Update 15
We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.
We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.
Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.
We've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.
[ 2015-12-07 21:12:38 CET ] [ Original post ]
Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.
Updated Floating Unit Info
We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.
Multiplayer Team Info
We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.
Multiplayer Results Screen
Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.
Mission Intro Maps
We've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.
Changelist
- Multiplayer Results Screens (local and online)
- Multiplayer names and roles indicated in game
- Updated Singleplayer Results Screen
- Updated Singleplayer Game Over Screen
- Added Morale indicator to floating unit info
- Improved readability of combat text
- Added all mission briefing maps
- Updated existing mission briefing maps
- Added mission rank indicators
- Increased timeout for loading into a multiplayer game
- Fixed issue with loading saved games
- Fixed bugs that appear when playing a campaign mission after a battle mission
- Fixed various issues with the HUD radar/map
- Fixed errors in the objective panel on the HUD
- Fixed unassigned flags in Capture the Flag Battles
- Fixed floating combat text causing mouse clicks to block
- Fixed a soft lock that occurred when a unit retreated while another action blocks its path
- Fixed a bug related to the change of Windows locale preventing the game from launching
- Fixed issues with fog of war updating when a unit dies or is removed from deployment
- Fixed the representation of supplies on the HUD map
- Fixed supply buildings not having an icon or name when selected
- Fixed Tower and Gate height collision
- Fixed Unit spread on Tower and Gate
- Fixed Team Frame to fit multiple elements
Update 15
We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.
We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.
Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.
We've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.
[ 2015-12-07 21:12:38 CET ] [ Original post ]
Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.
Updated Floating Unit Info
We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.
Multiplayer Team Info
We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.
Multiplayer Results Screen
Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.
Mission Intro Maps
We've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.
Changelist
- Multiplayer Results Screens (local and online)
- Multiplayer names and roles indicated in game
- Updated Singleplayer Results Screen
- Updated Singleplayer Game Over Screen
- Added Morale indicator to floating unit info
- Improved readability of combat text
- Added all mission briefing maps
- Updated existing mission briefing maps
- Added mission rank indicators
- Increased timeout for loading into a multiplayer game
- Fixed issue with loading saved games
- Fixed bugs that appear when playing a campaign mission after a battle mission
- Fixed various issues with the HUD radar/map
- Fixed errors in the objective panel on the HUD
- Fixed unassigned flags in Capture the Flag Battles
- Fixed floating combat text causing mouse clicks to block
- Fixed a soft lock that occurred when a unit retreated while another action blocks its path
- Fixed a bug related to the change of Windows locale preventing the game from launching
- Fixed issues with fog of war updating when a unit dies or is removed from deployment
- Fixed the representation of supplies on the HUD map
- Fixed supply buildings not having an icon or name when selected
- Fixed Tower and Gate height collision
- Fixed Unit spread on Tower and Gate
- Fixed Team Frame to fit multiple elements
Warring States
polynation games ltd
polynation games ltd
2018-01-29
Strategy Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mostly Positive
(65 reviews)
http://www.warringstatestactics.com
https://store.steampowered.com/app/282680 
The Game includes VR Support
Linux Content [1.73 G]
Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.
Features
- Single player campaign
- Online and Local Multiplayer: Point-buy battles
- Turn-based (IGOUGO) battles
- Special Moves paid for by tactical points earned for making positive tactical decisions
- Original soundtrack
- Hexagon tiles
- Tactical combat (flanking, spear wall, terrain,...)
- Siege Warfare: Assault castle walls with numerous siege engines
- No Building: Focus entirely on the combat, and tactical choices
MINIMAL SETUP
- OS: Ubuntu 10.10+
- Processor: Dual Core CPU 1.6Ghz
- Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
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