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SPUD CUSTOMS - Where Papers, Please Meets Missile Command!

In the nation of Spud, you guard the last safe haven for potatoes. Every shift tests your judgment. Inspect documents, expose lies, and blast desperate runners with missile defense systems!

As dark secrets emerge, will you follow orders... or DARE to change their fates FOREVER?

Key Features:

  • Unique Gameplay Fusion: Master both careful document inspection AND rapid-fire missile defense! Only you stand between order and chaos at the world's most exciting checkpoint.

  • Branching Story: Shape the fate of an entire nation in this dark comedy narrative. Your choices matter, your morals will be tested, and some potatoes won't take NO for an answer!

  • Perfect for Any Schedule:

    • Quick 5-15 minute shifts

    • Simple controls, deep strategy

    • Save between any shift

    • No grinding required!

  • Extensive Replayability:

    • Multiple story endings

    • Endless mode for high scores

    • Achievement hunting

  • Balanced Difficulty Options:

    • Adjust document time limits & missile defense to suit your taste.

    • Story Mode for narrative fans

    • Normal for balanced challenge

    • Expert for hardcore players

Remember: In Spud, you're either at the table or on the menu. What dark secrets await behind the checkpoint? 

🥔 READY TO SERVE? 🥔

  • Wishlist now to get notified at launch!

  • Join our Discord community to help shape development

  • Launch discount planned for early supporters

  • Perfect for fans of Papers Please, narrative games, and unique genre blends

Your shift at the world's most dangerous checkpoint begins soon. Will you answer the call of duty?

Spud Customs
Lost Rabbit DigitalDeveloper
MCON LCPublisher
2024-12-06Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
7 user reviews (7 reviews)
Public Linux Depots:
  • [0 B]
Spud Customs 1.2.1 - Hotfix Update

\nThank you to everyone who has provided feedback since the 1.2.0 release! This hotfix addresses critical performance issues that were causing freezes on some systems, along with several bug fixes reported by the community.\n\n

PERFORMANCE IMPROVEMENTS

\nMajor Optimizations\n

  • Save System Caching: Added game state caching to prevent repeated disk reads. This eliminates 60-300ms freezes that were occurring on slower storage devices during high score checks.\n

    [/*]
  • Object Pooling: Implemented pooling for explosion sprites (15 pre-allocated) and footprint sprites (50 pre-allocated). Previously, the game was creating 600-1200+ objects per shift - now these are recycled efficiently.\n

    [/*]
  • Reduced Particle Count: Explosion VFX particles reduced from 400 to 100, significantly reducing draw calls during border runner sequences.\n

    [/*]
  • Resource Preloading: CharacterGenerator, gib textures, and explosion spritesheets are now preloaded at startup instead of blocking during gameplay.\n

    [/*]
  • Frame-level Optimizations: Vehicle spawner no longer calls get_children() every frame. Viewport calculations cached per frame instead of per missile.\n

    [/*]

\n

BUG FIXES

\nSave Compatibility\n

  • Fixed save file errors for players upgrading from v1.1.x. The game now properly handles save files that referenced the old game_state.gd location, with automatic backup and recovery for corrupted saves.\n

    [/*]

\nTutorial Fixes\n

  • Fixed stamp tutorial marker being visible when it shouldn\'t be (now hidden by default, only shown via debug command)\n

    [/*]
  • Fixed \"Skip All Tutorials\" option not properly marking all tutorials as completed, which was causing tutorials to replay when transitioning from tutorial to Shift 1\n

    [/*]
  • Fixed stamp position update affecting the wrong node\n

    [/*]

\nVisual Fixes\n

  • Fixed type mismatch errors that could occur during perfect stamp celebrations\n

    [/*]
  • Fixed potential nil access during celebration particle animations\n

    [/*]

\nStats and Achievements\n

  • Fixed duplicate achievement/stats calls at shift completion (was incrementing total_shifts_completed twice)\n

    [/*]
  • Reduced redundant Steam API calls from 4 to 2 per shift completion\n

    [/*]

\n

OTHER CHANGES

  • Updated game icon\n

    [/*]
  • Added new screenshot\n

    [/*]
  • Updated cutscene visuals\n

    [/*]

\n

TECHNICAL NOTES

\nThis update includes a comprehensive performance audit that identified and addressed critical issues causing app hangs, particularly on laptop hardware. If you were experiencing freezes or stuttering in v1.2.0, this update should significantly improve your experience.\n\nAs always, thank you for your feedback and support!\n\n- Lost Rabbit Digital Development Team\n

[ 2025-12-26 18:06:08 CET ] [Original Post]
Spud Customs v1.2.0

Spud Customs v1.2.0 - The \"One Year Later\" Update

\nA personal note from the developer:\n\nMy son Kobi was born 25 weeks premature in late November 2024, weighing barely 1 pound. He arrived ON the original release date for Spud Customs, and I\'d been delaying the launch week after week as we entered the hospital leading up to his arrival. \n\nFinally I decided to release what I could muster the willpower to finish for Spud Customs v1.0.0 while we were settling into the neonatal intensive care unit in early December.\n\nNow, over a year later, he\'s grown from 1 pound to over 20 pounds. Last week he graduated from the NICU to the PICU, and we\'re still waiting for his lungs to be strong enough for a home ventilator so we can finally go home. During the quiet hours at the hospital in recent months, I\'ve been working to bring Spud Customs closer to the vision I had before life took this unexpected turn.\n\nA lot of the new content reflects feelings that mirror my experiences this past year. Viktor\'s rooftop grief, Murphy\'s sacrifice, the old queer couple\'s erasure, and the helplessness when faced with fighting a cold and uncaring system. \n\nI watch every Spud Customs recording that pops up online, and I\'m grateful to each of you who\'ve taken the time to experience my strange potato world.\n\nOver 2,000 people have played Spud Customs and joined us on this journey. Thank you for your feedback, your patience, and your interest in our little story of potato redemption (or armageddeon, if you\'re one of the chaos agent players).\n\nI hope this game can bloom even a fraction as much as Kobi has.\n\nThis update is for you.\n\n

What\'s New

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45267425/f7540fbc5c4be26e181d9d8f940beddcd54e0079.png\"][/img]\n

Minigames

  • Border Chase - Catch contraband items as they try to slip past with satisfying punt animations\n

    [/*]
  • Code Breaker - Crack codes with Wordle-style position-specific color feedback\n

    [/*]
  • Document Scanner - Scan and verify documents under pressure\n

    [/*]
  • Fingerprint Match - Match prints to catch imposters\n

    [/*]
  • Stamp Sorting - Sort stamps at lightning speed\n

    [/*]
  • UV Scanner - Reveal hidden details with improved feedback\n

    [/*]

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45267425/879d0d12c6c8a056b4bb5ebf97b10ecf3fc2264b.png\"][/img]\n

Overhauled Tutorial System

  • Completely redesigned interactive tutorial with shader-based highlighting\n

    [/*]
  • Click-to-continue flow for better pacing\n

    [/*]
  • Improved panel positioning and readability\n

    [/*]
  • Tutorial progress indicator\n

    [/*]
  • Fixed tutorial progression blocking issues\n

    [/*]

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45267425/145470e50550b10f8bac1c52f32f60b101b3d31b.png\"][/img]\n

Art & Visuals

  • Updated story art and character artwork\n

    [/*]
  • New minigame visual assets\n

    [/*]
  • Audio-reactive bloom effects on the main menu\n

    [/*]
  • Parallax mouse background effect on main menu\n

    [/*]
  • Dynamic scene visuals with progressive poster display\n

    [/*]
  • Brown/gold themed UI throughout for visual consistency\n

    [/*]

\n

Audio

  • 7 new custom music tracks for dramatic story moments\n

    [/*]
  • 4 new background music tracks added to the rotation\n

    [/*]
  • Dynamic music switches during narrative sequences\n

    [/*]
  • Improved NPC audio\n

    [/*]
  • Better audio levels throughout\n

    [/*]

\n

Quality of Life

  • Comprehensive controller support with visual glyphs\n

    [/*]
  • Tabbed Help Menu accessible from pause (includes Controls, Gameplay, and Lore)\n

    [/*]
  • Social media links (Discord, Steam, Twitch) on main menu\n

    [/*]
  • Language selector in main menu\n

    [/*]
  • Improved shift summary screen for story mode\n

    [/*]
  • Load game confirmation dialog\n

    [/*]
  • Minigames now appear more frequently as you progress through shifts\n

    [/*]
  • Improved law receipt with expired document notes\n

    [/*]

\n

Readability & Accessibility

  • Bloom intensity reduced by 50% for better document readability\n

    [/*]
  • Fixed gameplay bloom being too high after cutscenes\n

    [/*]
  • Switched passport and rules labels to Noto Sans font for better legibility across all languages\n

    [/*]
  • Increased text sizes throughout for improved readability\n

    [/*]
  • Passport dates now display with localized month names in all 29 languages\n

    [/*]
  • Unified narrative summary window borders with level select UI styling\n

    [/*]

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45267425/4e1a6ab51f08558d6395c74cc1e9e64953150b12.png\"][/img]\n

Twitch Integration

  • Connect your Twitch channel to have viewer names appear on potatoes!\n

    [/*]
  • Auto-collects viewer names from chat\n

    [/*]

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45267425/9e707d12269f120e62960621fc1a088b983d9952.png\"][/img]\n

Story & Narrative

  • Murphy\'s Sacrifice - New \"Protocol HARVEST\" sequence with Murphy badge memorial scene\n

    [/*]
  • Viktor Storyline - Full subplot with rooftop grief narrative\n

    [/*]
  • Chaos Agent Path - New story path allowing players to sabotage both sides\n

    [/*]
  • Sasha Ending - Now requires 3+ pro-Sasha choices with subtle hints throughout\n

    [/*]
  • Improved QTE narrative system with visual pane for story images\n

    [/*]
  • Enhanced loyalist path with dialogue fixes and better choice continuity\n

    [/*]

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45267425/a55c0cdea2949c1a6f37486433609e5e8d0d0c32.png\"][/img]\n

Achievements

  • In-Game Achievement Viewer - New panel accessible from pause menu showing all achievements\n

    [/*]
  • Toast Notifications - Achievements now display a toast when unlocked\n

    [/*]
  • Expanded achievement set tracking gameplay milestones and story paths\n

    [/*]
  • Fixed achievement tracking - all achievements now unlock properly\n

    [/*]

\n

Bug Fixes

\n

Stability & Error Reporting

  • Integrated Sentry SDK - Crash reports now automatically sent (anonymously) so I can fix issues even when I can\'t reproduce them\n

    [/*]
  • Fixed missile freeze bug that could lock up gameplay\n

    [/*]
  • Fixed multiple runtime errors during startup\n

    [/*]
  • Fixed volume interpolation errors\n

    [/*]
  • Fixed shader compilation issues\n

    [/*]

\n

Gameplay Fixes

  • Fixed shift quota bug when skipping tutorial on new game\n

    [/*]
  • Fixed shift summary screen being skipped when player strikes out\n

    [/*]
  • Fixed stamp bar not closing when shift ends\n

    [/*]
  • Fixed passport stamp positioning detection\n

    [/*]
  • Fixed stamp overlap detection\n

    [/*]
  • Fixed document dragging issues during tutorial\n

    [/*]
  • Fixed game progression bug when replaying earlier shifts\n

    [/*]
  • Fixed shift summary spacing issues\n

    [/*]

\n

UI & Menu Fixes

  • Fixed credits display issues\n

    [/*]
  • Fixed end message UI\n

    [/*]
  • Fixed passport text overflow with better font sizing\n

    [/*]
  • Fixed cutscene and menu bugs\n

    [/*]
  • Improved text readability throughout\n

    [/*]

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45267425/d7987cf3e9a1158dedf61cec5a7461faa2af432c.png\"][/img]\n

Localization

  • Fixed untranslated help menu keys\n

    [/*]
  • Fixed malformed CSV translations\n

    [/*]
  • Added missing translation entries\n

    [/*]
  • Improved translation tooling\n

    [/*]
  • Fixed translation gaps for achievements panel and score values\n

    [/*]
  • Fixed Korean translation for continue dialog and version label\n

    [/*]
  • Fixed Score Attack and loading screen translations\n

    [/*]
  • Added localization support for tutorial system and passport labels\n

    [/*]
  • Added localization support for level select and story choices\n

    [/*]

\n

Technical Improvements

  • Complete EventBus architecture refactor for better stability\n

    [/*]
  • Reorganized project assets for maintainability\n

    [/*]
  • Improved logging system\n

    [/*]
  • Better Steam integration checks\n

    [/*]
  • Updated splash screens with refreshed visuals\n

    [/*]
  • Sentry integration for anonymous crash reports\n

    [/*]

\n

[hr][/hr]

\nThere\'s more in the works. Thank you for believing in Spud Customs, and thank you for being part of this journey. Every potato you\'ve stamped, every border runner you\'ve caught, every choice you\'ve made, it all matters.\n\nNow get back to work, Inspector. The border won\'t guard itself.\n\n- David (HeartCoded)

[ 2025-12-20 12:35:05 CET ] [Original Post]
Spud Customs - Patch Notes v1.1.1

Release Highlights

This update focuses on improving gameplay flow, fixing critical issues, and enhancing localization support.

Bug Fixes

Fixed end credits broken button that prevented some players from properly returning to the main menu
Resolved screen shake centering issues, particularly noticeable during extended play sessions
Fixed flow control problems in multiple story scenarios:
Shift 5 intro sequence
Shift 9 progression
Shift 10 intro sequence
Final confrontation scene formatting

Localization Improvements

Added translation support for passport fields
Implemented translation key system for passport display
Uploaded new Godot translation files
Added first pass of passport translations for all supported languages

Gameplay Balance

Fixed perfect stamp exploit that allowed unintended scoring opportunities
Added playtesters to improve game balance

Technical Maintenance

Updated obsolete import references to improve performance and stability

Thank you for your continued support! We're committed to making Spud Customs the best potato immigration simulator possible!

[ 2025-05-05 05:50:29 CET ] [Original Post]
Update Notes for 4/26/2025

Bugs:
Fixed difficulty scaling factor in Easy Mode making the game TOO EASY
Fixed branching choices in Shift 6 not saving properly

[ 2025-04-27 02:02:30 CET ] [Original Post]
Spud Customs v1.1.0 - The Multilingual Update

Spud Customs - Patch Notes v1.1.0


Dear Potato Border Officers,

Thank you for your dedicated service to the potato motherland! With this update, we've focused on making your shifts more enjoyable, reducing the punishment for players returning for multiple sessions, and making the overall experience more accessible to spuds of all skill levels. We've added a new shift selection system so you can jump back into your favorite challenges, improved save functionality to remember your progress, and introduced full localization for 18 languages to welcome border officers from around the world.

We're extremely excited to hear your feedback on these improvements. Your suggestions and bug reports have been invaluable in shaping Spud Customs, and we're committed to continuing this journey together. If you encounter any issues or have ideas for future updates, please use the new feedback button on the main menu or join our community channels.

Now, let's review the changes we've made to improve your potato inspection experience:

Localization

Full localization support for 18 languages in addition to English:
Czech, Danish, Dutch, Finnish, French, German, Hungarian, Indonesian, Italian, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Turkish, and Vietnamese

Complete translation of all game elements:

  • Story dialogue and cutscenes
  • UI elements and menus
  • Laws and violation messages
  • Border runner system alerts and perfect hit notifications
  • Shift summary screen
  • Bubble dialogue system

Gameplay Improvements

New Features

Score Attack Mode: A separate game mode that extends the main game experience with different scoring rules
Shift Selection System: New day-by-day shift selection that unlocks as you progress through the game
Vehicle System: Added cars that drive by in the background for more environmental detail
Potato Emote System: Potatoes now display emotions while waiting in line
  • Different emote categories (happy, thinking, etc.)
  • Variable delay between emotes
  • Potatoes wiggle when emoting
  • Reduced frequency for better balance
Footstep System:
  • Added visual footprints for potatoes
  • Different footprints for concrete and grass surfaces
  • Random scale and rotation for each footprint
Highlight System:
  • Added helpful highlighting for new players
  • Highlights passport if untouched for 15+ seconds
  • Highlights speaker/start button if booth is empty for 15+ seconds
  • Highlights stamps if document is open on table for 15+ seconds
Shutter System:
  • Improved metal shutter mechanics
  • Cinematic roll-down animation with dust particles
  • Satisfying "clunk" sound effect
  • Shadow effect when shutter is closed
  • Disabled document interaction when shutter is closed

Border Runner System

Completely overhauled missile system:
  • Faster missile travel speed (500 600)
  • More consistent and predictable targeting
  • Ability to fire multiple missiles simultaneously
  • Reduced lead time for missiles
  • Show missile immediately on click
  • Added smoke trail animation
  • New missile explosion animation
  • Updated missile sprite
Improved border runner mechanics:
  • Reduced chance of Spud running the border from 30% to 15%
  • Expanded area for perfect hit chance
  • Slower base speed for runners
  • Added different paths for runners to traverse
  • Fixed bug where runners would register two strikes
  • Added checks for blowing up innocent Spuds
Enhanced physics for potato corpses:
  • When hit with a missile, runner corpse spins in an arc opposite to impact direction
  • Corpses bounce on ground before coming to rest
  • Added more rotation to corpses
  • Reduced z-index of craters to appear below runners

Document Processing

Improved stamping system:
  • More intuitive stamp mechanic (left click to pick up, left click to stamp)
  • Standardized stamp positions for consistent placement
  • Perfect stamp detection and visual effects
  • Added "juice" to stamping with improved animations
  • Lower delay between stamps
  • Stamp consistently marks same spot on document
Enhanced drag and drop system:
  • Documents properly centered when closed
  • Documents stay within the inspection table bounds
  • Improved document z-ordering
  • Fixed passport text disappearing while dragged
  • Fixed stamps disappearing when picked up
  • Passport remains open when on left side of inspection table

Scoring & Difficulty

Balanced point system:
  • Reduced approval score from 1,000 to 250 points
  • Added 250 point penalty for incorrect rejections
  • Better scoring for missile hits and perfect stamps
Improved feedback on scores:
  • Score display duration extended (2s 3.5s)
  • Added growth/shrink bounce animation to quota and strikes labels
  • Score alerts now have random pitch variation
Enhanced shift endings:
  • Shift summary screen shows maximum score and achievements
  • Golden potato/stamp awards based on score benchmarks
  • Survival bonus alert on shift summary
  • Shift end transition slowed down for better pacing

Visual Improvements

User Interface

Main Menu Enhancements:
[olist]
  • Added social media icons
  • Added feedback button
  • Animated button hover effects
  • Added tooltips to main menu items
  • Version counter display
    [/olist]
    Cursor System Improvements:
    [olist]
  • Custom cursors for different interactions (hover, click, grab, drag)
  • Context-sensitive cursor updates when hovering over interactive elements
  • Fixed cursor offset issues
    [/olist]

    UI Polish:
    [olist]
  • Rounded edges on UI elements
  • Updated color palette for Shift Summary screen
  • New MODERN DOS font throughout the game
  • BBCode formatting for laws to highlight important elements
  • Improved spacing and positioning of interface elements
    [/olist]

    Visual Effects

    Improved Z-ordering System:
    • Completely reworked z-index system for all game elements
    • Fixed layering issues between interface elements
    • Corrected potato rendering to pass under background layers
    • Proper document layering when dragging
    Enhanced Animations:
    [olist]
  • Smooth animations for shutter gate lever
  • Improved stamp animations
  • Better potato movement animations
  • Fade effects for transition between scenes
  • Screen shake effects on stamping and missile hits
    [/olist]

    Upgraded Art:
    [olist]
  • Updated artwork for narrative scenes
  • Improved quality of stamp bar interface
  • New missile and explosion effects
  • Minor random size scaling for explosions
  • Updated megaphone design
    [/olist]

    Audio Improvements

    Music System:
    • 25 variations of main menu music
    • 75 variations of main game music
    • Random selection of background music on launch
    • Music properly transitions between scenes
    • Audio mutes during dialogue and restarts after
    Sound Effects:
    • Added random pitch variation to positive/negative alerts
    • Added random pitch variation to document open/close sounds
    • Environmental sound effects for narrative scenes
    • Improved megaphone dialogue sounds
    • Updated hover audio for menu buttons

    Quality of Life

    Game Saving & Loading:
    • Improved save handling between sessions
    • Proper saving of narrative progress
    • Save and load for difficulty settings
    • Save and load for camera shake preferences
    • Save and load for maximum level reached
    • Local highscores preserved between sessions
    Game Options:
    • Added language selection option
    • Added confirmation for resetting story progress
    • Separate buttons for resetting highscores vs. story progress
    • New "Score Attack" mode button replaces "Endless" mode
    Narrative Improvements:
    • Added skip button for dialogue sequences
    • Added fades between narrative sequences
    • Improved timing for cutscenes
    • Better transition between shifts and story segments
    • Fixed audio reference issues in all narrative scenes
    Tutorial Enhancements:
    • More interactive tutorial experience
    • New game always starts with tutorial
    • Updated guide to use left-click interactions only
    • Simplified stamp controls explanation
    • Added tutorial step with exploding runner

    Bug Fixes

    Gameplay Fixes

    • Fixed bug where the game continues running during story sequences
    • Fixed bug where score wasn't resetting between rounds
    • Fixed issue where potatoes continued to escape during Shift Summary
    • Fixed missile getting stuck when potato escapes
    • Fixed runner potato registering two strikes instead of one
    • Fixed shutter raising on megaphone click even when already up
    • Fixed potatoes staying shadowy when shutter automatically raised
    • Fixed bug where law text disappeared when picking up opened law document
    • Fixed bug where stamps would fly up from bottom of screen
    • Fixed quota not updating at start of shift
    • Fixed strikes not being added before shift end

    UI Fixes

    • Fixed alert text font sizing causing blurry text
    • Fixed dialogue sign outside customs office not disappearing
    • Fixed skip button not disappearing after cutscenes
    • Fixed stamp bar controller showing on top of shift summary screen
    • Fixed document centering when closed
    • Fixed z-ordering issues on the summary screen
    • Fixed quota maximum not updating at start of shift
    • Fixed wrong shift displaying on shift summary screen

    Story Mode Fixes

    • Fixed issue where new game continued instead of starting with tutorial
    • Fixed shift end dialogues not triggering properly
    • Fixed final cutscene not triggering
    • Fixed issue where shift increased by 2 on completion
    • Fixed end scenes not triggering for shifts
    • Fixed progression for story not saving/loading properly

    Document Processing Fixes

    • Fixed passport text disappearing while being dragged
    • Fixed documents appearing above stamp bar when dragged
    • Fixed expiration rule validation logic
    • Fixed incorrect female/male potato validation
    • Fixed Yukon Gold potato law validation
    • Fixed law wording for clarity and consistency
    • Fixed issue where potatoes don't give you a passport

    Attributions

    • Added Arludus to credits for vehicle artwork
    • Added community members who helped with bug reports
    Updated attribution list with:
    • Button SFX from OpenGameArt
    • Emotes from Kenney
    • FilmCow Sound Effects
    • Social Icons from Krinjl
    • MODERN DOS font

    Thank you for playing Spud Customs! We hope these improvements enhance your border control experience in the potato motherland. For feedback or to report issues, use the feedback button on the main menu or join our community channels.

  • [ 2025-04-25 07:09:18 CET ] [Original Post]
    Spud Customs: Major Update 1.1.0 Coming Next Week!

    Hello potato enthusiasts!

    We're excited to announce that a substantial update for Spud Customs is arriving within the next week!

    What started as a small update (1.0.2) has grown into something much more significant with 302 issues resolved.

    With the addition of full localization into 18 languages and numerous gameplay improvements, we've decided to upgrade this to version 1.1.0!

    Final Testing Underway

    Our team is currently:
    • Finalizing translations across all 18 additional languages
    • Replacing and enhancing several art assets
    • Performing thorough testing to ensure everything works smoothly
    Language Selection Screen:Game Description Image

    Spud Customs will soon be available in 19 languages:

    • English
    • Czech (etina)
    • Danish (Dansk)
    • Dutch (Nederlands)
    • Finnish (Suomi)
    • French (Franais)
    • German (Deutsch)
    • Hungarian (Magyar)
    • Indonesian (Bahasa Indonesia)
    • Italian (Italiano)
    • Norwegian (Norsk)
    • Polish (Polski)
    • Portuguese (Portugus)
    • Romanian (Romn)
    • Slovak (Slovenina)
    • Spanish (Espaol)
    • Swedish (Svenska)
    • Turkish (Trke)
    • Vietnamese (Ting Vit)

    Here's an example of our French Translation:

    Main Menu:Game Description Image
    Laws Display on Gameplay Screen:Game Description Image
    Cutscene Dialogue:Game Description Image
    Cutscene Dialogue UI:Game Description Image
    We've worked hard to ensure that text throughout the game is properly translated, from UI elements to dialogue. If you notice any translation issues, please let us know!

    Gameplay Improvements to Look Forward To

    New Visuals & Effects

    New artwork for Vengeance sub-plotGame Description Image
    • Added emotes for potatoes waiting in line - watch their mood change!
    • Implemented vehicle system with cars driving by to add life to the environment
    • Improved missile, explosion, and impact effects
    • All new art for the storyline in 47 different scenes
    • Added footprints as potatoes walk, with different textures for concrete vs. grass
    • Enhanced potato corpse physics with realistic bouncing and spinning
    • Reduced size of explosions for better visual clarity

    Audio Enhancements

    • Added pitch variation to sound effects for more variety
    • Implemented new compressed MP3 music and sound effects for enhanced emotional impact
    • Audio now mutes during dialogue and starts a new background track when dialogue finishes

    User Interface

    Example of the new perfect Stamp VFX and player rewardGame Description Image
    • Updated perfect stamp alert text to be more visible
    • Added day-by-day shift transition animations
    • Improved office shutter mechanics with smoother animations
    • Enhanced runner behavior with more realistic speeds
    • Added fade transitions between dialogues
    • Shift summary screen now shows more detailed statistics

    Controls & Feedback

    • Added visual UI hints that highlight interactive elements after a period of inactivity
    • Improved cursor system with multiple hover modes
    • Enhanced document handling and interaction feedback
    • Better visual feedback when quotas and strikes change

    Bug Fixes & Technical Improvements

    We've squashed numerous bugs and made technical improvements:
    • Fixed issues with passport text disappearing while dragged
    • Corrected various Z-ordering issues with potatoes, explosions, and UI elements
    • Fixed runner behavior to prevent escapes during dialogues
    • Improved detection of perfect stamp placement
    • Addressed various issues with the shutter animation and office lighting
    • Fixed multiple bugs with runners causing duplicate strikes
    • Corrected bugs with dialogue skip button functionality
    • Improved character progression saving/loading
    • Fixed issues with music transitions between scenes
    • Corrected various dialogue and text issues

    Balance Changes

    • Adjusted quota targets based on difficulty
    • Improved runner speeds and paths
    • Balanced scoring system for better progression
    • Added clearer feedback for success and failure conditions
    • Modified difficulty scaling throughout the campaign

    What's Next?

    We'll post another announcement when the update goes live with the complete changelog. In the meantime, we'd love to hear what features you're most excited about!
    Thank you for your continued support of Spud Customs, and we look forward to bringing you this major update very soon!

    Sincerely,
    The Spud Customs Team

    [ 2025-04-22 20:31:55 CET ] [Original Post]
    Spud Customs 1.0.2 Update Plan - From the Desk of David McHale (BroHeart)

    Dear Spud Customs Community,


    First, I want to express my heartfelt thanks for your patience and support. This year has thrown some unexpected challenges my way, including an unplanned hospital stay since October that disrupted our development timeline.

    Figuring out how to continue working on Spud Customs from the NICU wasn't exactly in our project plan, but your continued enthusiasm for the game on Discord, Twitch, BlueSky, and here on Steam has been a real source of motivation during this difficult time.

    What We're Fixing in 1.0.2

    We've heard your feedback loud and clear, especially regarding some frustrating bugs in the story mode.

    Our primary focus for the upcoming 1.0.2 update will be:

    Critical Fixes

    • Story Mode Interruptions: Fixing the issue where gameplay continues in the background during story sequences
    • Missing Documents: Resolving the bug where passports sometimes don't appear after story segments
    • Visual Layering: Correcting z-ordering issues that cause visual elements to display incorrectly
    • Game State Reset: Ensuring proper reset of game variables between different game modes and sessions

    Quality-of-Life Improvements

    • Skippable Dialogue: Adding the ability to advance through story sequences more quickly
    • Better Visual Guidance: Making important interactive elements (like the megaphone) more obvious
    • Tutorial Enhancements: Creating clearer guidance for new players
    • Missile System Refinements: Improving the border runner system to be more intuitive
    Our team at Lost Rabbit Digital is working diligently to implement these changes. We're taking a methodical approach - fixing the most critical issues first, then thoroughly testing before moving to the secondary improvements.

    Looking Ahead

    Beyond 1.0.2, we're already planning future enhancements for 1.0.3 and beyond:
    • Proper save points in story mode
    • Additional accessibility options
    • Expanded difficulty settings
    • More engaging feedback and environment systems
    Thank you again for sticking with us through these growing pains. Your support means everything to our small team, and we're committed to making Spud Customs the best potato border control experience possible.

    Stay spudtacular,
    David McHale (BroHeart)
    [i]Lead Developer
    Lost Rabbit Digital[/i]

    [ 2025-02-25 20:33:20 CET ] [Original Post]
    Major Gameplay Update: Enhanced Customs Experience

    Dear Customs Officers,

    First and foremost, we want to thank our amazing community for all the valuable feedback you've provided since launch and wish you all a very happy holidays.

    Your suggestions and bug reports have been instrumental in shaping these improvements.

    Major Features:

    New stamp management system with fold-out interface
    Redesigned stamp positioning and crossbar controls
    Increased missile speed for more dynamic border defense
    Enhanced visual feedback for surviving inspection rounds

    Quality of Life Updates:

    Clearer laws and rejection criteria
    Improved passport handling and stamp visibility
    Better player feedback systems
    Updated dialogue visuals and fonts
    New receipt printer for law changes
    Streamlined customs inspection process

    Technical Improvements:

    Optimized date handling for expiration
    Improved stat calculations
    Better GUI element positioning
    Various bug fixes and performance improvements
    Optimized law validation handling

    We're committed to making Spud Customs the best possible experience for our players.

    If you'd like to join our community and share your thoughts on future improvements, please join us on Discord: https://discord.gg/AuxpKQt6nC
    Glory to Spud!

    Sincerely,
    David, Boden, and the rest of
    The Lost Rabbit Digital Team

    [ 2024-12-27 23:36:59 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 18.04 or newer / SteamOS 3.0+
    • Processor: 1.5 GHz or faster x86_64 CPUMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.3 compatible GPU with 256MB VRAM
    • Storage: 480 MB available space
  • Memory: 1 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 or newer / SteamOS 3.0+
    • Processor: 2 GHz or faster x86_64 CPUMemory: 1 GB RAM
    • Graphics: OpenGL 4.5 compatible GPU with 512MB VRAM
    • Storage: 960 MB available space
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