




Embark on a quest to cure a plague that is bringing the land of Hajimari to its knees. Explore the land and uncover its many secrets while meeting the last of its inhabitants. Will you help Hajimari thrive, or doom it to wither away?
STORY
The four nations of Hajimari have been struck with a plague that has put the entire island in peril. All plant life has slowly started to die away, causing conflict between the Grizz, Faerials, Komurans, and Haji. Many people have lost their lives not only to the plague, but wars between the nations as well. The islanders tried praying to the gods they worship, but received no answer. Many have given up, and many say the gods are dead.
All seemed hopeless, but sometimes hope can come from the most unsuspecting of spirits.
Tamiko and her brother Kenshin reside in the village of Komura on the southwest side of Hajimari. They've witnessed their family and friends die from the plague and other islanders which has compelled them to find the source of the plague and destroy it. They will meet friends and enemies alike on their journey, including the highly intelligent Locke, the child prodigy thief Avadel, the banished maniac Drago, and the powerful grandma Zeniba.
FEATURES
Optional voice acting for the main story
A unique EXP system that rewards actions rather than defeating enemies
Hundreds of elemental armor and weapon combinations
Open narrative design with a freely traversable world
Unique and interesting side quests that build the world and setting
A completely original soundtrack, sound effects included!
Traditionally created paintings for story scenes
Original art for all of the characters, enemies, and game icons
A subtle karma system that affects the main character's personality and game endings
Dynamic NPCs that follow their own schedule across four days in a day-night cycle
ACCESSIBILITY
Colorblind filters
Dyslexic font
Turn-based combat
Keyboard/controller mapping
White flash reduction
- Fixed a bug where the player could gain the Cannabis item very early and use it to sequence break the game.
- Made the Dokutsu Caverns enemies a different color to differentiate them from the ones in Dokutsu Caverns 2 and other caves.
- Fixed a softlock when talking to Takuma in his house in Kusa Town.
- Moved an exclamation animation to Joe instead of his sign in Kusa Town and Joryoku.
- Using a Miracle Solution in the Separation Stones now gives Tamiko and Kenshin a permanent Luck stat increase. If you've already used one on your save, you can do this one more time for the Luck increase.
- Made the exit from the left hallway of taverns more obvious.
- Added an interaction sparkle effect to the secret passage in Karako City.
- Added the Map item to the item shops.
- Added the riddle from the strange man in the Dokutsu Caverns to the Stories menu. If you have already heard this riddle, the next time you enter the overworld you'll unlock the story entry.
Minimum Setup
- OS: Ubuntu or equivalent
- Processor: Intel Celeron 877
- Graphics: DirectX 9/OpenGL 3.1 support
- Storage: 1 GB available spaceAdditional Notes: Screen resolution: 1280x720
Recommended Setup
- OS: Ubuntu or equivalent
- Processor: Intel Core i3-2120
- Graphics: DirectX 9/OpenGL 4.1 support
- Storage: 1 GB available spaceAdditional Notes: Screen resolution: 1280x720
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