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  • Build houses to give your villagers homes.
  • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
  • Open shops that turn raw resources into valuable goods.
  • Construct warehouses to store your resources and goods.
  • Take the resources and goods your villagers make and turn them into gold!
  • Trade for other resources that your villagers need.
  • Invest your gold to expand your village.
  • Refuel trains that stop by on their long journeys.
  • Keep the railway happy and pour in gold to improve it.
  • Unlock new types of goods and resources.
  • Create opportunities to grow into a prospering town!
Iron Village
Lunar Chippy GamesDeveloper
Lunar Chippy GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (54 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
Diary #66 1.2.09 Release Notes

So thanks to a bug report on some missing achievements, we have a new release of Iron Village coming your way! There are two main fixes here:

[p align=\"start\"]#1: Achievement Synchronization: When you load a save file, the game will manually check everything and unlock achievements as appropriate. For some reason somebodys game didnt unlock the Artificers Guild and Deep Mine achievements when they built them, and prior to 1.2.09 the game would never go back and try to unlock them again. This fixes that problem by adding a redundant layer to catch these sorts of missing achievements on a regular basis. (In fact, this logic was already in use for a few achievements, Ive just expanded it to cover nearly all of them. The only one that isnt covered is the all resources achievement, but that checks the conditions every time your resource counts change, so itll generally update within a few seconds.[/p][p align=\"start\"]#2: Save File Size Bloat Reduction: When I asked the bug reporter to send in their save, they couldnt actually attach it because it was too big. I thought that was weird, all my saves have been a couple hundred KB. This save was a whopping 19 MB. That wasnt too big for Notepad++ to open thankfully, so I took a look and it was the[c]EventLogManager[/c]. (You may remember this from[u]Diary #54 Workers and Resources: Iron Village [/u].) Basically it would record events for approval events and resource production/consumption, but I never actually got around to adding the code to cap the size. Anyway, thats in now, hopefully it should be a good compromise between save size and production statistic accuracy.[/p]

[ 2025-12-04 18:24:12 CET ] [Original Post]

Minimum Setup

  • OS: Linux distribution released after 2016
  • Processor: Intel Core 2 Duo E8200 or AMD Athlon XE BE-2300Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500 (Broadwell) or AMD Radeon R5 Graphics (Kaveri)
  • Storage: 200 MB available spaceAdditional Notes: Full Vulkan 1.0 graphics support required
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux distribution released after 2020
    • Processor: Intel Core i5-6600K or AMD Ryzen 5 1600Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 (Pascal) or AMD Radeon RX 460 (GCN 4.0)
    • Storage: 400 MB available spaceAdditional Notes: Dedicated graphics with full Vulkan 1.2 support recommended
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