Hey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features. In the past we've slipped bug fixes in with occasional ninja updates during the week, but we've been prompted by a few asking what are in these updates. We don't really want to post a Steam announcement for that, so instead we'll keep the forum post updated with any additions.
Tactical Map
To be honest, this hasn't been a very requested feature. Despite that, we really feel it helps on the larger maps and it looks pretty too! You can zoom for more detail, scroll the map, drag the camera view. It also shows objective icons on specific maps such as Capture the Flag or Campaign marker objectives.
Faction Colors on Buildings
All controllable buildings in game now have flags identifying the owner. Previously you had to rely on tooltips or selection to make it clear. This informs the player better, and just looks cooler!
Improved Icons
Since the HUD and UI update, we've been upgrading the quality of icons to match the new style. Here you can see them in action, including a new icon to make Horse units more readable.
Occupiable Towers
Towers on walls behaved a little tricky in that they allowed access to the walls, but you couldn't occupy them. We've reworked the code a fair bit to make them actually work properly. This fixes an awkward situation where you could block the top of the tower access, but no melee unit could engage you. We have some visual improvements to come for this, but mechanically it's there.
Hey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features. In the past we've slipped bug fixes in with occasional ninja updates during the week, but we've been prompted by a few asking what are in these updates. We don't really want to post a Steam announcement for that, so instead we'll keep the forum post updated with any additions.
Tactical Map
To be honest, this hasn't been a very requested feature. Despite that, we really feel it helps on the larger maps and it looks pretty too! You can zoom for more detail, scroll the map, drag the camera view. It also shows objective icons on specific maps such as Capture the Flag or Campaign marker objectives.
Faction Colors on Buildings
All controllable buildings in game now have flags identifying the owner. Previously you had to rely on tooltips or selection to make it clear. This informs the player better, and just looks cooler!
Improved Icons
Since the HUD and UI update, we've been upgrading the quality of icons to match the new style. Here you can see them in action, including a new icon to make Horse units more readable.
Occupiable Towers
Towers on walls behaved a little tricky in that they allowed access to the walls, but you couldn't occupy them. We've reworked the code a fair bit to make them actually work properly. This fixes an awkward situation where you could block the top of the tower access, but no melee unit could engage you. We have some visual improvements to come for this, but mechanically it's there.
Warring States
polynation games ltd
polynation games ltd
2018-01-29
Strategy Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mostly Positive
(65 reviews)
http://www.warringstatestactics.com
https://store.steampowered.com/app/282680 
The Game includes VR Support
Linux Content [1.73 G]
Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.
Features
- Single player campaign
- Online and Local Multiplayer: Point-buy battles
- Turn-based (IGOUGO) battles
- Special Moves paid for by tactical points earned for making positive tactical decisions
- Original soundtrack
- Hexagon tiles
- Tactical combat (flanking, spear wall, terrain,...)
- Siege Warfare: Assault castle walls with numerous siege engines
- No Building: Focus entirely on the combat, and tactical choices
- OS: Ubuntu 10.10+
- Processor: Dual Core CPU 1.6Ghz
- Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
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