Hey all. We've been working on a few changes that we're not quite ready to push out yet, so I thought I'd do an update showing off a couple of them. Additionally I've done a bug fix update addressing some of the issues we've been getting reports about, thanks for your efforts!
New Frontend/Menus
The current frontend is something we put together to get the game accessible, but was never done with much love. On top of this, it was built with a third-party UI library in Unity which has since been abandoned. Thankfully, the latest versions of the Unity engine have a new official UI system which is far better supported and should lead to performance improvements generally across the board.
Since we're switching UI systems (which is a hefty task) its a great opportunity for us to rethink the look of the Frontend. We're quite happy with the fundamental look of the HUD and it will stay the same. I like to post screenshots, so here are a couple Work in Progress examples of the kind of direction we're going in for the new Frontend.
Multiplayer Features
It's often requested that there are more goals/options for Multiplayer. We've gone through and added a variety of win conditions and battle types to add some nice variety of objectives rather than just kill each other. Unfortunately while these features are done, they are currently held up by the new Frontend as we need to get these options available to you somehow.
Since we can't give them to you, I thought I'd detail what we're adding:
- 4-Player support added (2 teams of 2, or 4 teams of 1)
- Turn-limit (optional for all modes)
- Pitched Battle - This is the current mode, but now you must specify who is attacking and who is defending. In the case of a Turn-limit the Attacker loses if the Defender is alive when the Turn-limit is reached.
- Fortress Battle - Similar to a pitched battle, but the Defender is always defending a castle or fort and they lose if it is taken by the Attacker.
- Conquest - Fight over capturable points on the map. Either capture them all to win, or the team holding the most points in the event of a Turn-limit wins.
Lastly, we've addressed some bugs in an update that went out last night. Our bug fixing has been a little slow as we're adding a lot of stuff, but once thats in it will be bug hammering time again.
- Removed rogue wall in Mission 2-1
- Fixed Spearmen getting out of position after their special attack
- Fixed bug in general Unit movement that could cause units to get stuck. Let us know if you see this again.
- Fixed Unit flag icons not showing correctly after a load
- Fixed a memory leak when selecting lots of different units
[ 2015-07-01 12:57:51 CET ] [ Original post ]