Paper Dungeons
Stephane Valverde Developer
Agent Mega Publisher
2015-04-20 Release
🎹🖱️Keyboard + Mouse
Mixed
(24 reviews)
The Game includes VR Support
Public Linux Depots:- Paper Dungeons Linux64 [378.57 M]
- Paper Dungeons Linux32 [378.5 M]
Paper Dungeons [v1.15] Start with 3 powers!Version 1.15 Release Notes
Sunday, April 20, 2014
Biggest change you'll notice right away are the 3 Class specific powers. They are available from the start, while the Dice power slot now starts empty (till you roll one with a die). Combat calculations details and combat modifiers are now displayed under the Dicebar and on the Character sheet.
We've also added many tooltips on the fly to UI elements (in game, on the Character sheet, in Editor mode...), visual effects, and of course fixed many bugs.
Thanks for the feedbacks, keep them coming!
Game Balance:
- 3 Class specific power slots are now available from the start (Utility, Escape, Action power). Once used, these powers are down to 0%. You need to kill monsters to replenish them.
- Dice power slot now starts empty (instead of giving a random dice power available from the start).
- Rogue mode: dungeon 1 will no longer display Disease mobs (Undead) or traps (Divine trap).
UI Improvements:
- Added combat calculation details under the dice bar.
- New button in menu: "Show fight details" toggles combat calculations.
- Character sheet: during combat, statistics modifications (+10% attack etc) are now also displayed.
- Character sheet: bonuses, maluses and calculations results now have distinct colors.
- Added tooltips on the fly on Editor UI elements.
- Added tooltips on the fly on In game UI elements.
- Added tooltips on the fly on In game dice sets details.
- Added visual effects on cursor when an active spell/power requires a target. Note: When such spell is activated and shows a visual effect, you don't loose it until you meet the requirements.
- New button in menu: "Show cursor effect" toggles visual effects.
New Features:
- Added a negative status (flame icon) on the Character portrait when you take burn damages from Wall of Fire or Dragon Breath.
- When registering a new account: "Continue" button is now showed by default instead of "New game" which means you won't loose your previous game progression.
- Rogue mode: "Enter" key can be used to validate the name of the character.
- Editor mode: "Enter" key can be used to validate the info panel.
- Shops and Temples: you can now click on the text field as well as the icon to buy an Item or a Benediction.
- Added Cleansing benediction on the Deity selection.
- Added tooltips on the fly on Deity selection.
- New button in menu: "Show cursor effect" toggles visual effects.
Bug Fixes:
- Puzzle mode: dungeon 19 can now be finished with Thief.
- Rogue mode: Killing the final Boss would sometimes not credit the level. Implemented a work around security: if killing the Boss doesn't trigger the level, killing all mobs on the map triggers next level.
- Vampire monsters will no longer self heal when engaged in an out of reach combat.
- Dicebar no longer stays visible after a combat ends.
- Clicking on a Wall of Fire during Combat mode no longer moves your character into the fire.
- Cancelling Dispel or IceBlast now properly removes the mini visual effect (flame) on the character sheet.
- Extra keys will now be correctly displayed when loading a Save point in Adventure/Puzzle mode or when loading to the next level in Rogue mode.
- Flame effects will now show correctly when loading a Save point in Adventure/Puzzle mode or when loading the next level in Rogue mode.
- Wizard Eye uncovered zones now show correctly when loading a Save point in Adventure/Puzzle mode or when loading the next level in Rogue mode.
- Both Priest's after combat heals (Idun's Grace benediction and Holy Cross equipment) now trigger correctly after killing a monster with IceBlast.
For previous patches and hotfixes, please refer to our Changelogs list.
[ 2014-04-20 16:34:51 CET ] [ Original post ] Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.
Game Modes
Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:
- Boardgame mode:
Begin every dungeon as a new board from a long adventure set: each new dungeon, your character resets to level 1 fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
- Campaign mode:
This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons.
- Rogue mode:
Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
- Puzzle mode:
Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.
Also availables:
- A MAP EDITOR, to create your own dungeons and publish them online.
- A CAMPAIGN EDITOR, to tell your own story and post it online.
- ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
- A CODEX listing all elements of the game.
- An hardcore difficulty THE VOID with alternate color for the monsters.
Features
- Supports high resolution with native 1080p graphics.
- Big adventure of 125 Boardgame levels and 31 Puzzle levels.
- 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
- 2 Official campaigns.
- Dozens of different dice sets to improve your character.
- 80+ monster types.
- More than 50 unique pieces of equipement, 30 scrolls and 8 potions.
- 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
- 5 zoom levels.
MINIMAL SETUP- OS: Linux Kernal 3.2 32 & 64 bits
- Processor: Single Core 1.6 GhzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 512 Mb non integratedNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Tested on Ubuntu with nvidia drivers.
4.18$ (16%)
1.50$ (90%)
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17.59$ (12%)
0.84$ (91%)
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8.20$ (86%)
16.79$ (16%)
4.00$ (80%)
2.35$ (84%)
16.18$ (19%)
33.17$ (17%)
24.89$ (17%)
9.33$ (38%)
8.27$ (17%)
13.14$ (12%)
9.84$ (51%)
8.54$ (79%)
20.72$ (17%)
3.35$ (78%)
12.42$ (17%)
8.39$ (16%)
0.75$ (91%)
4.95$ (17%)
4.24$ (92%)
5.03$ (16%)
9.0$ (70%)
14.0$ (60%)
3.0$ (85%)
1.0$ (90%)
1.05$ (85%)
10.91$ (22%)
12.0$ (60%)
3.3$ (78%)
1.84$ (91%)
2.0$ (90%)
3.0$ (50%)
0.42$ (79%)
1.6$ (80%)
1.6$ (80%)
6.96$ (83%)
16.2$ (73%)
7.79$ (40%)
5.95$ (65%)
2.1$ (79%)
0.87$ (91%)
4.0$ (80%)
2.0$ (90%)
3.48$ (83%)
5.22$ (74%)
1.0$ (80%)
2.64$ (82%)
2.0$ (90%)
0.9$ (92%)
1.13$ (96%)
1.8$ (90%)
0.99$ (90%)
1.19$ (92%)
3.49$ (88%)
1.19$ (88%)
1.49$ (85%)
8.99$ (10%)
23.96$ (20%)
1.19$ (88%)
1.09$ (91%)
0.99$ (80%)
17.49$ (75%)
2.49$ (88%)
21.99$ (12%)
13.49$ (10%)
3.99$ (80%)
1.09$ (93%)
1.19$ (76%)
2.89$ (86%)
1.19$ (88%)
1.09$ (89%)
1.69$ (72%)
3.99$ (69%)
42.49$ (15%)
3.99$ (90%)
20.99$ (65%)
2.29$ (85%)
1.98$ (90%)
1.19$ (88%)
2.49$ (88%)
13.49$ (55%)
FANATICAL BUNDLES

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HUMBLE BUNDLES

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