Hello there, Sheeple!
We\'ve just released a new Incremental game about killing robots called Clankers!
Please play and review it!
[dynamiclink href=\"https://store.steampowered.com/app/4111310/Clankers/\"][/dynamiclink]
Have a successful day!
Leon.D
Hello there, Sheeple!
We released a new game called Bubbler!
It\'s a farming game where you plant and grow bubbles. Please check it out!
https://store.steampowered.com/app/3542490/Bubbler/\" style=\"button\"" style="color:#bb86fc;text-decoration:none;">Bubbler
Have a fruitful day!
Leon
Hello there, Sheeple!
It\'s Leon Here, today I\'m here to spotlight for you guys a 1.0 update for Sheeple.
It is an absolute ton of fixes so brace yourselves!
Sheeple now has Audio Settings! Yes now you can actually turn off all the audio in the game without using outside options. The army system had been overhauled. New units and new cards are in the game as well as a multiplayer system which is locked from the Demo had been added. Also the game is now available in 37 languages!
Change Log
Dead Units no longer appear above live units.
[/*]A text saying \"loading text\" had been added to the loading screen.
[/*]The \"hit sound\" volume is 0.1 lower now.
[/*]A baby lock had been added to the Deck Building Screen, you can no longer start a battle without cards selected.
[/*]Pixel ratios on all unit shadow shad been fixed
[/*]The trigger distances for \"enter battle\" button had been changed to avoid it flying in/out of the screen to frequently
[/*]A baby lock had been added to the Army Building Screen, you can no longer start a battle without units selected.
[/*]The delay when clicking \"OK\" on tutorial screens had been deleted
[/*]The mini menu now has Audio Options
[/*]The mini menu now has a link to our discord
[/*]The mini menu now has a link to wish list Sheeple on steam
[/*]The transparancy of the map side lock in the army set-up had been lowered
[/*]The particle effect following player in the campaign had been fixed
[/*]Card description is now displayed in the deck building
[/*]Card lore is now displayed in the deck building
[/*]After casting a card players will now be shown the skulls they spent
[/*]
Changed Start Button font
[/*]
Changed Start Counting Font
[/*]Changed Start Button Graphics
[/*]Fixed Start button and number to pixel ratios
[/*]Added the countdown sound effect when starting
[/*]
Maded the damage text bigger at max size (more impactfull)
[/*]
The damage text dissapeares faster
[/*]Added an option to Showcase the character stats when clicked on \\[3]
[/*]Added an option to turn of edge camera moving
[/*]The text now reverses when a language which is reverses is chosen
[/*]Texts which are english only don\'t get reversed when reverse reading languages are chosen
[/*]Added Ghoul Summoner as a new unit
[/*]Added Blur Post-Processing
[/*]Spitters Skulls changed from 3 to 11
Summoner Skulls changed from 3 to 14
Ghould Skulls Changed from 4 to 1
[/*]Added Option to turn thr Glow Off/On
[/*]Added an idle animation to the golden flag
[/*]Players no Longer get a card after loosing a battle
[/*]
Showcase the character stats when dragged on in army set-up added
[/*]
Added a transition from the army-setup to Deckbuilding
[/*]Added a transition from the overworld to tbe army-setup
[/*]Added an Option to exit army set-up screen and escape from battle
[/*]
We are organizing an event called Glimmer Jam now!
It is a 2 hours game Jam organized weekly at 19:13 CEST, this weeks edition is on Saturday, See you there!
Have a prosperous day,
Leon :D
Hello there, Sheeple,
Due to some confusion in the loading screen, I've moved the lore scenes behind the loading screen so you will no longer see such images before loading finishes:
Have a memorable day,
Leon :D
Hello there Sheeple!
From today on Sheeple will have its Demo version avaliable for free!
GO, play it, review it, and have fun with it, right now!
Have a prosperous day
Leon
Hello there, Sheeple!
This is the last time you see 0.7 on the version screen
This update contains a ton of new content, which includes both units and Cards! Additionally, performance had been greatly improved, and additional polish was put in place. During the last week, I was mostly focused on preparing the architecture for the big features, which you'll see next week, so be ready!
Change List:
Colossus Unit
[/*]Deleted the detector Light
[/*]Militia Unit
[/*]Fixed Pathfinding
[/*]Added coloured flags which mark the side to which a unit belongs
[/*]Smoothened out changes in the forces bar
[/*]Added an option to increase/decrease game speed
[/*]Added bloody forest as a playable biome
[/*]Reworked the Campaign system for a free movement
[/*]Fixed White Hole price to 13
[/*]While transitioning between scenes in the menu the buttons are now locked
[/*]The bug with a player getting additional sheep upon restarting the game is gone
[/*]Cards had been given proper background so they can be recognised from behind
[/*]Smoothened out camera movement in the menu
[/*]Text marking which side the player's army is on when setting up your army had been put in place
[/*]The side at which player starts had been changed
[/*]Increased the clear zone radius on the army spawn point to limit units locking in walls
[/*]The units are deactivated after battle which stops the performance from worsening when player decides to not go into Over world after the battle ends.
[/*]The amount of Sheep in the Sheep shop is no longer one more than actual
[/*]Fixed the "Don't show again" button in tutorials
[/*]Stopped the camera position from resetting on card drop
[/*]Doubled unit hologram transparency in the shop
[/*]Fixed the zoom from being reversed
[/*]Changed the skulls font to match the card font
[/*]The flags are now darkened on death
[/*]Start background had been added to buttons and tutorial pieces for additional clarity
[/*]Increased the Astar detection precision from 0.5 to 0.25
[/*]Added option to move the camera by dragging on edges
[/*]Added an option to move the camera by mouse
[/*]Matched skull to sheep conversion time with the time it takes to exit a battle
[/*]Lowered light of the circle summoning skeletons
[/*]lowered summon undead card range from 7 to 6
[/*]Fixed undead card casting hologram
[/*]Turned off the old hand light
[/*]Tutorial lights are no longer visible when the tutorial is off
[/*]The name of Sparta in the army-setup had been fixed as it was "Spearguard"
[/*]The cloud transition layer had been put below deck building layer
[/*]Arrows now change their sorting layer after hitting ground so that they don't overlap with units
[/*]Double click no longer causes a card hologram to stay
[/*]A dash attack system had been added together with the wraith unit
[/*]Fixed the pixel ratio of the campaign
[/*]Increased delay on pooling the death currency so that the start lag is lowered
[/*]The army's now spawn pre-battle to lower battle start lag
[/*]Damage from attacks is now delayed depending on the distance from attack to prevent lag
[/*]Wraith Unit had been added
[/*]Modular additional attacks system had been added together with the colossus to allow units to have many attacks.
[/*]Deleted unit lights to avoid rendering performance issues
[/*]Made the Flash Light turn itself off when not used instead of going to intensity 0 to increase performance
[/*]Taken out Dead Body Physics objects out of simulation to increase performance
[/*]Taken out hand Physic body out of simulation to increase performance
[/*]Fixed enemy detection
[/*]Added new Blast Card which deals damage only to enemies and none to allies
[/*]
Sheeple also has a new Trailer!
The HYPE TRAILER!
Have a eventful day!
Leon Dugosz
Hello there. Sheeple!
Today we will persume a live brodcast of Sheeple playtesting!
Cheers! :D
Hello there, Sheeple!
Sheeple just joined Indie Assembly , now we and 1205 other games unite together in [strike]Indie suffering...[/strike]
Indie freedom and happiness haha!
See other games in the Indie Assembly and wishlist Sheeple if you haven't done that yet!
Big thank you to Excalliber for accepting Sheeple into Indie Assemble!
[h3]Leon
Ill-Fated Studios[/h3]
Hello There, Sheeple!
In Sheeple, there is a Shop system that allows players to buy new units!
There are 3 different shopkeepers, each with a different fraction of units they can sell. Each time you finish a battle, the amount of shopkeepers in the shop space is being randomised as well as: the shopkeepers themself, the units they are selling, and the terrain in the shop. To buy units in the shop, you need to have sheep which are later sacrificed to the shopkeepers as payment. To gain sheep, you need to finish a battle with spare skulls. After each battle, all your skulls are converted into sheep at a ratio of 130 skulls to one sheep.Green Shop

Orange Shop

Blue Shop

[h3][i]Have a fruitful day!
Leon[/i][/h3]
Hello there, Sheeple!
This year I will be attending Nordic Game Jam 2025 In Denmark!
If any of you are interested in meeting me and talking about how great Sheeple is or pointing out a fatal flaw you see in it, then please come see me! I will also be walking with the newest version of Sheeple so stay tuned for that!Sheeple might be showcasing on NGJ but that will strongly depend on how they are with space, In well worst case I will just conquer a random table for us, muahaha!
[h3]
New Screen Shot of Sheeple made by Beta tester "Mist" : [/h3]

[h2]Have a fruitful day
Leon[/h2]
Hello There Sheeple!
Lately, on DevGamm Gdask Game Roast it was pointed out that the game's loading is absurdly high, the entire 7 minutes! That is why I've worked on it and the average loading time has been reduced to 1 minute. I've also added 3 new loading screen versions for a total of 4 so that the screen itself isn't overly boring and doesn't become a target of annoyance [strike](it will I'm just postponing it)[/strike] here are the Loading Screens:
Cursed Heaven:

Frozen Heaven:

Poisoned Heaven:

Sword Heaven:

[h2]
Have a fruitful day :D
Leon[/h2]
Hello there, Sheeple!
Sheeple was originally planned to be released in September. Still, because I would like to take additional time testing & polishing the game when it is in its Demo version, I've decided to delay the release up to November. The precise date of the game's release will be announced later when I work out the details.
To celebrate the change of the release date into one more set in stone, I present before you a new Sheeple Battle Trailer!
[h2]Have a fruitful day!
Leon[/h2]
Hello there, Sheeple!
It's Leon here, lately, I've been mostly working on exploiting Sheeple's procedural generation system and adding new biomes.
The biomes I've currently added to Sheeple:
Blood Forest

Swamp

City map


Have a prosperous day!
Leon
Hello there, Sheeple!
It's Leon here, in the next week I'll be attending DevGaam in Gdask. I'll also be presenting Sheeple in the game roast so it will be possible to see me protecting it from the roast :D
If you have any thoughts on Sheeple, don't be shycome up to meet me. I'm highly extroverted, so social interactions are always fun.
[i]
Have a prosperous day!
Leon[/i]
Hello there, Sheeple!
[h3]Its Leon here, I just wanted to wish you all a Merry Christmas and a Happy New Year![/h3]
As of now Im mostly focused on Sheeple but do not fret [u]Idiots Fantasy and Rune It Out both have their new updates nearly ready.[/u] They should be out before February, as of Sheeple Im as of now focusing on the Overworld part and readying up the game for the Demo whichs release date I'm going to announce soon.
As Im writing this Im thinking of a resolution for the new year that will help me waste less time and use more time on Game-Dev, ahh I need to limit my reading. To be frank Manga and Manwha are really addicting. Either way I think you all already have your resolutions done so I wish you prosperity in fulfilling them.
[h3]Have a Successful New Year!
Leon
[/h3]
Minimum Setup
- OS: Requires a 64-bit processor and operating system
- Processor: 3 SheepMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 13000 Sheep Brains
- Storage: 1 GB available space
Recommended Setup
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core i3Memory: 8 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card. integrated graphics
- Storage: 1 GB available spaceAdditional Notes: The game will run well with these specs! (Internet not required unless you want to play Online)
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