Embark on a quest to cure a plague that is bringing the land of Hajimari to its knees. Explore the land and uncover its many secrets while meeting the last of its inhabitants. Will you help Hajimari thrive, or doom it to wither away?
STORY
The four nations of Hajimari have been struck with a plague that has put the entire island in peril. All plant life has slowly started to die away, causing conflict between the Grizz, Faerials, Komurans, and Haji. Many people have lost their lives not only to the plague, but wars between the nations as well. The islanders tried praying to the gods they worship, but received no answer. Many have given up, and many say the gods are dead.
All seemed hopeless, but sometimes hope can come from the most unsuspecting of spirits.
Tamiko and her brother Kenshin reside in the village of Komura on the southwest side of Hajimari. They've witnessed their family and friends die from the plague and other islanders which has compelled them to find the source of the plague and destroy it. They will meet friends and enemies alike on their journey, including the highly intelligent Locke, the child prodigy thief Avadel, the banished maniac Drago, and the powerful grandma Zeniba.
FEATURES
Optional voice acting for the main story
A unique EXP system that rewards actions rather than defeating enemies
Hundreds of elemental armor and weapon combinations
Open narrative design with a freely traversable world
Unique and interesting side quests that build the world and setting
A completely original soundtrack, sound effects included!
Traditionally created paintings for story scenes
Original art for all of the characters, enemies, and game icons
A subtle karma system that affects the main character's personality and game endings
Dynamic NPCs that follow their own schedule across four days in a day-night cycle
ACCESSIBILITY
Colorblind filters
Dyslexic font
Turn-based combat
Keyboard/controller mapping
White flash reduction
- \n
- Corrected a misspelled word in the Birthday Sword\'s description.\n
- Fixed a unique quest NPC that previously wouldn\'t spawn.\n
- Fixed a bug where Skeleman would reset after finishing his quest.\n
- Fixed a text display error in the Mountain Twist dungeon when interacting with the locked gate without a Dungeon Key.\n
- Adjusted the audio level during the Mountain Twist sound puzzle to make the crystal sounds easier to hear.\n
- Moved the switch for the first sound puzzle in Mountain Twist to make it easier to change the crystals.\n
- Made a failsafe for progressing through Mountain Twist without Locke.\n
- Fixed dialogue in the Mountain Twist elevator to be Locke\'s instead of Tamiko\'s.\n
- Fixed a bug that happened when leaving the large boulder puzzle in Mountain Twist from the top door instead of the bottom door.\n
- Fixed a softlock in Mountain Twist when going back to the party from the elevator instead of the first floor after finishing the large boulder puzzle.\n
- Fixed a syntax error in the dialogue when setting Chork on fire.\n
- Fixed a bug that made the Graffiti King\'s dialogue in the Parvius Jail occur even if he hadn\'t been turned in.\n
- Heavily simplified the coding for the flame wall and boulder puzzle in Mt. Fujima. This might help avoid some issues players were having with it.\n
Minimum Setup
- OS: Ubuntu or equivalent
- Processor: Intel Celeron 877
- Graphics: DirectX 9/OpenGL 3.1 support
- Storage: 1 GB available spaceAdditional Notes: Screen resolution: 1280x720
Recommended Setup
- OS: Ubuntu or equivalent
- Processor: Intel Core i3-2120
- Graphics: DirectX 9/OpenGL 4.1 support
- Storage: 1 GB available spaceAdditional Notes: Screen resolution: 1280x720
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