




Diary #44 Oops, 1.0.09 Release Notes
A villager is heading towards home. Before 1.0.06, they just knew the game coordinates where they were going, and that they were going to rest. However, in order to get them to open doors just before arriving, I added a variable to store the building they were going to.
You upgrade the house that they live in. (Demolishing it might cause the same problem.) This technically destroys their old house and builds a new one in the same location, except your original gold payment gets credited to the new building.
They get really close to their destination and try to open the door on a building that no longer exists. (The same things happens if you demolish it while theyre sleeping: they finish sleeping, then try to open that door.)
In many cases, Godots error handling deals with it decently well, and apart from a missing door sound & animation, the villager moves on with their life.
However, the old building and door may have already gone through garbage collection. To oversimplify a technical concept, the garbage truck has already come by to take the trash out of the dumpster. So Iron Village crashes.
[/olist]
Since theres a possibility of crashes, and the error handling can have side effects in how the simulation runs, Im pushing out another build, 1.0.09. As an added bonus, you get a new piece of UI and a couple of tweaks I was working on for 1.1. (Some other incomplete features have been disabled.) Heres the full list:

[ 2025-03-31 18:13:39 CET ] [ Original post ]
So I was feeling proud, thanks to my efforts, all of your efforts as players of the demo, as well as Beas efforts in bug hunting, the 1.0.01 release went off without any major game-breaking errors. I managed to mess that up with 1.0.06 and those doors nobody asked for . Its possible that plenty of you never actually noticed the bug, but heres what happens: [olist]
- Fixed coal and iron hoppers to carry their loads 1 pixel higher.
- Added Meals to the Level 4 Permit Document

- Autosale Notifications! I meant to get these into 1.0.06, but didnt quite find the time. Anyway, now when an autosale gets made, youll see a summary of the gold you made, plus the goods that were sold.
[ 2025-03-31 18:13:39 CET ] [ Original post ]
Iron Village
Lunar Chippy Games
Developer
Lunar Chippy Games
Publisher
1970-01-01
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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- Build houses to give your villagers homes.
- Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
- Open shops that turn raw resources into valuable goods.
- Construct warehouses to store your resources and goods.

- Take the resources and goods your villagers make and turn them into gold!
- Trade for other resources that your villagers need.
- Invest your gold to expand your village.
- Refuel trains that stop by on their long journeys.

- Keep the railway happy and pour in gold to improve it.
- Unlock new types of goods and resources.
- Create opportunities to grow into a prospering town!
MINIMAL SETUP
- OS: Linux distribution released after 2016
- Processor: Intel Core 2 Duo E8200 or AMD Athlon XE BE-2300Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500 (Broadwell) or AMD Radeon R5 Graphics (Kaveri)
- Storage: 200 MB available spaceAdditional Notes: Full Vulkan 1.0 graphics support required
- OS: Linux distribution released after 2020
- Processor: Intel Core i5-6600K or AMD Ryzen 5 1600Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 (Pascal) or AMD Radeon RX 460 (GCN 4.0)
- Storage: 400 MB available spaceAdditional Notes: Dedicated graphics with full Vulkan 1.2 support recommended
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