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Patch 1.05 - Hiding bug fix, sound optimizing and other bug fixing

Howdy, Whitaker Metaphysical Family. We have been working hard to fix the latest problems and bugs with /R and this latest update squashes some major ones. [Hiding] - Players were able to hide in the same room as the monster when it was stunned. This has now been fixed, preventing players from getting trapped when doing so. [Viewing] - View events could be spammed repeatedly causing players to keep going in and out of them, sometimes when exiting a view event ax well. A buffer has now been added to prevent this when entering a room. [Stairs] - Stair events could sometimes overlap and become confused with view Events, sometimes taking players to a viewEvent instead of the stair destinations. This has now been fixed. Stairs also now have a buffer preventing input spamming, which could cause players to keep going up and down stairs. (Particularly at the Chapel room in the South Hall). [Doors] - Door events could sometimes be overridden by view and searching events. Doors are now always prioritized over these events and also have been given a buffer to prevent spamming inputs. [Searching] - You could search in a room with an enemy, and the enemy would move when you came back. This was not intentional and has now been fixed. [Audio Fix # 1] - The intro audio has been capped at a level and also now reflects the global BGM level set by the player. This should make that creepy opening screech far less damaging to the ears. [Audio Fix # 2] - The splash screen audio was not reflecting player preferences. This has also been fixed. [Audio Fix # 3] - Some door sounds were not reflecting player preferences. This has also been fixed. [Audio Fix # 4] - Chase music audio was coming through way louder than exploration audio and the discrepancy was notable. We have now made the chase music quieter than the exploration music for better balance. Thanks to the dedicated community for reporting these bugs. Keep us posted in the main BUG REPORT thread or email us with issues at negativedevelopmentgames@gmail.com. XOXO, NegDev


[ 2025-02-27 18:21:52 CET ] [ Original post ]

/R
negative_development Developer
negative_development Publisher
Q1 2025 Release
Game News Posts: 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Once upon a time, Lydia Whitaker woke up.

Alone and abandoned in the Whitaker Manor, once a testing ground for pseudoscience experiments, our female protagonist navigates a mansion in an endless night, escaping a violent presence around every corner. She experiences other bizarre paranormal phenomena including an RGB nightmare, a haunted hedge maze, monsters in walls and more horrors. Discover the brutal truths that stay you from your freedom.

Explore over 100 rooms complete with light switches, rooms ranging from an arboretum to a recording studio and even a working A/C system. You will solve puzzles, discover lore and be resourceful while escaping a variety of threats and the terror of your relentless pursuer - because if you die, it's game over. No reloading will save you.

The game's story is inspired by "mystery box" styled media and unlike other single player titles, you can go any direction, any time after the introduction. Be careful though - your enemy will react depending on where you go. Many of the game's puzzles also change - either in location or solution - each playthrough and the game's final stage is different every time you play. Much can consume your time outside the chases as well - adopt a cat, learn yoga and even get in on some retrogaming - complete with its own epic boss fight.

/R uses a unique visual style that is claustrophobic and atmospheric with Lydia seeming to be under constant surveillance of a dodgy CRT-style display. With an eerie, pulsing soundtrack by the Amazing Doctor Tentacles and environmental ambience all around, this is a game that begs the use of headphones or a sound system. The graphics were hand-drawn before pixel editing and no AI-based generation was used in the making of this title, cobbled together between breaks at work by a one-man development team. This is an indie game for indie gamers.

Run, hide, adapt and survive - or die.

Closing song "A Parasite's Lullaby" is written and performed by Electric Armchair and is licensed/used by permission of the artist.


MINIMAL SETUP
  • OS: Ubuntu-based Linux Distributions
  • Processor: Intel Core i5 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Plus Graphics 640
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux Mint (Cinnamon)
  • Processor: Intel Core i5 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Plus Graphics 640
  • Storage: 2 GB available spaceAdditional Notes: Solid state storage (SSD) recommended. performance may vary across Linux distributions
GAMEBILLET

[ 6073 ]

16.99$ (15%)
16.79$ (16%)
31.99$ (20%)
7.95$ (20%)
12.42$ (17%)
22.24$ (11%)
33.19$ (17%)
49.64$ (17%)
16.59$ (17%)
13.34$ (11%)
21.22$ (15%)
8.49$ (15%)
1.95$ (80%)
16.96$ (15%)
4.12$ (17%)
2.92$ (81%)
8.29$ (17%)
52.74$ (12%)
4.34$ (13%)
8.27$ (17%)
8.39$ (16%)
5.78$ (17%)
52.74$ (12%)
20.65$ (17%)
17.79$ (11%)
8.00$ (11%)
24.89$ (17%)
24.89$ (17%)
16.96$ (15%)
26.39$ (12%)
GAMERSGATE

[ 1458 ]

0.61$ (85%)
12.49$ (50%)
0.6$ (70%)
0.58$ (92%)
4.5$ (77%)
1.0$ (90%)
3.0$ (50%)
26.99$ (33%)
2.5$ (75%)
17.99$ (10%)
0.79$ (60%)
0.83$ (92%)
15.0$ (75%)
2.03$ (86%)
1.72$ (87%)
24.0$ (60%)
13.04$ (57%)
9.37$ (63%)
0.64$ (87%)
1.74$ (91%)
22.87$ (43%)
2.64$ (82%)
2.1$ (70%)
17.99$ (40%)
0.87$ (91%)
0.79$ (74%)
2.25$ (89%)
1.13$ (77%)
13.99$ (30%)
1.28$ (74%)

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