PropFight is a 2D physics-based fighting game where you play random props in random arenas where random events occur.
2-8 players
Local multiplayer (online is only supported with Remote Play)
Highly customizable game settings
>80 arenas
>10 props
>10 events
Steam workshop support
Steam Input support (fallback to classic input support is possible)
Modding is officially supported using the Godot Engine and our development tools.
- Fix powerup effects being given to only one player\n- Fix some bug where death effects would have improper positionning\n- Fix a bug that would make killscreens with physics objects behave improperly (fixes Blackhole)\n- Fix the camera scaling not being the same with different level zooms\n- Slightly enlarge the \'Eater\' killscreen\n- Slow objects in \'Spawner11\'\n\nI now use continuous CD (collision detection) on props and some other physics objects, this should make the game run slightly slower (theorically, but I didn\'t notice it yet), but make collision detection slightly better. On that note:\n\n- Nerf deagle/kalashnikov bullets since collision detection was buffed\n\n\nAlso the game should now have a proper Nintendo Switch Pro Controller config
Minimum Setup
- OS: Any version
- Processor: Intel Core i3-1210UMemory: 6 GB RAMStorage: 512 MB available space
- Memory: 6 GB RAMStorage: 512 MB available space
- Storage: 512 MB available space
Recommended Setup
- OS: Any version
- Processor: Intel Core i5Memory: 8 GB RAM
- Graphics: NVIDIA Quadro P400
- Storage: 2 GB available space
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