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Paper Dungeons [1.18] Cosmetics User friendly patch
This patch shows a bunch of cosmetic changes (pretty menu stickers! Icons!) and many new user friendly features (identify/uncurse items in Shops/Temples! Save and quit in Adventure/Puzzle mode! etc). We focused on a more comprehensive game interface, smoother in game movements to improve your gaming experience. Lookie here! Gameplay:
[ 2014-11-25 16:27:31 CET ] [ Original post ]
Version 1.18 Release Notes Tuesday, November 25, 2014
This patch shows a bunch of cosmetic changes (pretty menu stickers! Icons!) and many new user friendly features (identify/uncurse items in Shops/Temples! Save and quit in Adventure/Puzzle mode! etc). We focused on a more comprehensive game interface, smoother in game movements to improve your gaming experience. Lookie here! Gameplay:
- The player’s sprite now follows the selected path instead of teleporting to its destination.
- Added a walking animation on the player’s sprite.
- Added new camera option that stays centered on the player’s sprite.
- Camera movements are now smoother.
- All game modes now benefit of a “save & quit” option, allowing to save, exit the game and come back later to finish a specific level.
- Adventure & Rogue modes: When an Escape power is used in combat the monster now stays damaged, so you can now escape a difficult situation and come back later finish the monster.
- Adventure & Rogue modes: The inventory is now available in fight.
- Adventure & Rogue modes: Only pieces of equipment that are usable by your class are now dropping.
- Adventure & Rogue modes: You can now identify your items at the shop for a reduced price of 30 Gold.
- Adventure & Rogue modes: You can now un-curse your items at the temple for a reduced price of 60 Piety points.
- All modes: Spells requiring a target (Dispel or Ice blast) can now be cancelled, by clicking again on the spell’s icon or its shortcut. Doing so will recover your mana loss.
- Adventure & Rogue modes: Powers requiring a target can now be cancelled by clicking again on the power’s icon or its shortcut.
- Rogue mode: After killing the boss or the last monster on the map, the next level won’t load automatically anymore: instead, a special teleporter will appear, which allows you to jump to the next level only once you decide.
- Demo version: Rogue mode is now available for testing, up to the first boss.
- All active buttons have now a bump and color animation on the fly.
- Replaced the various game modes buttons (Adventure, Rogue, Online…) by more explicit stickers.
- Added a pictogram to all menu buttons (Save, Load, Exit…).
- Added a “Continue” button on Puzzle and Adventure map, when a level in progress save is available.
- Main Option menu: Added a new button to change the camera type (centered or not)
- Added animations when receiving a reward or completing a game mode.
- Added a little bag icon on the inventory window.
- Modified the question mark icon on scrolls and potions.
- Modified the cursed mark icon on cursed items detail.
- Modified the thief class selection icon on the main menu.
- Adventure & Rogue modes: Added an “Identify” button in the Shop window and an “Uncurse” button in the Temple window.
- Rogue mode: Fixed game crash after killing the red dragon, level 80+.
- Rogue mode: Fixed wrong calculation on thief’s poison after level 30+.
- Fixed Crude Dagger, Crude Staff, Crude Mace and Crude Bow that gave negative bonuses.
- Fixed Vanish state no longer present when reloading the level.
- Fixed player sometimes still in fight after using an Escape power.
- Fixed can’t buy in shop anymore when entering and buying an item in a shop a second time.
- Fixed some typos in dice explanations and intro movie.
[ 2014-11-25 16:27:31 CET ] [ Original post ]
Paper Dungeons
Stephane Valverde
Developer
Agent Mega
Publisher
2015-04-20
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Mixed
(24 reviews)
The Game includes VR Support
Public Linux Depots:
- Paper Dungeons Linux64 [378.57 M]
- Paper Dungeons Linux32 [378.5 M]
Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.
Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:
Game Modes
Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:
- Boardgame mode:
Begin every dungeon as a new board from a long adventure set: each new dungeon, your character resets to level 1 fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health... - Campaign mode:
This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons. - Rogue mode:
Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run. - Puzzle mode:
Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.
Also availables:
- A MAP EDITOR, to create your own dungeons and publish them online.
- A CAMPAIGN EDITOR, to tell your own story and post it online.
- ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
- A CODEX listing all elements of the game.
- An hardcore difficulty THE VOID with alternate color for the monsters.
Features
- Supports high resolution with native 1080p graphics.
- Big adventure of 125 Boardgame levels and 31 Puzzle levels.
- 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
- 2 Official campaigns.
- Dozens of different dice sets to improve your character.
- 80+ monster types.
- More than 50 unique pieces of equipement, 30 scrolls and 8 potions.
- 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
- 5 zoom levels.
MINIMAL SETUP
- OS: Linux Kernal 3.2 32 & 64 bits
- Processor: Single Core 1.6 GhzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 512 Mb non integratedNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Tested on Ubuntu with nvidia drivers.
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