Patch Notes - Play Test #4Hello players,
We are excited to bring you the latest updates from our play test. Here are the detailed patch notes:
The Golem no longer deals 2 instances of damage per animation.
FPS drops are reduced.
Added feedback at the top of the screen when a player gets hit or is hit.
Added a training area with indestructible scarecrows.
Zone size adjusted, map size adjusted.
Map optimization.
Avatar Icon system added.
Fixed AOE spells not hitting enemies (1 out of 2 times).
Map overhaul: reduced heights, halved the map size.
Fixed monsters spawning very high in the sky.
Fixed the mini-map to be in real-time.
Improved infection visuals on the mini-map.
Fixed options resetting after each restart.
Improved spell visuals.
Fixed projectiles not hitting targets.
Fixed monster projectiles: they now aim correctly.
Fixed cursor not resetting when exiting the options menu.
Added options to the main menu.
Added a visual hit effect when a player is hit.
Added a training room.
Fixed the snow texture
Removed the "Confirm" button from faction selection. The select button will now directly proceed to champion selection.
Fixed the "Back" button on the Champion/Spirit selection.
Fixed animations for Niklaus (dash, jump, fall).
Removed double jump.
Fixed lives that could drop into negative values.
Modified certain map areas that could block players.
Fixed bugs related to monsters.
Reduced stun duration.
Reduced skill cooldowns.
You can now climb stairs without difficulties.
Adjusted projectile thickness to ensure accurate aiming representative of the projectile.
Server optimization: huge difference (screenshots).
Client optimization: eliminated CPU spike on your computer during gameplay.
Added animations for Niklaus (move left, move right, move backward).
Added a mini-map to visualize nearby monsters (keyboard key configurable in options).
Added monsters in game mode.
Killing monsters now grants souls.
The number of souls you have increases your lives, damage, and reduces your skill cooldowns.
Added a scoreboard with player list (keyboard key configurable in options).
You can now bind skill keys using the mouse.
Thank you for your continued support and feedback.
[ 2024-08-09 12:33:33 CET ] [ Original post ]
Rivandy
Thomas Pazder
Developer
Thomas Pazder
Publisher
Coming soon
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Rivandy is an online Battle Royale & Dungeon Crawler set in a 3D open world. The game is centred on 2 game modes: the Dungeon Crawler mode allows you to unlock creatures. The other lets you play against opponents as you climb the rankings: Battle Royale.
Battle royale: Players are dropped onto an island/vast map where they must battle each other until only one survivor or team remains. The game must support a significant number of players simultaneously (30-100 players). The PvE Dungeons (Sanctuaries) aspect allows players to unlock reincarnations as well as exclusive rewards.
Dungeon Crawler: The PvE dungeons aspect (Sanctuaries) allows players to unlock reincarnations. To obtain a reincarnation/spirit, you need to finish the dungeon without dying. To put it simply, there's an infinite variety of dungeons with a real objective and real difficulty.
The two modes complement each other as one allows you to unlock your creatures, and the other enables you to face off against online players.
MINIMAL SETUP- OS: Debian
- Processor: Intel Core i5 or higher.
- Graphics: Nvidia GeForce GT 640
- Storage: 10 GB available space
16.99$ (15%)
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33.99$ (15%)
1.28$ (74%)
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