Want to Feel Fancy Without Breaking the Bank?
The Deluxe Bundles Fest is in full swing, and Splatter - Zombiecalypse Now is joining the celebration! For a limited time, you can buy the Splatter - Zombiecalypse Deluxe Bundle at a great discount! Whats Included:
- Base Game
- Digital Soundtrack
About Splatter - Zombiecalypse Now:
You like top-down-shooter with a film-noir singleplayer campaign, challenging fights against zombies and monsters, gory splatter effects and destructible level environments? Fight your way through an apocalyptic city in the single player story mode, and test your skills in the survival mode.
Dont miss your chance to grab this ultimate collection at an unbeatable price!
https://store.steampowered.com/bundle/13687/Splatter__Zombiecalypse_Now_Deluxe_Edition/
But wait, theres more! Experience the full Deluxe Bundles Fest right here, and browse through the amazing deals:
https://untoldbundles.com/
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The Steam Scream Fest has arrived, and for a limited time [Game Name] is available at a haunting 80% off!
About Splatter - Zombiecalypse Now
You like top-down-shooter with a film-noir singleplayer campaign, challenging fights against zombies and monsters, gory splatter effects and destructible level environments? Fight your way through an apocalyptic city in the single player story mode, and test your skills in the survival mode. So, take the plunge and find out where the journey leads if you dare. https://store.steampowered.com/app/281920/Splatter__Zombiecalypse_Now/ [hr][/hr] Follow us! Twitter/Facebook/Instagram/TikTok
Splatter - Zombiecalypse Now is taking part in the Chase The Horizon event at a 80% discount!
For an entire week, from October 21st to October 28th, 2024, you'll have the chance to experience games at a special discount.
About Splatter - Zombiecalypse Now
You like top-down-shooter with a film-noir singleplayer campaign, challenging fights against zombies and monsters, gory splatter effects and destructible level environments? Fight your way through an apocalyptic city in the single player story mode, and test your skills in the survival mode.
Dont miss out on this limited-time opportunity and Chase The Horizon with us!
https://store.steampowered.com/app/281920/Splatter__Zombiecalypse_Now/ [hr][/hr] Follow us! Twitter/Facebook/Instagram/TikTok
What does 30 for 30 mean? It means 30 games for just 30 dollars!
Thats right! Were giving you the chance to either complete or start your set of Untold Tales games. Whether youre into action, slaying enemies, emotional storytelling or some co-op fun, this bundle has something for everyone!
https://store.steampowered.com/bundle/42192/
Dont let this deal pass by, as its limited time only!
And remember, the only thing better than one game is 30!
Weve turned 4, and it wouldnt be possible without you! So to thank our amazing community, were throwing a special sale on Steam!
Dive into our collection of epic adventures all at phenomenal discounts:
90% off What The Duck
80% off Arise: A Simple Story
80% off The Hong Kong Massacre
80% off Tools Up! Ultimate Edition
60% off Everdream Valley
60% off Frozenheim
and many more!
Dont wait grab your favorites and join the celebration HERE before it ends on September 21, 2024, 7:00PM CEST!
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Oh, and remember to bring your friends too, the more the merrier. We love a big party!
- Team Untold Tales
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We're having a blast this summer and want you to join us in celebrating these hot, long days filled with fun and relaxation!
The pixelated universe of Untold Tales titles awaits at special prices. Its GAMING TIME, sunshine! See you on our socials Facebook / Twitter / Instagram / TikTok / YouTube
Summer = longer days = more time to play your new favorite games, right?
Step into the pixelated wonderland of gaming! From sun-soaked lands to virtual battlefields, Untold Tales has curated an epic lineup of games to ignite your passion for play. Its time to heat up your gaming library with a bunch of memorable titles available at wallet-friendly prices! Check them out now at the Untold Tales Steam Summer Sale
Its GAMING TIME, Sunshine!
Psst! Don't forget about these upcoming titles from Untold Tales: https://store.steampowered.com/app/2473640/EcoGnomix/ https://store.steampowered.com/app/2310160/Operation_Polygon_Storm/
Untolders, your time to get the Untold Tales Treasures has come!
For the next 24 hours, our 30 for 30 bundle is open to all of you! What does that mean? You can get all of the remaining games from the bundle even if you already have some of them in your libraries!
https://store.steampowered.com/bundle/42192/ Dive deep into the vast array of worlds and tell the stories of the Untold Tales games! Quick, the Complete the Treasures bundle is open for all of you only until Saturday, 19:00 CEST!
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Greetings, fellow gamers!
Before we all go full summer mode chilling out on the beach this is the time when we can enjoy the summertime-gaming-fiesta filled with releases, sales and new surprises straight from the Untold Tales world!
Since our last episode of Untold Tales Presents, weve released the following gaming goodies:
https://store.steampowered.com/app/1374230/Flame_Keeper The moment you've all been waiting for is finally here! Flame Keeper is blazing out of early access and into full release with version 1.0! Get ready to ignite your gaming spirit as we introduce the Prophet, a wise villager who's seen more than a few winters and will guide you through the new Cloud biome, where you'll find icy islands that make winter wonderlands look like beach vacations. https://store.steampowered.com/app/2225610/Ready_Steady_Ship/ Experience conveyor belt mayhem like never before, tackle the challenges of the factory floor, from operating and fixing malfunctioning machinery to navigating treacherous obstacles and prepare for the upcoming Lets Party Update, which brings seven new minigames to the factory on June 28th. https://store.steampowered.com/app/1227650/BangOn_Balls_Chronicles/ The Wild West Map has just hit town, and it's a real humdinger! We're talking 5 diverse regions to explore, each with its unique flavor. From the dusty saloons to the treacherous oil fields, there's somethin' for everyone!
https://store.steampowered.com/app/2473640/EcoGnomix/
Channel your inner Gnome and get ready for EcoGnomix!
Build a covert business empire, by looting the underground world with a team of gnomes, combine upgrades strategically to help your gnomes survive an unlimited supply of mystical caves with unique flora and fauna. The future of our gnomes is in your hands!
[previewyoutube=VuIPqL-GCeU;full][/previewyoutube]
The sun-soaked shores of the Untold Tales Publisher Sale await you!
Explore diverse worlds, engage in captivating stories, and experience unforgettable gameplay. https://store.steampowered.com/bundle/42192/Untold_Tales_Treasures__30_for_30/
On top of that, weve launched the Untold Tales Treasures - a special gaming bundle filled with our titles, each designed with one ultimate goal: to deliver a unique gaming experience that will leave a lasting impression.
There never was a better chance to show off your balls to your friends!
Thanks to our collaboration with GimmeSwag we created the Ultimate Bang-On Balls: Chronicles plushie coming at you straight from the Roman Army. Secure your Roman Army plushie today at GimmeSwag Store!
[previewyoutube=l47gcVdtBAg;leftthumb][/previewyoutube] Greetings all you Tesla City Martians out there! Put on your headphones just like you would a radio helmet, and get ready to immerse yourself in the world of The Cub with all episodes of Radio Nostalgia Broadcast. Dive into survivor stories blended with a harmonious tapestry of apocalypse-wave melodies.
We're almost halfway through the year and we've traveled a lot, not only virtually. Be sure to follow our socials where we are going to share some cool spots we've already seen and give you some hints about the next stop for our Teddy on Tour. See you on our socials Facebook / Twitter / Instagram / TikTok / YouTube Your continued support means the world to us! Previously on Untold Tales Presents
Welcome, fellow gamers, to the sun-soaked shores of the Untold Tales Publisher Sale!
Prepare to embark on a gaming adventure like no other! Discover incredible discounts on a wide selection of our games for a limited time.
Explore diverse worlds, engage in captivating stories, and experience unforgettable gameplay like:
- Become Ignis and restore the Eternal Flame in Flame Keeper with its newest update, which brought it out of Early Access.
- Jump into the Wild West with Bang-On Balls: Chronicles, bringing something for everyone, from the dusty saloons to the treacherous oil fields.
- Prepare for extra fun during your shift in Read, Steady, Ship! with the upcoming Lets Party Update, which brings seven new minigames to the factory on June 28th
On top of that, were also launching a special gaming bundle - Untold Tales Treasures - filled with 30 of our titles, each designed with one ultimate goal: to deliver a unique gaming experience that will leave a lasting impression. https://store.steampowered.com/bundle/42192/ This is your best chance to grow your gaming library and dive into the fun! Quick, the Untold Tales Publisher Sale wont stay here for long!
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Today, we are raising our guns to celebrate the 10th Anniversary of "Splatter - Zombiecalypse Now!" Throughout these ten years, we've experienced it all, and today we would like to share some details about our journey!
Before Splatter became Splatter, it started as a GameJam project in 2010 when it was still called Splatterwelten, a wordplay on our long-term RPG project back then called Splitterwelten (Shard Worlds). The engine and game were coded in one month, levels were created in TileEd, graphics were made by our friends and partners, and the audio came from free collections. The first iteration of the game even featured (our attempt at) Old-EnglishMen style text writing, which was later ditched in the real version. The few sentences displayed after dying are the only remains of that attempt. And the funniest part was the zombie noises, which were made by us. Players even mentioned that the zombies had an audible dialect of Eastern Germany we still ask ourselves how groaning and moaning can have a dialect. A few years later, we presented Splatter at the very first IndieArena booth at Gamescom 2013 with an improvised separation from the rest of the titles due to its age rating turning out to be P16. Splatter - Zombiecalypse Now was released on June 4th, 2014. Levels and design were completely overhauled compared to the 2013 version, and it contained two new levels. One of them being my personal favourite: the Lighthouse level. That level had it all: a turret scene, a small Half-Life 2-style riddle to move a container aside, and Steve, that slightly weird guy you can force to face the horde along with you. And the audio part this part is massive. [quote=Thomas - Lead Game Designer] "It's hard to overstate the effect of good speakers on storytelling. When I first heard my own words in the voices of professional speakers, I was thrilled. Splatter had 1,200 lines of dialogue even after several passes to shorten it, and the speakers seemed to 'get' the characters in a way I never dared to dream of. One of my inspirations was Max Payne II, and now hearing my own Max character scoffing about humanity was a feeling hard to compare to any other achievement in my life, including my wedding. Please don't tell my wife." [/quote] There was a lot happening since the release, including some adventures with a small US company. But in the end, in 2019, we were contacted by the Polish publisher Untold Games to port the game to the Switch. After some back and forth, they achieved this in 2022, which is quite a feat as Splatter uses a custom engine in C++ and my code is mostly in German. Apart from all of that, there is one crucial thing without you, the players, we wouldn't be here. THANK YOU for being a part of our world!
We hope that you enjoyed this decade, and we are looking forward to the upcoming years of Zombiecalypse!
We are introducing a few changes and fixes with one goal: to make your fight against all kinds of monsters smoother.
General fixes
- Framerate limitation option added.
- Fixed a possible crash occurring when a turret dies.
- Enhanced the golden pistol's damage output to outperform the fully upgraded pistol.
- Korean localization added.
Greetings, fellow adventurers!
Join us as we embrace the enchantment of this season, guided by the playful gaming sprite. Discover upcoming releases, essential must-haves, and timeless classics from Untold Tales, all tailored for your home entertainment. Let the joyous gaming journey bloom anew!
Since our last episode of Untold Tales Presents, weve released the following titles: https://store.steampowered.com/app/1941410/The_Cub/
Navigate a neon-lit apocalypse in a fusion of Jungle Book meets The Armageddon, brought to you by the creators of Golf Club Nostalgia and Highwater. Parkour through the remains of humanity as a hunted child, while catchy end-of-day tunes and curious survivor stories play on the radio.
https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/
Dive into chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players.
And soon we will have a new task for you - lift the box and ensure its safe journey out of the factory. How difficult could it be, right? But the real test awaits amidst the conveyor belt chaos of Ready, Steady, Ship! Team up with a friend and prepare to step up the pace for the imminent release! Wishlist and Play the Demo now
https://store.steampowered.com/app/2225610/Ready_Steady_Ship/
The sun's shining, the birds are chirping, and the Steam Spring Sale 2024 is in full swing! It's the perfect time to cozy up indoors and lose yourself in some epic gaming adventures brought to you by Untold Tales.
CHECK OUR BLOOMING GAMING DEALS NOW
https://store.steampowered.com/app/1227650/BangOn_Balls_Chronicles/
Bang-On Balls: Chronicles is now available on PS5 and Xbox Series X|S! Unlock the full potential of the next-gen consoles, making your escapades smoother and more visually stunning than ever before! This update is completely free for anyone who already owns Bang-On Balls: Chronicles on PS4 or Xbox One
https://store.steampowered.com/app/1403650/Everdream_Valley/
Dream Bigger Together update brings up to 4-player coop to Everdream Valley. Do everything you can solo but together from exploring, building, caring for animals, or just seeking out your next adventure.
https://store.steampowered.com/app/2777290/Boti_Byteland_Overclocked__Bitosaurus_DLC/
Jump in, transform into a fearsome Bitosaurus, and roar your way through Byteland!
We encourage you to put on your headphones just like you would put on a radio helmet, and get ready to immerse yourself in the world of The Cub with Radio Nostalgia from Mars broadcasts:
[previewyoutube=Lvataz4WuvU;full][/previewyoutube]
Thank you for embarking on this brief adventure with us, and we look forward to having you accompany us on future journeys. As we anticipate and prepare for upcoming exciting news, stay connected with us on our social media platforms:
Facebook / Twitter / Instagram / TikTok / YouTube
Previously on Untold Tales Presents
Spring is finally here, and with it the Steam Spring Sale arrives as well!
As the world awakens from its winter slumber, there's no better time to immerse yourself in the vibrant worlds brought to you by Untold Tales. Picture this: the sun streaming through your window, a gentle breeze whispering promises of adventure, and a vast array of games just waiting to be explored. Whether you're in the mood for heart-pounding action, immersive storytelling, or mind-bending puzzles, we've got you covered.
From gripping narratives to pulse-pounding gameplay, our portfolio has something for everyone: UNTOLD TALES SPRING SALE!
Join us on a journey through enchanted forests, dystopian cities, and far-off galaxies. With captivating stories, mesmerizing visuals, and unforgettable soundtracks, you'll find yourself lost in worlds beyond imagination. So why wait? Jump into our world and explore the wonders that await. But remember, the sale ends on Thursday, March 21st, 2024, so grab your favorites before they're gone! Warm regards, The Untold Tales Team Spread the word and follow our way Twitter
Let the co-op extravaganza begin with Steam Remote Play Together Fest!
Prepare yourself for an adrenaline-fueled journey through darkness and despair. The battle for survival awaits! Gather up to four friends for a heart-pounding cooperative experience, standing united against the relentless horde.
But wait, there's more! Grab a friend and sit tight because this is just the beginning. Explore all the other Untold Tales titles participating in the Steam Remote Play Together Fest right now. Get ready to dive into a world of cooperative fun and unforgettable moments. Let's make some memories together! https://store.steampowered.com/app/2225610/Ready_Steady_Ship/ https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ https://store.steampowered.com/app/976900/Lumberhill/ https://store.steampowered.com/app/1654680/Red_Wings_American_Aces/ https://store.steampowered.com/app/1140630/Red_Wings_Aces_of_the_Sky/ https://store.steampowered.com/app/2330380/Golf_VS_Zombies/ For all the gaming stories make sure to follow our friends at Untold Tales
Greetings, adventurers! Winter, with its frosty allure, has finally arrived! Embrace the enchantment of this festive season as the mischievous gaming sprite brings a touch of magic, unveiling upcoming new releases, must-haves, and Untold Tales classics for your home. Let the joyous gaming journey begin!
For all you Martians out there - new playable DEMO of The Cub is here! Tune in, explore the ruins of humanity, and relish your freedom. Discover bits of the story and clues about how and why humanity fell, scattered throughout the world. Spread the word, toss a wishlist and make sure to follow us for upcoming release news on this title!
https://store.steampowered.com/app/1941410/The_Cub/
This festive season just keeps on giving, doesn't it? We celebrate Untold Tales with a special Publisher Steam Sale. Go ahead and treat yourself or wrap these titles as gifts for your friends <3
Psst, you can also grab our titles with special discounts on Nintendo Switch, because we are having Untold Tales Publisher Sale there as well
And if you're still wondering and afraid that you might miss a deal - worry no more. Brace yourselves - the Steam Winter Sale is coming your way! This year, you'll be able to hunt for deals from December 21 to January 4, 2024.
We are thrilled to announce our collaboration with VARSAV Games Studios to bring you Giants Uprising!
https://store.steampowered.com/app/1109160/Giants_Uprising/
Feeling a bit cold? Then jump into Flame Keeper and get ready for the newest Biome filled with arcade elements, new enemies and hazard zones!
https://store.steampowered.com/app/1374230/Flame_Keeper/
Thank you for embarking on this brief adventure with us, and we look forward to having you accompany us on future journeys. As we anticipate and prepare for upcoming exciting news, stay connected with us on our social media platforms:
Facebook / Twitter / Instagram / TikTok / YouTube
Previously on Untold Tales Presents
It's been three whirlwind years for us as an indie publisher!
Untold Tales is all grown up and throwing a bundle bash to remember Weve packed our heart and soul into these bundles, each brimming with our crown jewel titles ready to sweep you off to far-off lands, heartstring-tugging narratives, or brain-tingling puzzles.
Slide on over to untoldbundles.com to nab your limited-time discounted bundles. We're unveiling new bundles every few days, so keep those eyes open and let's make this November a game-changing celebration! Join the party on: Twitter Discord Facebook
We are celebrating Moon Festival with special bundles offer. Please find extra discounts below: https://store.steampowered.com/bundle/35220/Splatter__Zombiecalypse_Now__Flame_Keeper/ https://store.steampowered.com/bundle/35221/Splatter__Zombiecalypse_Now__Boti_Byteland_Overclocked/ https://store.steampowered.com/bundle/35219/The_Hong_Kong_Massacre__Splatter__Zombiecalypse_Now/ Offer is valid 23/09 - 30/09. Use it and have fun!
Just a quick fix to the Arcade and Multiplayer modes when playing on high resolution displays.
Two little crashes crept into the game while I wasn't looking. a) do not use _lzcnt_u32() anymore for texture size calculations as it silently yields wrong results on older CPUs. b) do not use _popcnt() anymore as it produces an INVALID_INSTRUCTION crash on older CPUs. Huge thanks to qDan, SkEyE, meetnik for their patience and their aid in getting to the bottom of this.
* Fixed the script bug that made the Military Base side mission unplayable * another jab at readable crash logging.
This patch doesn't contain any fixes. The only thing I repaired is the crash log. Let's see if I can catch that crash on startup some of you are experiencing.
So this is it, the final Splatter patch. I already claimed this before, so better take it with a grain of salt.
- Visible game area is limited to a useful range when playing on UHD resolution
- Shadow flickering on UHD resolutions fixed by doubling rendertarget sizes again
- Fixed rare rendering glitches due to incorrect state caching
- Fixed rare colored rectangles after loading a savegame
- Fixed rare colored rectangles after loading a savegame, #2
- Fixed deco objects sometimes being invisible after loading a savegame
This patch caused a lot more trouble than I expected, but it also brought me to play the game in its entirety once again. And yeah, the story doesn't hold up well, it's pretty obvious even to me with a few years of distance. But there's so much cool stuff to do in this game... I'm still proud of it.
Maybe some day I'll do a sequel.
Changes in Version... I lost track, sorry. Originally I intended to "just put out a quick patch with the updated version of my framework" but it turns out 7 years of compiler progress and knowledge gain expose some issues that should have been fixed from the start. - limited visible area on HD+ resolutions - Fixed rare random render glitches due to 3D API state caching - Fixed rare fullscreen colored rectangles after loading a savegame - Fixed rare fullscreen colored rectangles due to a different reason - Fixed rare issue where deco objects being invisible after loading a savegame This is the last update. Really now. Echt jetzt.
Back in the days when computers had Megahertz and Megabytes, I made a game called Crossfire II. It's a topdown shooter with a story and local horde / deatchmatch modes, just like Splatter. But it's ancient. Graphics of 320x240, 16Bit colours, 8bit / 22kHz sounds. I reworked Crossfire II for Steam, upgraded it to 60fps, fixed some bugs, added remappable controls, achievements, cloudsync, easy mode. And now it's available on Steam: https://store.steampowered.com/app/1377680/CROSSFIRE_II_Retro_Arcade_Shooter/ Story mode is 2, maybe 3 hours, plus freestyle weirdness. No replayability whatsoever, and in my books that's a good thing. So if you enjoyed Splatter, have a look at Crossfire II. If that game were a person, it would be allowed to drive and vote.
Hey Splatterers,
there's a new fix for you which tackles issues some of you encountered.
* Fixes a freeze when shooting with hitscan weapons at the fire bubble tentacle of the first stage of the Final Boss Fight.
* Fixes the weird immediate end of the third stage of the Final Boss Fight
* Possibly fixes the startup problems on Win8 / Win7
* Fixes a few other visual glitches stemming from the same cause as #1
That's it. This is probably the final patch to Splatter, six years after its release. Well... who am I kidding. There will be probably more. Also the performance still bothers me here and there, and I'll probably have to tackle it for the Switch version anyways which we're discussing currently.
But for now, off to an entirely different and even older game: my old Amiga topdown shooter called Crossfire II released back in 2002. I'm bringing it to Steam.
Hi Splatterers, as we get our game back early this year, we decided to bring out the soundtrack composed for "Splatter - Zombiecalypse Now" for 2 reasons: 1. you can get it, if you like the game music as we do or 2. you want to support the developers with a tip and get the soundtrack as a bonus. So if you like you can get the official soundtrack of Splatter - Zombiecalypse Now here: Splatter - Zombiecalypse Now Official Soundtrack Have fun and hope to see you playing our next game soon.
Hi, Splatterers. You might have heard that we sold the Steam Publishing rights back in 2016. Now, with some fighting and the help of Valve we got it back. And we use this regained control to publish a small patch: - fixes long-standing bug where light sources were cut off randomly on highest Shadow Quality Setting - changes some cover and menu art to the new game subtitle - some balancing changes When I got my Linux build setup back on running, I'll also fix the "black screen with music" issue on some Linux computers, but this will need a while. I'm also looking into some more balancing, but no promises. Have fun, colour the ground red!
http://store.steampowered.com/app/281920/
A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until the player specifically configures controls to use multiple keyboards and mice. Which most of you won't, I'd guess. This update also brings the OSX port up to date, incorporating all the fixes and improvements of the last five or so updates. Again I'm hoping that this is the final update, and this time I officially declare this to be the end of maintenance. I'll still keep an eye out for trouble in the future, but I won't hunt exotic failures anymore. Apart from glaring errors, that is. The game runs fine on 99,99% of all computers fulfilling the hardware requirements, but I will never reach 100%. This is impossible even for large teams but even more so for One Man Shows like mine. I still hope you enjoy the game, and I'll keep an eye on the forums. Other than that: I hope to see you all again at my next game :-)
A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until the player specifically configures controls to use multiple keyboards and mice. Which most of you won't, I'd guess. This update also brings the OSX port up to date, incorporating all the fixes and improvements of the last five or so updates. Again I'm hoping that this is the final update, and this time I officially declare this to be the end of maintenance. I'll still keep an eye out for trouble in the future, but I won't hunt exotic failures anymore. Apart from glaring errors, that is. The game runs fine on 99,99% of all computers fulfilling the hardware requirements, but I will never reach 100%. This is impossible even for large teams but even more so for One Man Shows like mine. I still hope you enjoy the game, and I'll keep an eye on the forums. Other than that: I hope to see you all again at my next game :-)
Hello again, here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team unnoticed. So here it is - another bugfix release. Again only Windows and Linux, MaxOSX is in the works. - fixed Arcade Mode hiscores submitting correctly again - fixed possible stuck keys on exotic controllers blocking the game - disabled automatic switch to gamepad controls - Alt+Enter now switches between Windowed and Fullscreen at any time - renamed config variables for resolution to make fiddling with them easier - updated GLFW to 3.1.2 which claims to bring a lot more workarounds for buggy window managers on Linux - repaired concurrent operations which makes Savegames super-smooth again, for example.
Hello again, here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team unnoticed. So here it is - another bugfix release. Again only Windows and Linux, MaxOSX is in the works. - fixed Arcade Mode hiscores submitting correctly again - fixed possible stuck keys on exotic controllers blocking the game - disabled automatic switch to gamepad controls - Alt+Enter now switches between Windowed and Fullscreen at any time - renamed config variables for resolution to make fiddling with them easier - updated GLFW to 3.1.2 which claims to bring a lot more workarounds for buggy window managers on Linux - repaired concurrent operations which makes Savegames super-smooth again, for example.
Hello again, I get the impression I already used every possible bugfix announcement phrase at least once. I should stop maintaining this game :-) Changes: - Added a little splash screen while the game is starting up - Fixed the shoot button mixup in Multiplayer - Fixed the weird default XBox360 controller setup - Fixed the global illumination in the Multiplayer Test level Unfortunately this also means that if you are using a XBox360 controller, your control setup is mixed up now. You have to manually remap the movement and aim controls to make it work again. Sorry for that. I promise it's the last time that this is happening.
Hello again, I get the impression I already used every possible bugfix announcement phrase at least once. I should stop maintaining this game :-) Changes: - Added a little splash screen while the game is starting up - Fixed the shoot button mixup in Multiplayer - Fixed the weird default XBox360 controller setup - Fixed the global illumination in the Multiplayer Test level Unfortunately this also means that if you are using a XBox360 controller, your control setup is mixed up now. You have to manually remap the movement and aim controls to make it work again. Sorry for that. I promise it's the last time that this is happening.
Another update incoming, this time mainly tackling the input issues some of you encountered. It might not solve those issues immediately, but it should at least write better log messages now which might allow me to analyze the issues better. Also: - rewrote Mac OSX input to use OS pointer movement in Single Mouse Mode - added exception handling and logging to all OS' input setup to catch weird devices - added second-guessing to Linux input system to improve handling of input device which declare themselves neither Mouse nor Keyboard Turns out there are some weird devices out there :-)
Another update incoming, this time mainly tackling the input issues some of you encountered. It might not solve those issues immediately, but it should at least write better log messages now which might allow me to analyze the issues better. Also: - rewrote Mac OSX input to use OS pointer movement in Single Mouse Mode - added exception handling and logging to all OS' input setup to catch weird devices - added second-guessing to Linux input system to improve handling of input device which declare themselves neither Mouse nor Keyboard Turns out there are some weird devices out there :-)
Welcome the newest batch of fixes. A huge ThankYou to The Rushin' Russian for his detailed reports. Due to ongoing problems this update is again only available for Windows and Linux. OSX users will hopefully receive all updates by tomorrow. Fixes are: - Fixed black screen in Arcade Survival and Coop Survival modes - Fixed subway being destructible by explosive weapons - You can now leave the turret at storage hall alarm in Harbor level manually using at the movement buttons - Improved quest scripting at the Lighthouse in the Harbor level to avoid getting stuck - Improved savegame serialisation for Harvester boss to fix Save/Load exploit - Improved savegame serialisation for Final Boss, stage 2 - Improved several other minor savegame issues - Fixed large decoration graphics not showing up in Weapon Upgrade screen
Welcome the newest batch of fixes. A huge ThankYou to The Rushin' Russian for his detailed reports. Due to ongoing problems this update is again only available for Windows and Linux. OSX users will hopefully receive all updates by tomorrow. Fixes are: - Fixed black screen in Arcade Survival and Coop Survival modes - Fixed subway being destructible by explosive weapons - You can now leave the turret at storage hall alarm in Harbor level manually using at the movement buttons - Improved quest scripting at the Lighthouse in the Harbor level to avoid getting stuck - Improved savegame serialisation for Harvester boss to fix Save/Load exploit - Improved savegame serialisation for Final Boss, stage 2 - Improved several other minor savegame issues - Fixed large decoration graphics not showing up in Weapon Upgrade screen
I remember very well being asked about Linux/OSX support on the Gamescom. That was August 2014; and I responded "Should be done in a couple of weeks". How naive :-) Now, nearly a year later, it is finally done. Unfortunately I had to rewrite the whole input system to make this possible, so Windows players will find their controls reset to the defaults next time they start the game. Maybe this also fixes the input issues which one of you encountered. What took so long, you might ask. There are several reasons: a) I did some contract work in the meantime. b) My publisher went bankrupt. c) This is not a Unity game, so porting isn't a single click. d) Mac/Linux were really new to me, but I learned a lot. e) One lib I was using turned out to be not as portable as it claimed to be. So here it is :-) It surely still has some rough edges which I'll try to fix in the coming days. Have fun! And if you liked it, why not tell it to your friends? Or send me a message; I love to get mail :-) And if you're a coder yourself, have a look at the new input library I developed for this port. Look for SNIIS at GitHub if you're interested.
I remember very well being asked about Linux/OSX support on the Gamescom. That was August 2014; and I responded "Should be done in a couple of weeks". How naive :-) Now, nearly a year later, it is finally done. Unfortunately I had to rewrite the whole input system to make this possible, so Windows players will find their controls reset to the defaults next time they start the game. Maybe this also fixes the input issues which one of you encountered. What took so long, you might ask. There are several reasons: a) I did some contract work in the meantime. b) My publisher went bankrupt. c) This is not a Unity game, so porting isn't a single click. d) Mac/Linux were really new to me, but I learned a lot. e) One lib I was using turned out to be not as portable as it claimed to be. So here it is :-) It surely still has some rough edges which I'll try to fix in the coming days. Have fun! And if you liked it, why not tell it to your friends? Or send me a message; I love to get mail :-) And if you're a coder yourself, have a look at the new input library I developed for this port. Look for SNIIS at GitHub if you're interested.
Just a bugfix update coming through.
- Fixed potential getting stuck in Coast level at the storage hall alarm.
- Fixed shadow jump in Coast level when the lighthouse spot comes sweeping
- Hopefully fixed all sorts of non-ASCII install paths, usernames or savegame names.
- Fixed graphics errors in Multiplayer gamemode selection screen
Plus some internal changes as usual. I'll keep you posted.
Bye, Thomas
Just a bugfix update coming through.
- Fixed potential getting stuck in Coast level at the storage hall alarm.
- Fixed shadow jump in Coast level when the lighthouse spot comes sweeping
- Hopefully fixed all sorts of non-ASCII install paths, usernames or savegame names.
- Fixed graphics errors in Multiplayer gamemode selection screen
Plus some internal changes as usual. I'll keep you posted.
Bye, Thomas
A new update awaits! I know you can't hear it anymore, but I'm still pushing for the Mac&Linux version. In its wake I optimized the shadow shaders, improved the render passes, compressed the savegames, pushed the saving to a second CPU core, and much more. So especially those of you with weaker hardware such as an Intel GPU should now have a much more pleasant stay. We also put out a Demo version of Splatter. In it you can try the first three levels. And if you liked it, you can continue from that exact spot in the full version. Have fun! And I promise, the Mac&Linux version is not far away anymore. Really now.
...because the ground turns orange for a change, instead of the usual red. Splatter got a little Halloween update which spices up the slaughter with some surprises. Try the arcade or multiplayer modes and see for yourself. Plus again a lot of stuff is changing under the hood, but you shouldn't notice that just yet. Have fun!
The new Splatter update changes a lot under the hood in preparation for the Mac&Linux release. But you shouldn't notice that at all if it works as intended :-) What you should notice: - ability to delete save games - some zombies now aim ahead of you when attacking - final boss, third phase, moves around more dynamically - final boss, third phase, does not take damage from its own mines anymore. Kill that guy like you're supposed to do :-) - fixed that dialogue long gone would start playing again after loading a savegame - always enabled "Apply settings" in the graphics options, maybe it helps against the lost settings some of you experienced - rebalanced some ammo and flare placements - lots of details and small fixes Please leave us a message in the forum if something doesn't work as announced. Other than that: have fun!
Splatter just got updated! Changes are: - Dialogue remastered to be more audible against the fighting sounds - Survival mode starts next round right away if all enemies are dead - Fullscreen/Windowed and VSync now selectable in the graphics settings - Many small campaign level details - You now have to play the whole campaign in "Maniac" difficulty to get the corresponding achievement. No cheating with the Difficulty setting anymore :) I'm now going to work on the Mac&Linux port.
Splatter - Blood Red Edition
Dreamworlds
Dreamworlds
2014-06-04
Action Indie Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(2006 reviews)
http://www.splattergame.net/
https://store.steampowered.com/app/281920 
The Game includes VR Support
Splatter - Linux [10.86 M]
Use light to create breathing space in battles and to expose hidden weaknesses of your enemies. Explore the surroundings to find new weapons, resources and secret areas. Spend the money you got to upgrade your guns and unlock new weapon features and discover the best tactics against the variety of monsters.
Find out what happend to Max in the story mode, spanning 16 levels, quests, fully voiced NPCs and dialogs and animated cutscenes. You’re standing alone amongst the inhabitants of a modern city which suddenly took a turn for the apocalypse. Humanity isn’t exactly worth saving, but you might end up doing it anyways.
Try to beat the Highscores in the Survival Mode or gather up to 4 friends in front of your computer to co-op against the horde.
Key Features
- Topdown shooter with challenging fights against all kinds of zombies and monsters
- Film-noire-singleplayer-campaign with fully voiced dialogs, cutscenes, bosses, vehicles and side missions
- Lights and Shadows add a tactical layer to the battles
- A destructible environment to shatter, with occasional resources hidden inside
- Upgradeable weapons gain new qualities and features with each level
- Arcade game modes with online leaderboards pit you against your friends' scores
- Local multiplayer for upto 4 players with controllers, mice, keyboards... whatever you got there, you can use it
- And lots of action, of course
- OS: ErmYeah2.0 or better
- Processor: 2x 2GHz with SSE2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: SM3.0 GPU with 768MB memory. mobile/integrated GPUs might not work!
- Storage: 500 MB available space
- OS: NewAndShiny
- Processor: 2x 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia Geforce GTX 470 or AMD Radeon HD 4850
- Storage: 500 MB available space
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