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Long time no see! It's time for an update and it's a pretty big one with lots of changes across the board. We're calling this 'beta' because it has all the content in we want for the game and what's left is balances, fixes and polish. This update will go live today.
Long time no see! It's time for an update and it's a pretty big one with lots of changes across the board. We're calling this 'beta' because it has all the content in we want for the game and what's left is balances, fixes and polish. This update will go live today.
Smaller update content-wise but with a lot of bug fixes.
Smaller update content-wise but with a lot of bug fixes.
New update rolling out as this message is posted. I had hoped to get Chapter 4 in the update but we found an issue at the last minute with the missions and rather than postpone the update any further I wanted to get it out - since it included a ton of bug fixes.
New update rolling out as this message is posted. I had hoped to get Chapter 4 in the update but we found an issue at the last minute with the missions and rather than postpone the update any further I wanted to get it out - since it included a ton of bug fixes.
Hey everyone! It's been a while since our last update. The reason for this is primarily because we were doing a big overhaul of the combat system, which required poking everything in the game in terms of art, animation, code and design. With just four of us, you can imagine that takes a while. Thanks for your patience!
Hey everyone! It's been a while since our last update. The reason for this is primarily because we were doing a big overhaul of the combat system, which required poking everything in the game in terms of art, animation, code and design. With just four of us, you can imagine that takes a while. Thanks for your patience!
Our last update was just before Christmas, so this update is a bigger one. There have been a lot of behind the scenes changes (Unity 5 the biggest among them) but also a lot of new useful stuff for players.
Our last update was just before Christmas, so this update is a bigger one. There have been a lot of behind the scenes changes (Unity 5 the biggest among them) but also a lot of new useful stuff for players.
Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.
Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.
Hey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features. In the past we've slipped bug fixes in with occasional ninja updates during the week, but we've been prompted by a few asking what are in these updates. We don't really want to post a Steam announcement for that, so instead we'll keep the forum post updated with any additions.
Hey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features. In the past we've slipped bug fixes in with occasional ninja updates during the week, but we've been prompted by a few asking what are in these updates. We don't really want to post a Steam announcement for that, so instead we'll keep the forum post updated with any additions.
This week we're adding the previously mentioned Multiplayer modes that were in development and held up by our front-end update. Along with these modes includes new maps and we've expanded the number of players up to 4.
This week we're adding the previously mentioned Multiplayer modes that were in development and held up by our front-end update. Along with these modes includes new maps and we've expanded the number of players up to 4.
Hi everyone! It's been a while since the last update as we've been hammering away at replacing our entire UI code with the new Unity UI system. I outlined the reasons in the previous update, but needless to say it had to be done. Unfortunately it took longer than we hoped, so we have a lot of updates pending with features we also developed in the mean time. This update actually went out last week but I wanted to hold off an announcement until we squashed some major bugs that came up from it. Thanks to everyone reporting in and working with us by e-mail to solve them, was a great help.
Pushing out another hotfix that addresses a serious memory leak. We believe this memory leak was causing the crashes a few of you were getting. Thanks to some of our players our there for working closely with us on hunting down the cause. Please email us or post on the forums if you get crashes or freezes after this update.
Hey all. We've been working on a few changes that we're not quite ready to push out yet, so I thought I'd do an update showing off a couple of them. Additionally I've done a bug fix update addressing some of the issues we've been getting reports about, thanks for your efforts!
A small fix has gone out to address the issue with Lua errors between turns and when trying to save. Additionally we've fixed the server hosting the bug reporting system, which means you can report bugs again. Thanks to everyone that emailed us about this or posted on the forums.
This update went out yesterday, but there wasn't time to get this written up. No new content (should be coming next update) but lots of little improvements. We're also beginning work on Multiplayer improvements to add more options and rules for Multiplayer games.
This update includes various AI improvements and our first pass of a professional audio pass.
Just a small update with some bug fixes and debug hooks to track issues. So far we've had no issues with Mac and Linux builds so if you're having any please do report it for us!
Hey guys. It's been a while since a larger update. We had some people on holiday, some work going on behind the scenes, some stuff not ready yet. Today we're pushing out the Mac and Linux versions!
We had some last minute things we wanted to get in, and didn't have time for this update. So we will postpone it until tomorrow evening. See you then!
Just a small update this week, as we've not got enough ready to push out to you guys. This update is primarily bug fixes tied to the AI optimisations which we've only been able to nail down thanks to all of your bug reports coming in. Thanks to all of you for that, and next update should have some new content. Checksum: 271120f
A few fixes for the latest build for some of the softlocks people have been getting since Monday. These are tied to the new AI, but thankfully your feedback reports have helped us find them quickly.
Hello all! The AI performance update has finally arrived. Expect to see massive (nay, overpowered) improvements to the AI turn speed...but also maybe bugs :) Always with the bugs...But seriously, we changed a lot of code for the optimisations and there could be some issues so please do submit bugs as you see them.
Hi guys and gals! New update time. Was hoping to get Campaign 3 into this update, but we've hit a wall with AI performance. We already know it's an issue at the moment but the new battles are getting larger, and it's reaching an unacceptable level. For this reason Campaign 3 has been held back.
Hey everyone. Bit of a small update this time as we've got a lot of stuff in progress we're not ready to get feedback from. We have however addressed a few major bugs that have been causing people problems since the start.
Happy new year! We're back from the holidays with our first 2015 update. We're back on schedule for bi-weekly updates on Mondays, so keep an eye out!
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