Update 6 - No update too small...
We're slowly adding some images to add context to the narration of missions. They reinforce the dialogue from the narrator explaining the situations of the war leading to the current mission. Check them out in Campaign 2, gives us your thoughts.
Errors occurring in mission should no longer spam, and will now (typically) only display the first and most relevant error. Please do continue to send these error reports, they are a huge help.
For people on low-end machines trying to play the game, some good news! There were issues with animating units getting stuck, which caused endless turns and the inability to continue. This should never happen again, and if you see it (units moving in circles trying to reach a position) please report it to us!
[ 2015-02-03 02:22:08 CET ] [ Original post ]
Hey everyone. Bit of a small update this time as we've got a lot of stuff in progress we're not ready to get feedback from. We have however addressed a few major bugs that have been causing people problems since the start.
Narration Maps
We're slowly adding some images to add context to the narration of missions. They reinforce the dialogue from the narrator explaining the situations of the war leading to the current mission. Check them out in Campaign 2, gives us your thoughts.
Improved Error Reporting
Errors occurring in mission should no longer spam, and will now (typically) only display the first and most relevant error. Please do continue to send these error reports, they are a huge help.
Low Frame-rate Improvements
For people on low-end machines trying to play the game, some good news! There were issues with animating units getting stuck, which caused endless turns and the inability to continue. This should never happen again, and if you see it (units moving in circles trying to reach a position) please report it to us!
Changelist
- Fixed navigation of some stone walls
- Fixed various bugs in the Gameplay options menu
- Added narrator maps at the start of Missions instead of black screens
- Numerous missing text and localisation fixes in preparation for localisation to foreign languages
- Added system for loading screen tooltips. Hints to come later!
- Fixed units getting stuck attacking walls (and other buildings)
- Fixed corruption of save and load system some users were experiencing
- Fixed rare crash when selecting a unit
- Fixed issue with Wooden walls in Autumn levels
- Battle-mode save files now show information correctly on the load menu
- Auto-save time has been dramatically sped up, which results far more responsive End Turns
- Units no longer get stuck moving at low frame-rates
Warring States
polynation games ltd
polynation games ltd
2018-01-29
Strategy Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mostly Positive
(65 reviews)
http://www.warringstatestactics.com
https://store.steampowered.com/app/282680 
The Game includes VR Support
Linux Content [1.73 G]
Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.
Features
- Single player campaign
- Online and Local Multiplayer: Point-buy battles
- Turn-based (IGOUGO) battles
- Special Moves paid for by tactical points earned for making positive tactical decisions
- Original soundtrack
- Hexagon tiles
- Tactical combat (flanking, spear wall, terrain,...)
- Siege Warfare: Assault castle walls with numerous siege engines
- No Building: Focus entirely on the combat, and tactical choices
MINIMAL SETUP
- OS: Ubuntu 10.10+
- Processor: Dual Core CPU 1.6Ghz
- Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
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