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Version 1.25 Release Notes Saturday, September 09th, 2017 Hi everyone! Our hosting services went down so we had to transfer our Database to a new location. Be sure to update your game in order to create new accounts or access the online maps. Network Fix: New server available, holding the last map and users database. Fixed bug: - Fixed Puzzle level 29: was impossible to finish due to some changes in the heroes' statistics. Life raised a bit (+0.5 life/level rounded up). - Fixed a crash bug on Roguelike, when the save was corrupted. Thanks all for your continued interest, happy gaming and thanks for your support!
Version 1.25 Release Notes Saturday, September 09th, 2017 Hi everyone! Our hosting services went down so we had to transfer our Database to a new location. Be sure to update your game in order to create new accounts or access the online maps. Network Fix: New server available, holding the last map and users database. Fixed bug: - Fixed Puzzle level 29: was impossible to finish due to some changes in the heroes' statistics. Life raised a bit (+0.5 life/level rounded up). - Fixed a crash bug on Roguelike, when the save was corrupted. Thanks all for your continued interest, happy gaming and thanks for your support!
Hello, As of March 2014, its been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now. During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons. Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month. Unfortunately the game didnt take off on mobile and sold very poorly. Ive worked very hard these past 2 months to get the first multiplayer mode out on PC, but its taking too much time with only me as developer. I estimated that we need at least 4 to 6 more months to get the 3 multiplayer modes done. Faced with this harsh reality (no income during 6 months), we have to admit that we cannot continue adding new game modes. Instead, we need to focus on finishing the game completely with the current features for a final release. I understand that many will flame out this post and you have every right to do so. Paper Dungeons is our very first game and we handled poorly this early access opportunity. This is the last time that I release a game without all major features already implemented. This long development has also cost us our game momentum: many players who enjoyed the game from the beginning have already finished the main game modes and will surely not come back, even if we finish to implement new features. With this reduced player base, the multiplayer modes have already lost their main interest. We plan to get Paper Dungeons out of early access within 2 weeks, with a reduced price of 10 USD to reflect the missing features. And I will dedicate my remaining development time on Paper Dungeons to eradicate the last bugs, implement achievements and bring you a brand new Campaign. The next built of the game will also run with the new Unity 5 engine for better performances. We want to thank all players and their feedbacks, suggestions, encouragements! Thanks to you, we were able to produce a much better game. Again I am so sorry that I cannot deliver all the features I envisioned for this game. Do not worry: beside that, we still fully support Paper Dungeons and will continue to patch it every time its needed.
Hello, As of March 2014, it’s been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now. During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons. Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month. Unfortunately the game didn’t take off on mobile and sold very poorly. I’ve worked very hard these past 2 months to get the first multiplayer mode out on PC, but it’s taking too much time with only me as developer. I estimated that we need at least 4 to 6 more months to get the 3 multiplayer modes done. Faced with this harsh reality (no income during 6 months), we have to admit that we cannot continue adding new game modes. Instead, we need to focus on finishing the game completely with the current features for a final release. I understand that many will flame out this post and you have every right to do so. Paper Dungeons is our very first game and we handled poorly this early access opportunity. This is the last time that I release a game without all major features already implemented. This long development has also cost us our game momentum: many players who enjoyed the game from the beginning have already finished the main game modes and will surely not come back, even if we finish to implement new features. With this reduced player base, the multiplayer modes have already lost their main interest. We plan to get Paper Dungeons out of early access within 2 weeks, with a reduced price of 10 USD to reflect the missing features. And I will dedicate my remaining development time on Paper Dungeons to eradicate the last bugs, implement achievements and bring you a brand new Campaign. The next built of the game will also run with the new Unity 5 engine for better performances. We want to thank all players and their feedbacks, suggestions, encouragements! Thanks to you, we were able to produce a much better game. Again I am so sorry that I cannot deliver all the features I envisioned for this game. Do not worry: beside that, we still fully support Paper Dungeons and will continue to patch it every time it’s needed.
Paper Dungeons is Now Available on Steam Early Access!
Paper Dungeons is a fantasy board-game mixing tactics and roguelike, boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board game with dice and tokens.
You can destroy walls and auto-heal as you uncover new dungeon tiles, with 3 different and original gameplays: ADVENTURE, PUZZLE and ROGUE.
The game is already complete and provides many hours of gameplay. We keep improving it with the valuable feedbacks of our early players, adding new features and game adjustements at each release. However we want to push our game concept much further and implement 3 MULTIPLAYER MODES!
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