Happy new year!
We're back from the holidays with our first 2015 update. We're back on schedule for bi-weekly updates on Mondays, so keep an eye out!
Winter Environments
Our maps now have winter seasonal environments. Winter...has come. Check it out on the new Campaign 02 - Mission 02 level. We'll be adding this to some other levels (including MP maps) in future.
Sieges Incoming
Campaign 2 has had 2 more Missions added to it (Mission 2 and Mission 4). Mission 2 includes the new siege weapons and wall mechanics. Give us your thoughts on these.
New Combat Window
The old combat window was a mess and really lacked clarity as to what was going on. We've re-designed it and made use of the existing unit card to clean it all up. We feel it's way more obvious to understand the effects impacting your stats in a combat situation now.
Special Attack Banners
We like the special attack animations but we wanted to add something a little more dramatic to it. Introducing the special attack banners! Okay it's not that amazing, but we think it's cool. If you're sick of them, you can disable them in the options as always.
Steam Cloud Saving
Your save files are now synced to the cloud! Yay! No pretty screenshot though :( booo.
Release Postponed
It's obvious to some that we're not going to be releasing this game back in time in 2014. The original date was set, but we didn't know the impact Early Access would have on our schedule. We've been able to address more bugs and issues thanks to it, but at a cost to the date. So we're pushing it back to "Definitely before Summer 2015".
Better late than released too early!
Changelist
- Rams no longer give flanking bonus
- Wall defensive buff now specific and toned down
- Rams do more damage to structures
- Reduced morale of light units
- Fixed some icons on status effects
- Walls no longer count as nearby friendly units
- Tile highlighting now respects height (for being on buildings)
- Added special attack banners
- Added 2 new missions
- Combat Window reworked
- AI improvements to defending areas and castles (may need some retroactive work in earlier missions to make better use of functionality)
- Added Steam Cloud saving
- Reworked text in C2M3 a bit
- Stone wall gates no longer are totally destroyed, and now enable you to still move from each side wall if they're still standing
Thanks for all the support, and please keep the feedback coming!
[ 2015-01-20 01:02:48 CET ] [ Original post ]