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Dev Diary #29 - Steam Demo Mk. III

Hi all - it's time to drop another demo! Huge shout out to Bea for testing and logging a bunch of bugs, this new build doesn't cover everything but should address the majority of issues raised.
Also, we have new store art! Thanks to Nico Square (https://nicosquarepro.myportfolio.com/) for that, I commissioned him to put together the "capsule" art and it is fantastic! The demo is up on Google Play too - it's out as a public test, which should make installation a bit easier than sideloading it from Itch. I've got a list of release notes if you're curious about all of the changes.

  • Adjusted the Build Menu to fully block the Train UI when open.
  • Upgraded Godot to 4.3
  • Fixed the Build Menu to make click and drag work as a scroll method. (Mainly to make the Android version work better, but this is technically cross platform.)

  • Add a "Loading..." pop-up, and load in background thread(s)
  • - Known Issue: Single-threaded loading in MacOS, for some reason multi-threaded loading caused the game to crash.
  • Make sure controller hints stay hidden at the start - this would be confusing for Android players (assuming they don't have a controller connected).
  • Added new settings:
  • - Enable/Disable Tutorial Hint Bubbles
  • - Toggle "Extra Zoom" - Adds +1 to the scale factor between the game's coordinates and the screen coordinates. See Diary #11 So You Want a Resolution for more info.
  • - Fullscreen is no longer an option in Android - it's always on.
  • Certain in-game pop-ups are shifted to the left on Android, to allow room for the on-screen keyboard.

  • Change the Build Menu to put buildings in separate tabs.
  • - This also includes an ordering system, so that within each tab there is a logical ordering.
  • Add steam engines that can travel to the right. (Not available in the demo.)

  • Create a more in depth tutorial system. (Still not huge, but should be enough to get most people started.)
  • Fixed an issue where selling goods to a train would replace the goods already present.
  • Can now click and drag a stone road over a dirt road to upgrade it. (Required demolishing and rebuilding prior to this.)
  • Fixed an issue where one type of tree said "Demolish" instead of "Chop Down".
  • Fixed an issue where a transparent part of the Train UI was blocking clicks to other UI.
  • Rather than displaying the next train's spawn time, the UI will show an estimated arrival time.
  • Finally fixed a navigation map generation error that occurred on the second load since start.
  • - I'm not sure how often this actually had any real impact, but there would always be a weird log message about the navigation mesh having overlaps whenever I started a game, exited to menu, and then started or loaded another game. Turns out I just forgot to do some cleanup on exit.
  • Switch LT/RT with LB/RB - Train UI now uses the bumpers for navigation, time uses triggers. This allows us to use bumpers for build menu tabs as well.
  • Later steam engines require more water.
  • Adjust cargo train/passenger train ratio in favor of cargo, to reduce immigration rate. (Having too many people was making the game too easy.)
  • Block demolition (or chopping trees) when the storage is too full to hold the resulting refund.
  • Keep the cursor in bounds when the camera moves, and vice versa.
  • Reserve capacity when demolishing. This prevents a workaround where you queue up a bunch of demolitions, and then go over wood capacity when they finish.
  • Fix a issue where trying to overwrite a save in "Save As..." would still hide the dialog, despite requiring further player input.
  • Use Godot's own translations for built-in UI (i.e. Save & Load Dialogs)


[ 2024-11-03 13:50:12 CET ] [ Original post ]

Iron Village
Lunar Chippy Games Developer
Lunar Chippy Games Publisher
1970-01-01 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support

  • Build houses to give your villagers homes.
  • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
  • Open shops that turn raw resources into valuable goods.
  • Construct warehouses to store your resources and goods.


  • Take the resources and goods your villagers make and turn them into gold!
  • Trade for other resources that your villagers need.
  • Invest your gold to expand your village.
  • Refuel trains that stop by on their long journeys.


  • Keep the railway happy and pour in gold to improve it.
  • Unlock new types of goods and resources.
  • Create opportunities to grow into a prospering town!

MINIMAL SETUP
  • OS: Linux distribution released after 2016
  • Processor: Intel Core 2 Duo E8200 or AMD Athlon XE BE-2300Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500 (Broadwell) or AMD Radeon R5 Graphics (Kaveri)
  • Storage: 200 MB available spaceAdditional Notes: Full Vulkan 1.0 graphics support required
RECOMMENDED SETUP
  • OS: Linux distribution released after 2020
  • Processor: Intel Core i5-6600K or AMD Ryzen 5 1600Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 (Pascal) or AMD Radeon RX 460 (GCN 4.0)
  • Storage: 400 MB available spaceAdditional Notes: Dedicated graphics with full Vulkan 1.2 support recommended
GAMEBILLET

[ 6132 ]

4.00$ (80%)
8.49$ (15%)
13.19$ (12%)
2.00$ (90%)
4.22$ (15%)
1.60$ (92%)
16.88$ (16%)
16.74$ (33%)
8.49$ (15%)
31.89$ (20%)
13.60$ (66%)
24.59$ (18%)
53.95$ (10%)
10.68$ (69%)
12.44$ (17%)
6.99$ (30%)
41.47$ (17%)
22.27$ (44%)
13.79$ (8%)
25.19$ (16%)
2.54$ (15%)
10.78$ (17%)
8.39$ (16%)
25.19$ (16%)
13.99$ (30%)
33.17$ (17%)
8.27$ (17%)
20.99$ (16%)
4.14$ (17%)
2.50$ (72%)
GAMERSGATE

[ 2625 ]

0.64$ (87%)
5.4$ (82%)
11.67$ (27%)
4.5$ (85%)
3.32$ (74%)
31.49$ (48%)
2.7$ (91%)
0.87$ (71%)
14.99$ (25%)
1.6$ (90%)
2.5$ (75%)
5.0$ (90%)
4.0$ (90%)
7.49$ (25%)
0.45$ (85%)
3.0$ (62%)
7.83$ (74%)
0.45$ (85%)
9.99$ (50%)
7.2$ (64%)
0.9$ (85%)
6.25$ (75%)
12.79$ (36%)
18.89$ (37%)
4.5$ (85%)
0.75$ (92%)
2.64$ (91%)
1.0$ (80%)
0.45$ (85%)
20.0$ (60%)

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