Update 10
Over the next few updates we'll be integrating sound effects to replace the placeholder we've had up to this point. So far it's just ranged attacks, but the difference is already obvious we think and more will be coming.
While putting in proper audio we've been cleaning up unit animations to desyncronise them much like movement already is. For example archers no longer draw and fire in perfect unison.
[ 2015-04-30 13:12:04 CET ] [ Original post ]
This update includes various AI improvements and our first pass of a professional audio pass.
Audio
Over the next few updates we'll be integrating sound effects to replace the placeholder we've had up to this point. So far it's just ranged attacks, but the difference is already obvious we think and more will be coming.
Animation Desyncing
While putting in proper audio we've been cleaning up unit animations to desyncronise them much like movement already is. For example archers no longer draw and fire in perfect unison.
Changes
- AI will now attack stone and wooden watchtowers that threaten them. Previously they only attacked them to clear a path to their goal
- AI pathing has been improved. Previously the AI would sometimes get clogged up on paths trying to reach a target (such as approaching a castle to attack). Now they should spread out and attack as a wider line, rather than queuing up for the front-gate.
- AI now respects attack ranges. Previously ranged AI units were moving too close, or moving when they didn't need to. Ranged units should be a little tougher to deal with in missions against the AI now. More in line with how a player would behave. We'll keep an eye on the difficulty impact.
- Fixed the Linux depot being empty on Steam.
- Fixed Heavy Spear and Halberd units being unable to attack buildings with Axes.
Warring States
polynation games ltd
polynation games ltd
2018-01-29
Strategy Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mostly Positive
(65 reviews)
http://www.warringstatestactics.com
https://store.steampowered.com/app/282680 
The Game includes VR Support
Linux Content [1.73 G]
Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.
Features
- Single player campaign
- Online and Local Multiplayer: Point-buy battles
- Turn-based (IGOUGO) battles
- Special Moves paid for by tactical points earned for making positive tactical decisions
- Original soundtrack
- Hexagon tiles
- Tactical combat (flanking, spear wall, terrain,...)
- Siege Warfare: Assault castle walls with numerous siege engines
- No Building: Focus entirely on the combat, and tactical choices
MINIMAL SETUP
- OS: Ubuntu 10.10+
- Processor: Dual Core CPU 1.6Ghz
- Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
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