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Paper Dungeons
Stephane Valverde Developer
Agent Mega Publisher
2015-04-20 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
Mixed (24 reviews)
The Game includes VR Support
Public Linux Depots:
  • Paper Dungeons Linux64 [378.57 M]
  • Paper Dungeons Linux32 [378.5 M]
Change of plans

Hello, As of March 2014, it’s been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now. During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons. Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month. Unfortunately the game didn’t take off on mobile and sold very poorly. I’ve worked very hard these past 2 months to get the first multiplayer mode out on PC, but it’s taking too much time with only me as developer. I estimated that we need at least 4 to 6 more months to get the 3 multiplayer modes done. Faced with this harsh reality (no income during 6 months), we have to admit that we cannot continue adding new game modes. Instead, we need to focus on finishing the game completely with the current features for a final release. I understand that many will flame out this post and you have every right to do so. Paper Dungeons is our very first game and we handled poorly this early access opportunity. This is the last time that I release a game without all major features already implemented. This long development has also cost us our game momentum: many players who enjoyed the game from the beginning have already finished the main game modes and will surely not come back, even if we finish to implement new features. With this reduced player base, the multiplayer modes have already lost their main interest. We plan to get Paper Dungeons out of early access within 2 weeks, with a reduced price of 10 USD to reflect the missing features. And I will dedicate my remaining development time on Paper Dungeons to eradicate the last bugs, implement achievements and bring you a brand new Campaign. The next built of the game will also run with the new Unity 5 engine for better performances. We want to thank all players and their feedbacks, suggestions, encouragements! Thanks to you, we were able to produce a much better game. Again I am so sorry that I cannot deliver all the features I envisioned for this game. Do not worry: beside that, we still fully support Paper Dungeons and will continue to patch it every time it’s needed.


[ 2015-04-02 01:12:07 CET ] [ Original post ]

Change of plans

Hello, As of March 2014, its been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now. During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons. Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month. Unfortunately the game didnt take off on mobile and sold very poorly. Ive worked very hard these past 2 months to get the first multiplayer mode out on PC, but its taking too much time with only me as developer. I estimated that we need at least 4 to 6 more months to get the 3 multiplayer modes done. Faced with this harsh reality (no income during 6 months), we have to admit that we cannot continue adding new game modes. Instead, we need to focus on finishing the game completely with the current features for a final release. I understand that many will flame out this post and you have every right to do so. Paper Dungeons is our very first game and we handled poorly this early access opportunity. This is the last time that I release a game without all major features already implemented. This long development has also cost us our game momentum: many players who enjoyed the game from the beginning have already finished the main game modes and will surely not come back, even if we finish to implement new features. With this reduced player base, the multiplayer modes have already lost their main interest. We plan to get Paper Dungeons out of early access within 2 weeks, with a reduced price of 10 USD to reflect the missing features. And I will dedicate my remaining development time on Paper Dungeons to eradicate the last bugs, implement achievements and bring you a brand new Campaign. The next built of the game will also run with the new Unity 5 engine for better performances. We want to thank all players and their feedbacks, suggestions, encouragements! Thanks to you, we were able to produce a much better game. Again I am so sorry that I cannot deliver all the features I envisioned for this game. Do not worry: beside that, we still fully support Paper Dungeons and will continue to patch it every time its needed.


[ 2015-04-02 01:12:07 CET ] [ Original post ]

Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Game Modes


Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:

  • Boardgame mode:
    Begin every dungeon as a new board from a long adventure set: each new dungeon, your character resets to level 1 fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
  • Campaign mode:
    This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons.
  • Rogue mode:
    Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
  • Puzzle mode:
    Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

Also availables:

  • A MAP EDITOR, to create your own dungeons and publish them online.
  • A CAMPAIGN EDITOR, to tell your own story and post it online.
  • ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
  • A CODEX listing all elements of the game.
  • An hardcore difficulty THE VOID with alternate color for the monsters.

Features

  • Supports high resolution with native 1080p graphics.
  • Big adventure of 125 Boardgame levels and 31 Puzzle levels.
  • 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
  • 2 Official campaigns.
  • Dozens of different dice sets to improve your character.
  • 80+ monster types.
  • More than 50 unique pieces of equipement, 30 scrolls and 8 potions.
  • 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
  • 5 zoom levels.

MINIMAL SETUP
  • OS: Linux Kernal 3.2 32 & 64 bits
  • Processor: Single Core 1.6 GhzMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: 512 Mb non integratedNetwork: Broadband Internet connection
  • Storage: 500 MB available spaceAdditional Notes: Tested on Ubuntu with nvidia drivers.

GAMEBILLET

[ 5663 ]

5.87$ (16%)
3.93$ (21%)
12.59$ (16%)
16.79$ (16%)
12.84$ (74%)
9.98$ (67%)
8.29$ (17%)
8.78$ (12%)
13.14$ (12%)
8.27$ (17%)
4.24$ (92%)
1.66$ (83%)
3.00$ (80%)
50.37$ (16%)
16.79$ (16%)
8.54$ (57%)
4.18$ (16%)
4.24$ (79%)
16.57$ (17%)
19.97$ (20%)
16.97$ (15%)
25.46$ (15%)
10.91$ (16%)
8.46$ (72%)
12.42$ (17%)
5.27$ (12%)
24.87$ (17%)
5.03$ (16%)
20.99$ (16%)
16.79$ (16%)
GAMERSGATE

[ 1481 ]

17.5$ (50%)
2.0$ (90%)
1.0$ (80%)
0.75$ (92%)
0.75$ (92%)
2.0$ (90%)
3.0$ (90%)
14.0$ (60%)
3.48$ (83%)
1.88$ (92%)
3.48$ (83%)
10.91$ (22%)
1.8$ (90%)
7.5$ (75%)
2.0$ (80%)
2.21$ (83%)
1.58$ (95%)
8.0$ (60%)
9.0$ (70%)
5.0$ (80%)
3.48$ (83%)
1.5$ (70%)
3.84$ (81%)
3.0$ (50%)
30.0$ (50%)
2.0$ (80%)
2.0$ (90%)
3.0$ (85%)
2.61$ (83%)
5.0$ (75%)
MacGamestore

[ 4227 ]

2.49$ (88%)
4.98$ (75%)
1.09$ (89%)
17.49$ (75%)
1.19$ (88%)
1.49$ (85%)
1.99$ (60%)
1.49$ (75%)
17.99$ (10%)
2.99$ (70%)
1.19$ (76%)
2.49$ (75%)
0.99$ (75%)
1.29$ (84%)
1.39$ (91%)
0.89$ (87%)
7.49$ (50%)
3.49$ (65%)
1.19$ (87%)
1.69$ (92%)
1.49$ (90%)
1.49$ (94%)
0.99$ (75%)
5.99$ (85%)
1.99$ (85%)
1.09$ (78%)
9.49$ (81%)
1.99$ (80%)
1.09$ (84%)
13.49$ (55%)

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