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Iron Village
Lunar Chippy Games Developer
Lunar Chippy Games Publisher
1970-01-01 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (30 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
Diary #48 What About Revenue & Profit?

This is the counterpart to Diary #45 How Much Does an Iron Village Cost to Make?, lets talk about how much money Iron Village has brought in, and then do the obvious comparison with how much has been spent. Dont worry, more Iron Village 1.1 content is coming soon because most of the content is done! Since the day job has been getting a bit crazy recently (in more ways than one), progress has been sporadic, and Ive avoided giving any release dates. That trend will continue (Im still avoiding release dates), but my bug and feature tracking list is quite a bit shorter than when I started the end of this update is in sight!
A preview of the Fortress (work in progress), the last major piece of content going into 1.1. So, revenue how does Iron Village make money? Overwhelmingly, its on Steam. Iron Village is also for sale on Itch.io, but that has accounted for $48.95 USD of gross revenue low enough that Im ignoring it for these calculations. If youre curious about that breakdown though, I have Itchs share set to 10%, and the available balance to withdraw is $30.19, so theres an additional 28.3% that has been taken out. I dont have all the numbers in available to me at the moment, but I suspect most of that is VAT, along with payment processing charges. The way the payments work is Lunar Chippy Games LLCs portion of the sales is paid on a monthly basis, so at the end of the month the previous months share is paid. Ill be going through each months data so far, to give a picture of how things went over time.

March 2025


Iron Village was released on Steam on March 24th, 2025, at 9am EDT (13:00 UTC), so this month was actually just under 8 days. (I dont know exactly what time zone Valve uses to make the month cutoff.) For the first 7 days, it was in the City Builder & Colony Sim Fest, and on sale for 15% off. To start, the price of games varies significantly around the world, so combined with the 15% off, the gross average price was $5.68 USD, compared to a full price of $7.99 in the US and a $6.79 US sale price. There were 583 units sold (i.e. purchases of Iron Village), of which 45 (7.7%) were returned, leading to 538 net sales. In USD, this was a gross sales of $3648.35, which you might recognize as being about the same as the expenses. Except, now we get to start taking parts away. The returns subtract $271.09, then remove $338.43 of sales tax and VAT, and the net sales are $3038.83. The cherry on top is the $100 Steam Direct Fee: remember how we had to pay $100 to get on Steam? Well, Iron Village sold enough to get that back, for a total of $3138.83. Great! Except, the payment arrives at the end of April, and its $2227.17. Up until then, I was wondering when Valves 30% cut was going to show up. I checked the math, its basically as close as you can get to 30% without slicing up pennies. The expenses at the time were $4046.39 (some more PR purchasing post-launch), leading to a company profit of -$1819.22. (Note that Im comparing to expenses at the end of April, and not when the payment was actually made to the bank account.)

April 2025


Moving onto April, Lunar Chippy Games LLC hasnt been paid yet, but the monthly report for April has been generated, so lets look at the numbers. An average price of $7.27 this time, with 368 units sold, but 37 returns (10.1%), so a net 331 sales. Yes, that is less in one month than the 538 in less than 8 days in March. Thats the power of festival & launch visibility combined with sales. Subtract out returns, VAT, other taxes, and thats $2401.56. Based on the math from March, Im expecting a $1681.09 payment to Lunar Chippy Games LLC. Expenses at the end of April were up to $4387.57, so thats an expected profit of -$479.31. Still negative, but a lot closer to breaking even!

May 2025 (Through the 24th)


This data is a bit rougher, since the month isnt over yet: there will probably be more purchases in the remaining week, as well as returns. However, so far there have been 63 net units sold, and $449.17 net sales. That would make Lunar Chippys expected share $314.42. Except there were a bunch more fun expenses, the largest of which were translations for version 1.1 and the LLC renewal cost. (Technically its called an annual report, but its the same $500 + $20 expedited filing fee.). Adding all of that up, the current profit is -$1615.50. Lol. Anyway, Ill be putting Iron Village on sale again once version 1.1 releases, as well as making more of an effort at marketing, and that LLC fee is only once a year. I still think were on the road to profitability, which was my baseline goal at the start (fully knowing that thats a surprisingly difficult target). Obviously every game is different, and Im only one data point, but I hope this was an interesting view into the Lunar Chippy budget.


[ 2025-05-25 21:08:23 CET ] [ Original post ]


  • Build houses to give your villagers homes.
  • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
  • Open shops that turn raw resources into valuable goods.
  • Construct warehouses to store your resources and goods.


  • Take the resources and goods your villagers make and turn them into gold!
  • Trade for other resources that your villagers need.
  • Invest your gold to expand your village.
  • Refuel trains that stop by on their long journeys.


  • Keep the railway happy and pour in gold to improve it.
  • Unlock new types of goods and resources.
  • Create opportunities to grow into a prospering town!

MINIMAL SETUP
  • OS: Linux distribution released after 2016
  • Processor: Intel Core 2 Duo E8200 or AMD Athlon XE BE-2300Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500 (Broadwell) or AMD Radeon R5 Graphics (Kaveri)
  • Storage: 200 MB available spaceAdditional Notes: Full Vulkan 1.0 graphics support required
RECOMMENDED SETUP
  • OS: Linux distribution released after 2020
  • Processor: Intel Core i5-6600K or AMD Ryzen 5 1600Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 (Pascal) or AMD Radeon RX 460 (GCN 4.0)
  • Storage: 400 MB available spaceAdditional Notes: Dedicated graphics with full Vulkan 1.2 support recommended

GAMEBILLET

[ 6082 ]

2.21$ (78%)
17.75$ (11%)
8.39$ (16%)
53.35$ (11%)
25.47$ (15%)
5.27$ (12%)
12.72$ (75%)
4.95$ (17%)
16.59$ (17%)
4.95$ (17%)
4.45$ (55%)
4.45$ (55%)
15.97$ (20%)
5.29$ (79%)
16.57$ (17%)
8.39$ (16%)
13.34$ (11%)
8.39$ (16%)
16.57$ (17%)
12.42$ (17%)
24.87$ (17%)
8.47$ (79%)
4.05$ (90%)
8.39$ (16%)
16.79$ (16%)
16.79$ (16%)
24.87$ (17%)
8.27$ (17%)
9.98$ (67%)
8.27$ (17%)
GAMERSGATE

[ 411 ]

3.75$ (81%)
5.4$ (82%)
1.13$ (96%)
3.0$ (85%)
3.75$ (62%)
4.4$ (78%)
1.88$ (62%)
6.6$ (74%)
7.04$ (65%)
8.8$ (65%)
4.4$ (78%)
3.19$ (81%)
5.0$ (50%)
9.4$ (53%)
4.36$ (71%)
4.75$ (76%)
8.8$ (78%)
14.08$ (65%)
1.35$ (91%)
2.25$ (89%)
8.49$ (58%)
8.8$ (78%)
4.37$ (78%)
3.48$ (83%)
1.95$ (90%)
4.5$ (62%)
0.9$ (92%)
30.0$ (50%)
1.32$ (91%)
7.92$ (74%)
MacGamestore

[ 2150 ]

8.99$ (82%)
8.39$ (72%)
1.09$ (82%)
2.99$ (75%)
1.99$ (89%)
1.24$ (75%)
2.49$ (75%)
1.19$ (94%)
17.49$ (71%)
1.19$ (76%)
1.49$ (85%)
0.99$ (75%)
6.24$ (75%)
2.49$ (75%)
1.09$ (84%)
1.19$ (92%)
1.19$ (91%)
1.99$ (87%)
5.99$ (85%)
8.99$ (10%)
1.29$ (91%)
1.42$ (93%)
19.09$ (5%)
1.19$ (88%)
15.89$ (21%)
1.99$ (87%)
1.71$ (91%)
5.79$ (90%)
1.39$ (91%)
1.99$ (80%)

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