Hello there, Sheeple!
It\'s Leon Here, today I\'m here to spotlight for you guys a 1.0 update for Sheeple.
It is an absolute ton of fixes so brace yourselves!
Sheeple now has Audio Settings! Yes now you can actually turn off all the audio in the game without using outside options. The army system had been overhauled. New units and new cards are in the game as well as a multiplayer system which is locked from the Demo had been added. Also the game is now available in 37 languages!
Change Log
Dead Units no longer appear above live units.
[/*]A text saying \"loading text\" had been added to the loading screen.
[/*]The \"hit sound\" volume is 0.1 lower now.
[/*]A baby lock had been added to the Deck Building Screen, you can no longer start a battle without cards selected.
[/*]Pixel ratios on all unit shadow shad been fixed
[/*]The trigger distances for \"enter battle\" button had been changed to avoid it flying in/out of the screen to frequently
[/*]A baby lock had been added to the Army Building Screen, you can no longer start a battle without units selected.
[/*]The delay when clicking \"OK\" on tutorial screens had been deleted
[/*]The mini menu now has Audio Options
[/*]The mini menu now has a link to our discord
[/*]The mini menu now has a link to wish list Sheeple on steam
[/*]The transparancy of the map side lock in the army set-up had been lowered
[/*]The particle effect following player in the campaign had been fixed
[/*]Card description is now displayed in the deck building
[/*]Card lore is now displayed in the deck building
[/*]After casting a card players will now be shown the skulls they spent
[/*]
Changed Start Button font
[/*]
Changed Start Counting Font
[/*]Changed Start Button Graphics
[/*]Fixed Start button and number to pixel ratios
[/*]Added the countdown sound effect when starting
[/*]
Maded the damage text bigger at max size (more impactfull)
[/*]
The damage text dissapeares faster
[/*]Added an option to Showcase the character stats when clicked on \\[3]
[/*]Added an option to turn of edge camera moving
[/*]The text now reverses when a language which is reverses is chosen
[/*]Texts which are english only don\'t get reversed when reverse reading languages are chosen
[/*]Added Ghoul Summoner as a new unit
[/*]Added Blur Post-Processing
[/*]Spitters Skulls changed from 3 to 11
Summoner Skulls changed from 3 to 14
Ghould Skulls Changed from 4 to 1
[/*]Added Option to turn thr Glow Off/On
[/*]Added an idle animation to the golden flag
[/*]Players no Longer get a card after loosing a battle
[/*]
Showcase the character stats when dragged on in army set-up added
[/*]
Added a transition from the army-setup to Deckbuilding
[/*]Added a transition from the overworld to tbe army-setup
[/*]Added an Option to exit army set-up screen and escape from battle
[/*]
We are organizing an event called Glimmer Jam now!
It is a 2 hours game Jam organized weekly at 19:13 CEST, this weeks edition is on Saturday, See you there!
Have a prosperous day,
Leon :D
Minimum Setup
- OS: Requires a 64-bit processor and operating system
- Processor: 3 SheepMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 13000 Sheep Brains
- Storage: 1 GB available space
Recommended Setup
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core i3Memory: 8 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card. integrated graphics
- Storage: 1 GB available spaceAdditional Notes: The game will run well with these specs! (Internet not required unless you want to play Online)
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