Hi everyone! It's been a while since the last update as we've been hammering away at replacing our entire UI code with the new Unity UI system. I outlined the reasons in the previous update, but needless to say it had to be done. Unfortunately it took longer than we hoped, so we have a lot of updates pending with features we also developed in the mean time. This update actually went out last week but I wanted to hold off an announcement until we squashed some major bugs that came up from it. Thanks to everyone reporting in and working with us by e-mail to solve them, was a great help.
New Front-end Look
We've completely re-done the style of the menus as it was a great opportunity to do so while we were gutting the menu code. Here is an example below (yes the background animates!)
More Cutscene Backgrouns
We now have more cutscene backgrounds to match the scenario and add some variety. These include all seasonal variations. I hope I wasn't the only one sick of grassy river for every cutscene!
Upcoming HUD
While we have more improvements to the front-end coming in incremental changes, we also have some big improvements to the HUD. Now we present less information at first, with optional details available to users. This helps get the HUD out of the way and let you focus on the game in front of it.
Upcoming Multiplayer Modes and 4-player
The code is ready for the new Multiplayer modes and 4-player, and we're just working on adding the UI flow to allow this. Stay tuned for the next update.
Unity 5
We're looking into the possibility of a Unity 5 update, now that we're using their new UI system. If we can do the upgrade, it will allow us to transfer all the performance improvements and fixes from the new engine version directly to our game.
Remaining Singleplayer Missions
We have the remaining single-player missions completed, and intend to release them in a future update once we've completed some testing on them. After this point we will be 100% focused on polishing the game, testing, addressing major requests and concerns etc.
Major Bugs Squashed
We've hit some big outstanding bugs, such as the Lua DLL issue a few users have had, and others during the time we were updating the UI. They are frankly too numerous to list (and I didn't write them down as we went!) but you should see generally less game stopping issues. As always, your reports help immensely. Updates will return to more regular (bi-weekly) releases.
Warring States
polynation games ltd
polynation games ltd
2018-01-29
Strategy Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mostly Positive
(65 reviews)
http://www.warringstatestactics.com
https://store.steampowered.com/app/282680 
The Game includes VR Support
Linux Content [1.73 G]
Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.
Features
- Single player campaign
- Online and Local Multiplayer: Point-buy battles
- Turn-based (IGOUGO) battles
- Special Moves paid for by tactical points earned for making positive tactical decisions
- Original soundtrack
- Hexagon tiles
- Tactical combat (flanking, spear wall, terrain,...)
- Siege Warfare: Assault castle walls with numerous siege engines
- No Building: Focus entirely on the combat, and tactical choices
- OS: Ubuntu 10.10+
- Processor: Dual Core CPU 1.6Ghz
- Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
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