Update 11
Big chunk of new audio has gone in. Here is a short list:
On missions with multiple deployments, the camera would move to the average between the points when selecting a unit. This was...confusing. Now it selects the first deploy area, and you can press Tab to cycle between them. Additionally, it no longer resets the camera every time you select a unit to deploy.
We've put in keybindings for ability actions, and display them on a slightly re-worked action panel (the bar on the right) for the selected unit. You can see the keybinding set on the abilities, and the cost has been moved to a little frame on the side.
We've done a visual pass on the tooltips to make them more readable. They now also display information about a building a unit occupies beneath it. Previously this was not viewable without a unit moving away. Next up will be exposing more information to the tooltips.
This was a commonly requested feature. The unit type is now displayed with an icon above the unit, including the quality of the unit. This is mirrored by the deployment symbols.
We've added more graphics customisation options based on what we can expose from the engine. Additionally we've added a graphics preset option, as you'd expect from most games.
[ 2015-05-27 11:52:47 CET ] [ Original post ]
This update went out yesterday, but there wasn't time to get this written up. No new content (should be coming next update) but lots of little improvements. We're also beginning work on Multiplayer improvements to add more options and rules for Multiplayer games.
Audio
Big chunk of new audio has gone in. Here is a short list:
- Siege Equipment Movement
- Ballista Firing
- Catapult Firing
- Ram ...er Ramming
- Cavalry Movement (old one was so bad, happy about this)
Deployment Camera
On missions with multiple deployments, the camera would move to the average between the points when selecting a unit. This was...confusing. Now it selects the first deploy area, and you can press Tab to cycle between them. Additionally, it no longer resets the camera every time you select a unit to deploy.
Keybindings and Unit Actions
We've put in keybindings for ability actions, and display them on a slightly re-worked action panel (the bar on the right) for the selected unit. You can see the keybinding set on the abilities, and the cost has been moved to a little frame on the side.
Improved Tooltips
We've done a visual pass on the tooltips to make them more readable. They now also display information about a building a unit occupies beneath it. Previously this was not viewable without a unit moving away. Next up will be exposing more information to the tooltips.
Unit Type Icon
This was a commonly requested feature. The unit type is now displayed with an icon above the unit, including the quality of the unit. This is mirrored by the deployment symbols.
Graphics Options
We've added more graphics customisation options based on what we can expose from the engine. Additionally we've added a graphics preset option, as you'd expect from most games.
Changes
- Additional new audio
- Exposed more graphics options (Shadows, Antialiasing, Anisotropic, Texture Quality)
- Added Graphics Preset options
- Added Keybindings to Unit Actions
- Reworked Deployment Camera centering
- Added cycling deployment areas
- Updated visuals of tooltips icons/formatting
- Builds now display on tooltips when occupied
- Fixed audio delay on wood impacts (attacking wood buildings)
- Removed annoying twang sound for menu clicks, using less annoying placeholder for now
- Fixed wooden walls sometimes being walkable
- Fixed wooden walls in non-summer seasons
- Fixed AI on fog of war levels, where they could ignore it when they shouldn't
- Removed rogue wall appearing in Mission 1-2
- Added unit icon for Axe units
Warring States
polynation games ltd
polynation games ltd
2018-01-29
Strategy Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mostly Positive
(65 reviews)
http://www.warringstatestactics.com
https://store.steampowered.com/app/282680 
The Game includes VR Support
Linux Content [1.73 G]
Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.
Features
- Single player campaign
- Online and Local Multiplayer: Point-buy battles
- Turn-based (IGOUGO) battles
- Special Moves paid for by tactical points earned for making positive tactical decisions
- Original soundtrack
- Hexagon tiles
- Tactical combat (flanking, spear wall, terrain,...)
- Siege Warfare: Assault castle walls with numerous siege engines
- No Building: Focus entirely on the combat, and tactical choices
MINIMAL SETUP
- OS: Ubuntu 10.10+
- Processor: Dual Core CPU 1.6Ghz
- Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
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