Hello players, We are excited to bring you the latest updates from our play test. Here are the detailed patch notes: The Golem no longer deals 2 instances of damage per animation. FPS drops are reduced. Added feedback at the top of the screen when a player gets hit or is hit. Added a training area with indestructible scarecrows. Zone size adjusted, map size adjusted. Map optimization. Avatar Icon system added. Fixed AOE spells not hitting enemies (1 out of 2 times). Map overhaul: reduced heights, halved the map size. Fixed monsters spawning very high in the sky. Fixed the mini-map to be in real-time. Improved infection visuals on the mini-map. Fixed options resetting after each restart. Improved spell visuals. Fixed projectiles not hitting targets. Fixed monster projectiles: they now aim correctly. Fixed cursor not resetting when exiting the options menu. Added options to the main menu. Added a visual hit effect when a player is hit. Added a training room. Fixed the snow texture Removed the "Confirm" button from faction selection. The select button will now directly proceed to champion selection. Fixed the "Back" button on the Champion/Spirit selection. Fixed animations for Niklaus (dash, jump, fall). Removed double jump. Fixed lives that could drop into negative values. Modified certain map areas that could block players. Fixed bugs related to monsters. Reduced stun duration. Reduced skill cooldowns. You can now climb stairs without difficulties. Adjusted projectile thickness to ensure accurate aiming representative of the projectile. Server optimization: huge difference (screenshots). Client optimization: eliminated CPU spike on your computer during gameplay. Added animations for Niklaus (move left, move right, move backward). Added a mini-map to visualize nearby monsters (keyboard key configurable in options). Added monsters in game mode. Killing monsters now grants souls. The number of souls you have increases your lives, damage, and reduces your skill cooldowns. Added a scoreboard with player list (keyboard key configurable in options). You can now bind skill keys using the mouse. Thank you for your continued support and feedback.
[ 2024-08-09 12:33:33 CET ] [ Original post ]
Patch Notes for Game Test #2 Bug Fixes:
- Fixed snow texture.
- Removed "Confirm" button from faction selection. Selection now proceeds directly to champion selection.
- Fixed "Back" button on Champion/Spirit selection screen.
- Fixed animations for Niklaus (dash, jump, fall).
- Removed double jump feature.
- Fixed issue where lives could become negative.
- Modified certain map areas that could block players.
- Fixed bugs related to monsters.
- Reduced stun durations.
- Reduced skill cooldowns.
- Players can now climb stairs without difficulties.
- Adjusted projectile thickness for accurate aiming representation.
- General map changes in Polemos (ongoing).
- Server Optimization: Significant improvement (screenshots available).
- Client Optimization: Eliminated CPU spikes on your computer during gameplay.
- Added animations for Niklaus (move left, move right, backpedal).
- Added a mini-map to visualize nearby monsters (configurable keyboard key in options).
- Added monsters to the game mode.
- Killing monsters grants souls.
- The number of souls increases your lives, damage, and reduces skill cooldowns.
- Added a scoreboard displaying the list of players (configurable keyboard key in options).
- It is now possible to configure spell keys using the mouse.
[ 2024-06-30 13:51:27 CET ] [ Original post ]
Hello players, We are excited to bring you the latest updates from our first play test. Here are the detailed patch notes: **Corrections:** - Resolved issues with stun, paralysis, and freeze states. - Fixed the bug causing negative life values. - Corrected the unlimited dash exploit. - Fixed issues with shields. - Aligned the crosshair with the cursor correctly. - Adjusted options settings: mouse sensitivity, and input management (movement, spells, jump, dash, etc). **Optimizations:** - Optimized Polemos: players should notice a significant reduction in lag thanks to the addition of numerous LODs. **New Features:** - Implemented automatic server relaunch. - Added automatic return to the lobby. - Introduced a hit marker sound when you strike an enemy. - Added a sound marker for when you are hit by an enemy. - Enhanced the cursor with an animation upon hit marker. - Health bar now appears when an opponent is struck, disappearing after 3 seconds of inactivity. - Shield bar appears when an opponent has a shield, disappearing when the shield is broken or expires. Thank you for your continued support and feedback. Happy gaming!
[ 2024-06-13 09:46:45 CET ] [ Original post ]
Join our discord to be aware of everything: https://discord.gg/RmubB8KhRW
[ 2024-04-23 16:22:09 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Battle royale: Players are dropped onto an island/vast map where they must battle each other until only one survivor or team remains. The game must support a significant number of players simultaneously (30-100 players). The PvE Dungeons (Sanctuaries) aspect allows players to unlock reincarnations as well as exclusive rewards.
Dungeon Crawler: The PvE dungeons aspect (Sanctuaries) allows players to unlock reincarnations. To obtain a reincarnation/spirit, you need to finish the dungeon without dying. To put it simply, there's an infinite variety of dungeons with a real objective and real difficulty.
The two modes complement each other as one allows you to unlock your creatures, and the other enables you to face off against online players.
- OS: Debian
- Processor: Intel Core i5 or higher.
- Graphics: Nvidia GeForce GT 640
- Storage: 10 GB available space
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