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Paper Dungeons [1.19] Storytelling patch
Happy New Year 2015! As usual, this is one big patch filled with new features that are storytelling oriented. To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign! We noticed the name “Adventure” used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it “Boardgame”, which reflects more accurately its gameplay. The Boardgame mode now benefits from a storyline with dialogs between the key dungeons levels. The Editor mode also gets an upgrade, with the ability to integrate Non player Characters (NPCs). Demons and dragons are now available as regular monsters. An extensive Codex with game data is now accessible. And a long promised UI Improvement, where all keyboard shortcuts are now rebindables. New game mode: CAMPAIGN This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion.
[ 2015-01-07 14:14:17 CET ] [ Original post ]
Version 1.19 Release Notes Wednesday, January 7th, 2015
Happy New Year 2015! As usual, this is one big patch filled with new features that are storytelling oriented. To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign! We noticed the name “Adventure” used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it “Boardgame”, which reflects more accurately its gameplay. The Boardgame mode now benefits from a storyline with dialogs between the key dungeons levels. The Editor mode also gets an upgrade, with the ability to integrate Non player Characters (NPCs). Demons and dragons are now available as regular monsters. An extensive Codex with game data is now accessible. And a long promised UI Improvement, where all keyboard shortcuts are now rebindables. New game mode: CAMPAIGN This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion.
- Your hero doesn't reset and keeps his inventory between dungeons.
- Two official campaigns are already accessible. Each of them unlocks a new type of potion.
- In Campaign mode, the player’s leveling system is two times slower than in the Boardgame or Puzzle modes.
- Introduced a comprehensive Campaign editor to create your own campaign: - First you need to create up to ten dungeons in the regular Editor mode. - In the Campaign Editor, place your dungeons, write a story and insert transitions.
- User’s campaigns can be published online and be accessible to all Paper Dungeons’ players.
- Implemented an easy multi-line input method to write your own story and dialogs.
- NPC Type 1: The Faerie. Provides information, game items and identified loots.
- NPC Type 2: The Reaper. Provides information, game items and unidentified loots.
- NPC Type 3: Grandpa. Provides information, grants access for money.
- 2 new potions will be available on the loot table after completing the 2 official campaigns.
- Codex: Game encyclopedia listing all monsters by zone and type, monsters’ dice, player’s dice, pieces of equipment, scrolls, potions, benedictions and classes.
- Boardgame, Campaign and Rogue modes: monsters that share the same type as the Dungeon boss get a little benefit from its Crown power (+10% to their statistics). This should bring more parity on which enemy is the toughest in the various dungeons.
- All game modes: Demon and Dragon bosses now overflow a single tile instead of occupying 4 tiles. This change allows them to be randomly placed and to chase the player on sight.
- Editor: Added 3 NPCs, Demons and Dragons. Any level where a Demon or a Dragon is the higher level monster will be treated as a Boss level, where monsters are always on alert.
- All keyboard shortcuts are now rebindable on the launch window.
- Main game mode “Adventure” renamed as “Boardgame”.
- Boardgame mode: Story dialog locations added on the map.
- Renamed some monsters type: “Feral” replaces “Basic”, “Draconic” replaces “Dragon”, “Demonic” replaced “Demon”.
- Editor: The signs now have a multi-line input with cursor.
- Boardgame mode: Help screens at the start of certain dungeons will appear until you have complete this dungeon.
- Puzzle mode: Fixed players moving erratically when using the keyboard arrows to walk on an item.
- Puzzle mode: Fixed player instantly moving when clicking on a wall or a closed door.
- Rogue mode: Fixed game crashing when using the Detecting Eye item.
- Boardgame, Campaign and Rogue modes: Fixed archer and mage that sometimes received damages when attacking a monster from a distance.
- Boardgame, Campaign and Rogue modes: Fixed the wrong statistics on Crude sword Tier 2, 3 and 4.
- Puzzle mode: Fixed the last Dungeon (31) that couldn’t be completed by an archer. Added an NPC Reaper who gives an Attack increase or a Defense increase item.
[ 2015-01-07 14:14:17 CET ] [ Original post ]
Paper Dungeons [1.19] Storytelling patch
Happy New Year 2015! As usual, this is one big patch filled with new features that are storytelling oriented. To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign! We noticed the name Adventure used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it Boardgame, which reflects more accurately its gameplay. The Boardgame mode now benefits from a storyline with dialogs between the key dungeons levels. The Editor mode also gets an upgrade, with the ability to integrate Non player Characters (NPCs). Demons and dragons are now available as regular monsters. An extensive Codex with game data is now accessible. And a long promised UI Improvement, where all keyboard shortcuts are now rebindables. New game mode: CAMPAIGN This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion.
[ 2015-01-07 14:14:17 CET ] [ Original post ]
Version 1.19 Release Notes Wednesday, January 7th, 2015
Happy New Year 2015! As usual, this is one big patch filled with new features that are storytelling oriented. To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign! We noticed the name Adventure used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it Boardgame, which reflects more accurately its gameplay. The Boardgame mode now benefits from a storyline with dialogs between the key dungeons levels. The Editor mode also gets an upgrade, with the ability to integrate Non player Characters (NPCs). Demons and dragons are now available as regular monsters. An extensive Codex with game data is now accessible. And a long promised UI Improvement, where all keyboard shortcuts are now rebindables. New game mode: CAMPAIGN This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion.
- Your hero doesn't reset and keeps his inventory between dungeons.
- Two official campaigns are already accessible. Each of them unlocks a new type of potion.
- In Campaign mode, the players leveling system is two times slower than in the Boardgame or Puzzle modes.
- Introduced a comprehensive Campaign editor to create your own campaign: - First you need to create up to ten dungeons in the regular Editor mode. - In the Campaign Editor, place your dungeons, write a story and insert transitions.
- Users campaigns can be published online and be accessible to all Paper Dungeons players.
- Implemented an easy multi-line input method to write your own story and dialogs.
- NPC Type 1: The Faerie. Provides information, game items and identified loots.
- NPC Type 2: The Reaper. Provides information, game items and unidentified loots.
- NPC Type 3: Grandpa. Provides information, grants access for money.
- 2 new potions will be available on the loot table after completing the 2 official campaigns.
- Codex: Game encyclopedia listing all monsters by zone and type, monsters dice, players dice, pieces of equipment, scrolls, potions, benedictions and classes.
- Boardgame, Campaign and Rogue modes: monsters that share the same type as the Dungeon boss get a little benefit from its Crown power (+10% to their statistics). This should bring more parity on which enemy is the toughest in the various dungeons.
- All game modes: Demon and Dragon bosses now overflow a single tile instead of occupying 4 tiles. This change allows them to be randomly placed and to chase the player on sight.
- Editor: Added 3 NPCs, Demons and Dragons. Any level where a Demon or a Dragon is the higher level monster will be treated as a Boss level, where monsters are always on alert.
- All keyboard shortcuts are now rebindable on the launch window.
- Main game mode Adventure renamed as Boardgame.
- Boardgame mode: Story dialog locations added on the map.
- Renamed some monsters type: Feral replaces Basic, Draconic replaces Dragon, Demonic replaced Demon.
- Editor: The signs now have a multi-line input with cursor.
- Boardgame mode: Help screens at the start of certain dungeons will appear until you have complete this dungeon.
- Puzzle mode: Fixed players moving erratically when using the keyboard arrows to walk on an item.
- Puzzle mode: Fixed player instantly moving when clicking on a wall or a closed door.
- Rogue mode: Fixed game crashing when using the Detecting Eye item.
- Boardgame, Campaign and Rogue modes: Fixed archer and mage that sometimes received damages when attacking a monster from a distance.
- Boardgame, Campaign and Rogue modes: Fixed the wrong statistics on Crude sword Tier 2, 3 and 4.
- Puzzle mode: Fixed the last Dungeon (31) that couldnt be completed by an archer. Added an NPC Reaper who gives an Attack increase or a Defense increase item.
[ 2015-01-07 14:14:17 CET ] [ Original post ]
Paper Dungeons
Stephane Valverde
Developer
Agent Mega
Publisher
2015-04-20
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Mixed
(24 reviews)
The Game includes VR Support
Public Linux Depots:
- Paper Dungeons Linux64 [378.57 M]
- Paper Dungeons Linux32 [378.5 M]
Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.
Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:
Game Modes
Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:
- Boardgame mode:
Begin every dungeon as a new board from a long adventure set: each new dungeon, your character resets to level 1 fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health... - Campaign mode:
This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons. - Rogue mode:
Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run. - Puzzle mode:
Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.
Also availables:
- A MAP EDITOR, to create your own dungeons and publish them online.
- A CAMPAIGN EDITOR, to tell your own story and post it online.
- ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
- A CODEX listing all elements of the game.
- An hardcore difficulty THE VOID with alternate color for the monsters.
Features
- Supports high resolution with native 1080p graphics.
- Big adventure of 125 Boardgame levels and 31 Puzzle levels.
- 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
- 2 Official campaigns.
- Dozens of different dice sets to improve your character.
- 80+ monster types.
- More than 50 unique pieces of equipement, 30 scrolls and 8 potions.
- 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
- 5 zoom levels.
MINIMAL SETUP
- OS: Linux Kernal 3.2 32 & 64 bits
- Processor: Single Core 1.6 GhzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 512 Mb non integratedNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Tested on Ubuntu with nvidia drivers.
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