




Battle royale: Players are dropped onto an island/vast map where they must battle each other until only one survivor or team remains. The game must support a significant number of players simultaneously (30-100 players). The PvE Dungeons (Sanctuaries) aspect allows players to unlock reincarnations as well as exclusive rewards.
Dungeon Crawler: The PvE dungeons aspect (Sanctuaries) allows players to unlock reincarnations. To obtain a reincarnation/spirit, you need to finish the dungeon without dying. To put it simply, there's an infinite variety of dungeons with a real objective and real difficulty.
The two modes complement each other as one allows you to unlock your creatures, and the other enables you to face off against online players.
Hello players,
We are excited to bring you the latest updates from our first play test. Here are the detailed patch notes:
**Corrections:**
- Resolved issues with stun, paralysis, and freeze states.
- Fixed the bug causing negative life values.
- Corrected the unlimited dash exploit.
- Fixed issues with shields.
- Aligned the crosshair with the cursor correctly.
- Adjusted options settings: mouse sensitivity, and input management (movement, spells, jump, dash, etc).
**Optimizations:**
- Optimized Polemos: players should notice a significant reduction in lag thanks to the addition of numerous LODs.
**New Features:**
- Implemented automatic server relaunch.
- Added automatic return to the lobby.
- Introduced a hit marker sound when you strike an enemy.
- Added a sound marker for when you are hit by an enemy.
- Enhanced the cursor with an animation upon hit marker.
- Health bar now appears when an opponent is struck, disappearing after 3 seconds of inactivity.
- Shield bar appears when an opponent has a shield, disappearing when the shield is broken or expires.
Thank you for your continued support and feedback. Happy gaming!
Minimum Setup
- OS: Debian
- Processor: Intel Core i5 or higher.
- Graphics: Nvidia GeForce GT 640
- Storage: 10 GB available space
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