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Update 19 - In Game Guide
We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap.
It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account.
The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beauty pass in the next update, but we wanted to get the text out there for people to comment on.
A big part of this update is behind the scenes. One of the changes is to the font rendering. A big gripe in Unity3D games is their loading times, and a lot of this is down to the font handling. We did a big pass to optimise our font usage for loading, which has cut fresh game loading times down by about 30% on our test cases.
We've added Steam invites allowing you to invite friends directly to your game lobby to play. They work in-game and out of game (causing it to launch and join the lobby).
We have ongoing balance changes going into updates from now on. Siege weapons have been adjusted heavily to do a lot more damage, which fits with their new ammunition system. There has also been a pass on deploy costs, which will impact Singleplayer levels, but we will adjust them in subsequent updates.
We've fixed almost a hundred bugs for this update. Our internal bug list is shrinking rapidly for release.
The next update is a lot closer than you'd come to expect from us. We will be doubling the number of available Multiplayer maps, releasing Chapter 4 and bringing a whole host of balance changes very soon.
[ 2016-11-15 23:45:21 CET ] [ Original post ]
Smaller update content-wise but with a lot of bug fixes.
Gameplay Guide
We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap.
It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account.
The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beauty pass in the next update, but we wanted to get the text out there for people to comment on.
Font Rendering Optimisation
A big part of this update is behind the scenes. One of the changes is to the font rendering. A big gripe in Unity3D games is their loading times, and a lot of this is down to the font handling. We did a big pass to optimise our font usage for loading, which has cut fresh game loading times down by about 30% on our test cases.
Steam Invites
We've added Steam invites allowing you to invite friends directly to your game lobby to play. They work in-game and out of game (causing it to launch and join the lobby).
Balance Changes
We have ongoing balance changes going into updates from now on. Siege weapons have been adjusted heavily to do a lot more damage, which fits with their new ammunition system. There has also been a pass on deploy costs, which will impact Singleplayer levels, but we will adjust them in subsequent updates.
Bugslayers
We've fixed almost a hundred bugs for this update. Our internal bug list is shrinking rapidly for release.
Upcoming
The next update is a lot closer than you'd come to expect from us. We will be doubling the number of available Multiplayer maps, releasing Chapter 4 and bringing a whole host of balance changes very soon.
[ 2016-11-15 23:45:21 CET ] [ Original post ]
Update 19 - In Game Guide
We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap.
It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account.
The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beauty pass in the next update, but we wanted to get the text out there for people to comment on.
A big part of this update is behind the scenes. One of the changes is to the font rendering. A big gripe in Unity3D games is their loading times, and a lot of this is down to the font handling. We did a big pass to optimise our font usage for loading, which has cut fresh game loading times down by about 30% on our test cases.
We've added Steam invites allowing you to invite friends directly to your game lobby to play. They work in-game and out of game (causing it to launch and join the lobby).
We have ongoing balance changes going into updates from now on. Siege weapons have been adjusted heavily to do a lot more damage, which fits with their new ammunition system. There has also been a pass on deploy costs, which will impact Singleplayer levels, but we will adjust them in subsequent updates.
We've fixed almost a hundred bugs for this update. Our internal bug list is shrinking rapidly for release.
The next update is a lot closer than you'd come to expect from us. We will be doubling the number of available Multiplayer maps, releasing Chapter 4 and bringing a whole host of balance changes very soon.
[ 2016-11-15 23:45:21 CET ] [ Original post ]
Smaller update content-wise but with a lot of bug fixes.
Gameplay Guide
We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap.
It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account.
The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beauty pass in the next update, but we wanted to get the text out there for people to comment on.
Font Rendering Optimisation
A big part of this update is behind the scenes. One of the changes is to the font rendering. A big gripe in Unity3D games is their loading times, and a lot of this is down to the font handling. We did a big pass to optimise our font usage for loading, which has cut fresh game loading times down by about 30% on our test cases.
Steam Invites
We've added Steam invites allowing you to invite friends directly to your game lobby to play. They work in-game and out of game (causing it to launch and join the lobby).
Balance Changes
We have ongoing balance changes going into updates from now on. Siege weapons have been adjusted heavily to do a lot more damage, which fits with their new ammunition system. There has also been a pass on deploy costs, which will impact Singleplayer levels, but we will adjust them in subsequent updates.
Bugslayers
We've fixed almost a hundred bugs for this update. Our internal bug list is shrinking rapidly for release.
Upcoming
The next update is a lot closer than you'd come to expect from us. We will be doubling the number of available Multiplayer maps, releasing Chapter 4 and bringing a whole host of balance changes very soon.
[ 2016-11-15 23:45:21 CET ] [ Original post ]
Warring States
polynation games ltd
Developer
polynation games ltd
Publisher
2018-01-29
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
Mostly Positive
(65 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [1.73 G]
Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.
The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.
Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.
Features
- Single player campaign
- Online and Local Multiplayer: Point-buy battles
- Turn-based (IGOUGO) battles
- Special Moves paid for by tactical points earned for making positive tactical decisions
- Original soundtrack
- Hexagon tiles
- Tactical combat (flanking, spear wall, terrain,...)
- Siege Warfare: Assault castle walls with numerous siege engines
- No Building: Focus entirely on the combat, and tactical choices
MINIMAL SETUP
- OS: Ubuntu 10.10+
- Processor: Dual Core CPU 1.6Ghz
- Graphics: 512Mb VRAM. Minimum 1024x768 resolution. Intel HD 3000 and higher. GeForce 8800 and higher. AMD Radeon X1600 and higher
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