Hi all, Ive got another dev diary for your consumption today. First off, an announcement: the Iron Village Demo will be launching on Steam on October 3rd! Theres been quite a few updates since the last demo release (full release notes to follow in a future dev diary), so feel free to give it a go even if you played the Itch.io version. That one will get updated too, dont worry! Be sure to wishlist to get a reminder once its available! The decently big change Im squeezing in before the demo release is a change to the level 2 resources. Currently, you can take wheat and combine it with water to make either bread or drinks. The drinks name was already lightly covering up that it was the manufacturing of beer, which I realized I would want to steer away from while Iron Village isnt designed for kids, I dont want to needlessly steer kids away from playing. The thing is, after thinking about it for awhile, just renaming beer doesnt really address the fact that its obviously beer. Like, youre putting wheat in a brewery and getting a drink that obviously resembles beer. I decided to remove beer entirely, but that leaves a bit of a gap in the resource tree, at least as far as player choice goes. The solution Ive come up with is flour. It doesnt fully address player choice, but it does at least maintain some complexity. Once youve harvested wheat, it can be sent to a mill. I was trying to figure out how to make the mill an interesting building, until I remembered that theres a Minifantasy asset for a windmill. I made some changes to it (mainly separating the blades from the base building and adjusting their size), but it really helps make the mill a distinctive part of town. https://www.instagram.com/p/C_560yjxh9r/ One of the dumbest videos Ive made, if you put the sound on. That of course means the rest of the production chain and train makeup have to change too. The bakery now takes flour and water instead of wheat and water. Trains that would normally buy wheat no longer do so. Just about every resource in the game has some way of selling it, but now theres the question of whether or not it makes sense for trains to buy flour, rather than its raw component (wheat) or its finished product (bread). So far the trains have either been purchasing raw goods (because they are not yet refinable in level 1), purchasing finished goods, or selling supplies for the player. For now, flour will be sellable to the bailout train the train that comes by is you run out of gold. Later levels may have trains for purchasing intermediate products such as flour, once more are present in the town. This does complicate backwards compatibility somewhat Im not promising backwards compatibility until the full release, but Im still putting in a best effort. Existing breweries will still load, but new ones will not be buildable. That way, old saves with breweries wont disrupt loading, and will still function but with the other changes, gameplay will no longer function the same way. Anyway, I hope that explains the changes that have been made, look forward to the updated demo coming to Steam on October 3rd!
[ 2024-09-17 04:11:02 CET ] [ Original post ]
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- Build houses to give your villagers homes.
- Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
- Open shops that turn raw resources into valuable goods.
- Construct warehouses to store your resources and goods.
- Take the resources and goods your villagers make and turn them into gold!
- Trade for other resources that your villagers need.
- Invest your gold to expand your village.
- Refuel trains that stop by on their long journeys.
- Keep the railway happy and pour in gold to improve it.
- Unlock new types of goods and resources.
- Create opportunities to grow into a prospering town!
- OS: Linux distribution released after 2016
- Processor: Intel Core 2 Duo E8200 or AMD Athlon XE BE-2300Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500 (Broadwell) or AMD Radeon R5 Graphics (Kaveri)
- Storage: 200 MB available spaceAdditional Notes: Full Vulkan 1.0 graphics support required
- OS: Linux distribution released after 2020
- Processor: Intel Core i5-6600K or AMD Ryzen 5 1600Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 (Pascal) or AMD Radeon RX 460 (GCN 4.0)
- Storage: 400 MB available spaceAdditional Notes: Dedicated graphics with full Vulkan 1.2 support recommended
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