I remember very well being asked about Linux/OSX support on the Gamescom. That was August 2014; and I responded "Should be done in a couple of weeks". How naive :-) Now, nearly a year later, it is finally done. Unfortunately I had to rewrite the whole input system to make this possible, so Windows players will find their controls reset to the defaults next time they start the game. Maybe this also fixes the input issues which one of you encountered. What took so long, you might ask. There are several reasons: a) I did some contract work in the meantime. b) My publisher went bankrupt. c) This is not a Unity game, so porting isn't a single click. d) Mac/Linux were really new to me, but I learned a lot. e) One lib I was using turned out to be not as portable as it claimed to be. So here it is :-) It surely still has some rough edges which I'll try to fix in the coming days. Have fun! And if you liked it, why not tell it to your friends? Or send me a message; I love to get mail :-) And if you're a coder yourself, have a look at the new input library I developed for this port. Look for SNIIS at GitHub if you're interested.
[ 2015-06-02 11:42:23 CET ] [ Original post ]
I remember very well being asked about Linux/OSX support on the Gamescom. That was August 2014; and I responded "Should be done in a couple of weeks". How naive :-) Now, nearly a year later, it is finally done. Unfortunately I had to rewrite the whole input system to make this possible, so Windows players will find their controls reset to the defaults next time they start the game. Maybe this also fixes the input issues which one of you encountered. What took so long, you might ask. There are several reasons: a) I did some contract work in the meantime. b) My publisher went bankrupt. c) This is not a Unity game, so porting isn't a single click. d) Mac/Linux were really new to me, but I learned a lot. e) One lib I was using turned out to be not as portable as it claimed to be. So here it is :-) It surely still has some rough edges which I'll try to fix in the coming days. Have fun! And if you liked it, why not tell it to your friends? Or send me a message; I love to get mail :-) And if you're a coder yourself, have a look at the new input library I developed for this port. Look for SNIIS at GitHub if you're interested.
[ 2015-06-02 11:42:23 CET ] [ Original post ]
🎮 Full Controller Support
- Splatter - Linux [10.86 M]
Use light to create breathing space in battles and to expose hidden weaknesses of your enemies. Explore the surroundings to find new weapons, resources and secret areas. Spend the money you got to upgrade your guns and unlock new weapon features and discover the best tactics against the variety of monsters.
Find out what happend to Max in the story mode, spanning 16 levels, quests, fully voiced NPCs and dialogs and animated cutscenes. You’re standing alone amongst the inhabitants of a modern city which suddenly took a turn for the apocalypse. Humanity isn’t exactly worth saving, but you might end up doing it anyways.
Try to beat the Highscores in the Survival Mode or gather up to 4 friends in front of your computer to co-op against the horde.
Key Features
- Topdown shooter with challenging fights against all kinds of zombies and monsters
- Film-noire-singleplayer-campaign with fully voiced dialogs, cutscenes, bosses, vehicles and side missions
- Lights and Shadows add a tactical layer to the battles
- A destructible environment to shatter, with occasional resources hidden inside
- Upgradeable weapons gain new qualities and features with each level
- Arcade game modes with online leaderboards pit you against your friends' scores
- Local multiplayer for upto 4 players with controllers, mice, keyboards... whatever you got there, you can use it
- And lots of action, of course
- OS: ErmYeah2.0 or better
- Processor: 2x 2GHz with SSE2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: SM3.0 GPU with 768MB memory. mobile/integrated GPUs might not work!
- Storage: 500 MB available space
- OS: NewAndShiny
- Processor: 2x 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia Geforce GTX 470 or AMD Radeon HD 4850
- Storage: 500 MB available space
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