A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until the player specifically configures controls to use multiple keyboards and mice. Which most of you won't, I'd guess. This update also brings the OSX port up to date, incorporating all the fixes and improvements of the last five or so updates. Again I'm hoping that this is the final update, and this time I officially declare this to be the end of maintenance. I'll still keep an eye out for trouble in the future, but I won't hunt exotic failures anymore. Apart from glaring errors, that is. The game runs fine on 99,99% of all computers fulfilling the hardware requirements, but I will never reach 100%. This is impossible even for large teams but even more so for One Man Shows like mine. I still hope you enjoy the game, and I'll keep an eye on the forums. Other than that: I hope to see you all again at my next game :-)
[ 2016-01-26 11:59:40 CET ] [ Original post ]
A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until the player specifically configures controls to use multiple keyboards and mice. Which most of you won't, I'd guess. This update also brings the OSX port up to date, incorporating all the fixes and improvements of the last five or so updates. Again I'm hoping that this is the final update, and this time I officially declare this to be the end of maintenance. I'll still keep an eye out for trouble in the future, but I won't hunt exotic failures anymore. Apart from glaring errors, that is. The game runs fine on 99,99% of all computers fulfilling the hardware requirements, but I will never reach 100%. This is impossible even for large teams but even more so for One Man Shows like mine. I still hope you enjoy the game, and I'll keep an eye on the forums. Other than that: I hope to see you all again at my next game :-)
[ 2016-01-26 11:59:40 CET ] [ Original post ]
🎮 Full Controller Support
- Splatter - Linux [10.86 M]
Use light to create breathing space in battles and to expose hidden weaknesses of your enemies. Explore the surroundings to find new weapons, resources and secret areas. Spend the money you got to upgrade your guns and unlock new weapon features and discover the best tactics against the variety of monsters.
Find out what happend to Max in the story mode, spanning 16 levels, quests, fully voiced NPCs and dialogs and animated cutscenes. You’re standing alone amongst the inhabitants of a modern city which suddenly took a turn for the apocalypse. Humanity isn’t exactly worth saving, but you might end up doing it anyways.
Try to beat the Highscores in the Survival Mode or gather up to 4 friends in front of your computer to co-op against the horde.
Key Features
- Topdown shooter with challenging fights against all kinds of zombies and monsters
- Film-noire-singleplayer-campaign with fully voiced dialogs, cutscenes, bosses, vehicles and side missions
- Lights and Shadows add a tactical layer to the battles
- A destructible environment to shatter, with occasional resources hidden inside
- Upgradeable weapons gain new qualities and features with each level
- Arcade game modes with online leaderboards pit you against your friends' scores
- Local multiplayer for upto 4 players with controllers, mice, keyboards... whatever you got there, you can use it
- And lots of action, of course
- OS: ErmYeah2.0 or better
- Processor: 2x 2GHz with SSE2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: SM3.0 GPU with 768MB memory. mobile/integrated GPUs might not work!
- Storage: 500 MB available space
- OS: NewAndShiny
- Processor: 2x 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia Geforce GTX 470 or AMD Radeon HD 4850
- Storage: 500 MB available space
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