Update 5 - Winter is coming...
Our maps now have winter seasonal environments. Winter...has come. Check it out on the new Campaign 02 - Mission 02 level. We'll be adding this to some other levels (including MP maps) in future.
Campaign 2 has had 2 more Missions added to it (Mission 2 and Mission 4). Mission 2 includes the new siege weapons and wall mechanics. Give us your thoughts on these.
The old combat window was a mess and really lacked clarity as to what was going on. We've re-designed it and made use of the existing unit card to clean it all up. We feel it's way more obvious to understand the effects impacting your stats in a combat situation now.
We like the special attack animations but we wanted to add something a little more dramatic to it. Introducing the special attack banners! Okay it's not that amazing, but we think it's cool. If you're sick of them, you can disable them in the options as always.
Your save files are now synced to the cloud! Yay! No pretty screenshot though :( booo.
It's obvious to some that we're not going to be releasing this game back in time in 2014. The original date was set, but we didn't know the impact Early Access would have on our schedule. We've been able to address more bugs and issues thanks to it, but at a cost to the date. So we're pushing it back to "Definitely before Summer 2015". Better late than released too early!
[ 2015-01-20 01:02:48 CET ] [ Original post ]
Happy new year! We're back from the holidays with our first 2015 update. We're back on schedule for bi-weekly updates on Mondays, so keep an eye out!
Winter Environments
Our maps now have winter seasonal environments. Winter...has come. Check it out on the new Campaign 02 - Mission 02 level. We'll be adding this to some other levels (including MP maps) in future.
Sieges Incoming
Campaign 2 has had 2 more Missions added to it (Mission 2 and Mission 4). Mission 2 includes the new siege weapons and wall mechanics. Give us your thoughts on these.
New Combat Window
The old combat window was a mess and really lacked clarity as to what was going on. We've re-designed it and made use of the existing unit card to clean it all up. We feel it's way more obvious to understand the effects impacting your stats in a combat situation now.
Special Attack Banners
We like the special attack animations but we wanted to add something a little more dramatic to it. Introducing the special attack banners! Okay it's not that amazing, but we think it's cool. If you're sick of them, you can disable them in the options as always.
Steam Cloud Saving
Your save files are now synced to the cloud! Yay! No pretty screenshot though :( booo.
Release Postponed
It's obvious to some that we're not going to be releasing this game back in time in 2014. The original date was set, but we didn't know the impact Early Access would have on our schedule. We've been able to address more bugs and issues thanks to it, but at a cost to the date. So we're pushing it back to "Definitely before Summer 2015". Better late than released too early!
Changelist
- Rams no longer give flanking bonus
- Wall defensive buff now specific and toned down
- Rams do more damage to structures
- Reduced morale of light units
- Fixed some icons on status effects
- Walls no longer count as nearby friendly units
- Tile highlighting now respects height (for being on buildings)
- Added special attack banners
- Added 2 new missions
- Combat Window reworked
- AI improvements to defending areas and castles (may need some retroactive work in earlier missions to make better use of functionality)
- Added Steam Cloud saving
- Reworked text in C2M3 a bit
- Stone wall gates no longer are totally destroyed, and now enable you to still move from each side wall if they're still standing
Warring States
polynation games ltd
polynation games ltd
2018-01-29
Strategy Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mostly Positive
(65 reviews)
http://www.warringstatestactics.com
https://store.steampowered.com/app/282680 
The Game includes VR Support
Linux Content [1.73 G]
Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.
Features
- Single player campaign
- Online and Local Multiplayer: Point-buy battles
- Turn-based (IGOUGO) battles
- Special Moves paid for by tactical points earned for making positive tactical decisions
- Original soundtrack
- Hexagon tiles
- Tactical combat (flanking, spear wall, terrain,...)
- Siege Warfare: Assault castle walls with numerous siege engines
- No Building: Focus entirely on the combat, and tactical choices
MINIMAL SETUP
- OS: Ubuntu 10.10+
- Processor: Dual Core CPU 1.6Ghz
- Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
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