Trinkets- -Trinket - Amulet Adds 2 ward -Added Crab -Added Spring -Added Mirror -Added Anti Rune -Added Saddle -Added Teamwork Banner -Bug Fixes- -FixesToWillpower for statuscards on enemy actions -Fixes to To add Status Card to Deck -Willpower will now correctly attempt to resist Status Cards in all circumstances -Ward will now correctly attempt to resist Status Cards in all circumstances -Agent of Obradin should now display Curse Name"
"-New Content- > Added a Tutorial mode for each Class > This includes a sneak peak at what the Paladin Class might do and a bit more story as well as helps new players play the game - there are brand new enemies and a boss encounter to enjoy here! >includes new Steam Achievement > Trinket: Royal Decree - Players starting runs automatically get this to speed things up! > Trinket: Hood > Trinket: Savage Trophy > Trinket: Dark Guild Seal > Trinket: Arcane Sabbatons > Trinket: Strange Token > Trinket: Torch > Trinket: Bracer > Trinket: Narsilt > Trinket: Sanguine Crystal > Trinket: Hide > Trinket: Dice > Trinket: Wallet > Trinket: Needle > Trinket: Scale > Trinket: Ingot New trinket total is 91! (its technically more looking at Ring Trader and other events) -Polish- >Combat Walk-in: units walk into combat now >Combat Banner: a banner appears at the start of the battle indicating what it is -Balance- >Witch Doctor - Poison Touch: Now poisons for 4 and 7 Upgraded >Witch Hunter - Witch Hunt: Is the Legendary Card npw (unchanged) it was too OP to have with every Witch hunter it does lots of damage > Witch Hunter - Bane of Evil: Is now the uncommon card defaulted increased bsae damage, cost and willpower scaling > Witch Hunter - Fear no Evil: Is now the rare card the willpower scaling here is reduced down from 5 to 2 and 3 when upgraded > Mage: now starts with an Ice Barrier replacing one barrier card so they have some default Block gaining cards -Bufixes- > System messages - no will localise properly > Inventory slot increases from trinkets apply correctly > Mirage should no longer cause MissingReferenceException"
- Patch 0.6307 - Very minor quality of life and important bug fixes for second floor boss, to avoid Cheese! - Changes - >Made buttons less annoying and card rewards too >Character Creator Bug with System Messages appearing really small >Tweaked settings for windows allowing for Exclusive Full screen >Chronometer visual effect and sound >Chronometer behaves nicely with choice and discard type cards >Refactor - cleaned up pre and post processing on card play >Refactor - removed enemy ID's no longer used in Combat serilization code >Changes to Owl boss added Mysterious and Sanctuary - Bug Fixes - >Bugfixes to Owlboss Mirage - made sure clones look like him on save and load >Bugfixes Mirage - make sure you cant just insta kill on save and load >Bugfixes to Card plays - create combat text on Owl boss >Bug Fixes Character Creator randomization index out of range >Bug Fixes Character Creator system message is parented correctly >Fix Treasure Node - was just creating other events >Bug Fixes General Stability >Bug Fixes Companion Death additional stability >Bug Fixes saving and loading additional stability >Bug Fixes Chronometer - ends turn properly >Bug Fixes incorrect serilization of enemy attacks missing one key
Hi Gamers, I've made a return to YouTube posting my first Devlog in 4 years! Oh dear! Please give it a watch. [previewyoutube=HITxjyLNdZQ;full][/previewyoutube] I've been working on the demo for Little Adventure Tale here's the progress so far:
We Launched on Steam! Yay! steamhappy The game has come along way - I will share more on a YouTube video I'm planning to make hopefully by this weekend! My next goal is going to be: Getting a DEMO going its good for people to be able to try the game before buying it but I've got some things I need to clean-up first: Fix Main Menu
Little Adventure Tale is a Roguelike Deckbuilder where you can Hire Companion classes and manage several playable card decks including: upgrading and adding new cards.
This Journey is not faced Alone you can Hire powerful companions at the Guild and manage several Card Decks.
You need to choose which characters you want to draw cards from based on the condition of the battle and your enemies intentions! Use your Draw Total with wisdom.
Accept Quests to earn more money for completing certain actions! This may make future battles more challenging. It also increases the Score of your Run for those of you wanting to Top the Leaderboards
Careful not to let too many of your Companions die you will be sad! But also your Reputation with the Guild will decrease! You will be Blacklisted from the Guild on your current run if your reputation drops too far!
Taking on Elite battles - be cautious!
Fighting Bosses
Proceeding through Events
Buying Cards from the Market
Upgrading your Cards at the Smith
Accepting Quests at the Guild and Hiring Companions!
Stocking up on Potions!
Obtaining powerful Trinkets
Companion Classes: Hire companions from the Guild and gain control of an entirely new deck with the option to level, upgrade and obtain more cards for your Companions!
Quests: From the Guild you can accept quests this will allow you to take more risks or set new goals in order to gain more gold, cards or trinkets
Character Customization: Customize your hero and unlock more cosmetics through in game progression only!
Ascension Difficulty: Challenge yourself with 10 difficulty modifiers upon first completing the game. Gradually unlocking these.
Cards: 280 cards
Trinkets: 78
Events: 12
Companion Classes: 6
Player Classes: 3
Potions: 33
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