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Sheeple
Ill-Fated StudiosDeveloper
Ill-Fated StudiosPublisher
September 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Wrath of Wraiths

Hello there, Sheeple!

This is the last time you see 0.7 on the version screen

This update contains a ton of new content, which includes both units and Cards! Additionally, performance had been greatly improved, and additional polish was put in place. During the last week, I was mostly focused on preparing the architecture for the big features, which you'll see next week, so be ready!

Game Description ImageChange List:

  • Colossus Unit

    [/*]
  • Deleted the detector Light

    [/*]
  • Militia Unit

    [/*]
  • Fixed Pathfinding

    [/*]
  • Added coloured flags which mark the side to which a unit belongs

    [/*]
  • Smoothened out changes in the forces bar

    [/*]
  • Added an option to increase/decrease game speed

    [/*]
  • Added bloody forest as a playable biome

    [/*]
  • Reworked the Campaign system for a free movement

    [/*]
  • Fixed White Hole price to 13

    [/*]
  • While transitioning between scenes in the menu the buttons are now locked

    [/*]
  • The bug with a player getting additional sheep upon restarting the game is gone

    [/*]
  • Cards had been given proper background so they can be recognised from behind

    [/*]
  • Smoothened out camera movement in the menu

    [/*]
  • Text marking which side the player's army is on when setting up your army had been put in place

    [/*]
  • The side at which player starts had been changed

    [/*]
  • Increased the clear zone radius on the army spawn point to limit units locking in walls

    [/*]
  • The units are deactivated after battle which stops the performance from worsening when player decides to not go into Over world after the battle ends.

    [/*]
  • The amount of Sheep in the Sheep shop is no longer one more than actual

    [/*]
  • Fixed the "Don't show again" button in tutorials

    [/*]
  • Stopped the camera position from resetting on card drop

    [/*]
  • Doubled unit hologram transparency in the shop

    [/*]
  • Fixed the zoom from being reversed

    [/*]
  • Changed the skulls font to match the card font

    [/*]
  • The flags are now darkened on death

    [/*]
  • Start background had been added to buttons and tutorial pieces for additional clarity

    [/*]
  • Increased the Astar detection precision from 0.5 to 0.25

    [/*]
  • Added option to move the camera by dragging on edges

    [/*]
  • Added an option to move the camera by mouse

    [/*]
  • Matched skull to sheep conversion time with the time it takes to exit a battle

    [/*]
  • Lowered light of the circle summoning skeletons

    [/*]
  • lowered summon undead card range from 7 to 6

    [/*]
  • Fixed undead card casting hologram

    [/*]
  • Turned off the old hand light

    [/*]
  • Tutorial lights are no longer visible when the tutorial is off

    [/*]
  • The name of Sparta in the army-setup had been fixed as it was "Spearguard"

    [/*]
  • The cloud transition layer had been put below deck building layer

    [/*]
  • Arrows now change their sorting layer after hitting ground so that they don't overlap with units

    [/*]
  • Double click no longer causes a card hologram to stay

    [/*]
  • A dash attack system had been added together with the wraith unit

    [/*]
  • Fixed the pixel ratio of the campaign

    [/*]
  • Increased delay on pooling the death currency so that the start lag is lowered

    [/*]
  • The army's now spawn pre-battle to lower battle start lag

    [/*]
  • Damage from attacks is now delayed depending on the distance from attack to prevent lag

    [/*]
  • Wraith Unit had been added

    [/*]
  • Modular additional attacks system had been added together with the colossus to allow units to have many attacks.

    [/*]
  • Deleted unit lights to avoid rendering performance issues

    [/*]
  • Made the Flash Light turn itself off when not used instead of going to intensity 0 to increase performance

    [/*]
  • Taken out Dead Body Physics objects out of simulation to increase performance

    [/*]
  • Taken out hand Physic body out of simulation to increase performance

    [/*]
  • Fixed enemy detection

    [/*]
  • Added new Blast Card which deals damage only to enemies and none to alliesGame Description Image

    [/*]

Sheeple also has a new Trailer!

The HYPE TRAILER!

Have a eventful day!

Leon Dugosz

[ 2025-06-08 20:08:17 CET ] [Original Post]

Minimum Setup

  • OS: Requires a 64-bit processor and operating system
  • Processor: 3 SheepMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 13000 Sheep Brains
  • Storage: 1 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel Core i3Memory: 8 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card. integrated graphics
    • Storage: 1 GB available spaceAdditional Notes: The game will run well with these specs! (Internet not required unless you want to play Online)
    GAMEBILLET

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    15.07$ (50%)
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    2.4$ (70%)
    23.99$ (40%)
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    19.49$ (35%)
    MacGameStore

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    21.99$ (27%)
    4.98$ (75%)
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    4.99$ (88%)
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    2.99$ (85%)
    9.49$ (5%)

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