Hello potato enthusiasts!
We're excited to announce that a substantial update for Spud Customs is arriving within the next week!
What started as a small update (1.0.2) has grown into something much more significant with 302 issues resolved.
With the addition of full localization into 18 languages and numerous gameplay improvements, we've decided to upgrade this to version 1.1.0!
Final Testing Underway
Our team is currently:
- Finalizing translations across all 18 additional languages
- Replacing and enhancing several art assets
- Performing thorough testing to ensure everything works smoothly
Language Selection Screen:
Spud Customs will soon be available in 19 languages:
- English
- Czech (etina)
- Danish (Dansk)
- Dutch (Nederlands)
- Finnish (Suomi)
- French (Franais)
- German (Deutsch)
- Hungarian (Magyar)
- Indonesian (Bahasa Indonesia)
- Italian (Italiano)
- Norwegian (Norsk)
- Polish (Polski)
- Portuguese (Portugus)
- Romanian (Romn)
- Slovak (Slovenina)
- Spanish (Espaol)
- Swedish (Svenska)
- Turkish (Trke)
- Vietnamese (Ting Vit)
Here's an example of our French Translation:
Main Menu:

Laws Display on Gameplay Screen:

Cutscene Dialogue:

Cutscene Dialogue UI:

We've worked hard to ensure that text throughout the game is properly translated, from UI elements to dialogue. If you notice any translation issues, please let us know!
Gameplay Improvements to Look Forward To
New Visuals & Effects
New artwork for Vengeance sub-plot
- Added emotes for potatoes waiting in line - watch their mood change!
- Implemented vehicle system with cars driving by to add life to the environment
- Improved missile, explosion, and impact effects
- All new art for the storyline in 47 different scenes
- Added footprints as potatoes walk, with different textures for concrete vs. grass
- Enhanced potato corpse physics with realistic bouncing and spinning
- Reduced size of explosions for better visual clarity
Audio Enhancements
- Added pitch variation to sound effects for more variety
- Implemented new compressed MP3 music and sound effects for enhanced emotional impact
- Audio now mutes during dialogue and starts a new background track when dialogue finishes
User Interface
Example of the new perfect Stamp VFX and player reward
- Updated perfect stamp alert text to be more visible
- Added day-by-day shift transition animations
- Improved office shutter mechanics with smoother animations
- Enhanced runner behavior with more realistic speeds
- Added fade transitions between dialogues
- Shift summary screen now shows more detailed statistics
Controls & Feedback
- Added visual UI hints that highlight interactive elements after a period of inactivity
- Improved cursor system with multiple hover modes
- Enhanced document handling and interaction feedback
- Better visual feedback when quotas and strikes change
Bug Fixes & Technical Improvements
We've squashed numerous bugs and made technical improvements:
- Fixed issues with passport text disappearing while dragged
- Corrected various Z-ordering issues with potatoes, explosions, and UI elements
- Fixed runner behavior to prevent escapes during dialogues
- Improved detection of perfect stamp placement
- Addressed various issues with the shutter animation and office lighting
- Fixed multiple bugs with runners causing duplicate strikes
- Corrected bugs with dialogue skip button functionality
- Improved character progression saving/loading
- Fixed issues with music transitions between scenes
- Corrected various dialogue and text issues
Balance Changes
- Adjusted quota targets based on difficulty
- Improved runner speeds and paths
- Balanced scoring system for better progression
- Added clearer feedback for success and failure conditions
- Modified difficulty scaling throughout the campaign
What's Next?
We'll post another announcement when the update goes live with the complete changelog. In the meantime, we'd love to hear what features you're most excited about!
Thank you for your continued support of Spud Customs, and we look forward to bringing you this major update very soon!
Sincerely,
The Spud Customs Team
[ 2025-04-22 20:31:55 CET ] [ Original post ]