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Update 15

Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.

Updated Floating Unit Info


We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.

Multiplayer Team Info


We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.

Multiplayer Results Screen


Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.

Mission Intro Maps


We've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.

Changelist


  • Multiplayer Results Screens (local and online)
  • Multiplayer names and roles indicated in game
  • Updated Singleplayer Results Screen
  • Updated Singleplayer Game Over Screen
  • Added Morale indicator to floating unit info
  • Improved readability of combat text
  • Added all mission briefing maps
  • Updated existing mission briefing maps
  • Added mission rank indicators
  • Increased timeout for loading into a multiplayer game
  • Fixed issue with loading saved games
  • Fixed bugs that appear when playing a campaign mission after a battle mission
  • Fixed various issues with the HUD radar/map
  • Fixed errors in the objective panel on the HUD
  • Fixed unassigned flags in Capture the Flag Battles
  • Fixed floating combat text causing mouse clicks to block
  • Fixed a soft lock that occurred when a unit retreated while another action blocks its path
  • Fixed a bug related to the change of Windows locale preventing the game from launching
  • Fixed issues with fog of war updating when a unit dies or is removed from deployment
  • Fixed the representation of supplies on the HUD map
  • Fixed supply buildings not having an icon or name when selected
  • Fixed Tower and Gate height collision
  • Fixed Unit spread on Tower and Gate
  • Fixed Team Frame to fit multiple elements
Now that we've got a lot of stability fixes and UI improvements in, we're going to be focusing again on content. If all goes to plan, the next update will be a big batch of campaign missions.


[ 2015-12-07 21:12:38 CET ] [ Original post ]


Update 15

Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.

Updated Floating Unit Info


We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.

Multiplayer Team Info


We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.

Multiplayer Results Screen


Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.

Mission Intro Maps


We've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.

Changelist


  • Multiplayer Results Screens (local and online)
  • Multiplayer names and roles indicated in game
  • Updated Singleplayer Results Screen
  • Updated Singleplayer Game Over Screen
  • Added Morale indicator to floating unit info
  • Improved readability of combat text
  • Added all mission briefing maps
  • Updated existing mission briefing maps
  • Added mission rank indicators
  • Increased timeout for loading into a multiplayer game
  • Fixed issue with loading saved games
  • Fixed bugs that appear when playing a campaign mission after a battle mission
  • Fixed various issues with the HUD radar/map
  • Fixed errors in the objective panel on the HUD
  • Fixed unassigned flags in Capture the Flag Battles
  • Fixed floating combat text causing mouse clicks to block
  • Fixed a soft lock that occurred when a unit retreated while another action blocks its path
  • Fixed a bug related to the change of Windows locale preventing the game from launching
  • Fixed issues with fog of war updating when a unit dies or is removed from deployment
  • Fixed the representation of supplies on the HUD map
  • Fixed supply buildings not having an icon or name when selected
  • Fixed Tower and Gate height collision
  • Fixed Unit spread on Tower and Gate
  • Fixed Team Frame to fit multiple elements
Now that we've got a lot of stability fixes and UI improvements in, we're going to be focusing again on content. If all goes to plan, the next update will be a big batch of campaign missions.


[ 2015-12-07 21:12:38 CET ] [ Original post ]



Warring States
polynation games ltd
  • Developer

  • polynation games ltd
  • Publisher

  • 2018-01-29
  • Release

  • Strategy Singleplayer Multiplayer
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (65 reviews)


  • Review Score

  • http://www.warringstatestactics.com
  • Website

  • https://store.steampowered.com/app/282680 
  • Steam Store

  • The Game includes VR Support



    Linux Content [1.73 G]

  • Public Linux depots


  • Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.

    The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.

    Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.

    Features
    • Single player campaign
    • Online and Local Multiplayer: Point-buy battles
    • Turn-based (IGOUGO) battles
    • Special Moves paid for by tactical points earned for making positive tactical decisions
    • Original soundtrack
    • Hexagon tiles
    • Tactical combat (flanking, spear wall, terrain,...)
    • Siege Warfare: Assault castle walls with numerous siege engines
    • No Building: Focus entirely on the combat, and tactical choices
      MINIMAL SETUP
      • OS: Ubuntu 10.10+
      • Processor: Dual Core CPU 1.6Ghz
      • Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
      GAMEBILLET

      [ 5951 ]

      11.99$ (25%)
      8.24$ (18%)
      6.00$ (80%)
      16.52$ (17%)
      16.00$ (60%)
      16.99$ (15%)
      8.81$ (85%)
      32.79$ (18%)
      4.95$ (67%)
      3.00$ (80%)
      2.22$ (78%)
      12.74$ (-28%)
      5.54$ (84%)
      41.47$ (17%)
      6.00$ (70%)
      4.30$ (78%)
      13.79$ (8%)
      16.99$ (15%)
      33.19$ (17%)
      4.00$ (80%)
      19.49$ (35%)
      25.99$ (35%)
      9.90$ (67%)
      4.50$ (85%)
      20.74$ (17%)
      4.80$ (60%)
      2.22$ (78%)
      3.90$ (70%)
      19.98$ (20%)
      27.59$ (8%)
      GAMERSGATE

      [ 1903 ]

      1.13$ (92%)
      5.84$ (55%)
      4.69$ (81%)
      4.49$ (55%)
      9.38$ (81%)
      2.13$ (79%)
      6.0$ (70%)
      1.2$ (85%)
      10.49$ (48%)
      1.5$ (92%)
      9.0$ (70%)
      2.25$ (85%)
      3.38$ (66%)
      10.19$ (32%)
      1.84$ (74%)
      11.24$ (63%)
      8.7$ (78%)
      3.63$ (83%)
      2.64$ (87%)
      0.6$ (92%)
      5.25$ (74%)
      1.84$ (74%)
      3.0$ (85%)
      16.87$ (32%)
      21.24$ (15%)
      8.93$ (74%)
      2.25$ (92%)
      1.31$ (81%)
      1.84$ (74%)
      1.5$ (85%)

      FANATICAL BUNDLES

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      Time left:

      6 days, 3 hours, 32 minutes


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      15 days, 3 hours, 32 minutes

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