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Patch 1.04 - Minor update

Howdy, Whitaker Metaphysical family. A new build is live today with some small, but important updates: [Endings] Four endings were meant to be available on Easy, but only three were available. This is now fixed. [Post-Game] After beating the game, an additional options mode is unlocked but this information was saved in the options file, meaning if you did not save options at some point after, you would lose access to this menu. This has been fixed as it now autosaves the options data after unlocking this mode.


[ 2025-02-20 19:28:57 CET ] [ Original post ]

Patch 1.03 - Visual bugs and more glitch fixes

Howdy, folks. Sorry for two updates in the same day, but I am a bit OCD about the quality of the game. More updates pushed for bug fixes: - Exposure level in the Maze is NOW WORKING PROPERLY. (It was dropping below Zero due to a bug) - Bill will no longer move or change from idle animation during his sequence with Rose. - Visitor platform now has correct alpha during visitations. - Exit prompt on 3d glasses now not visible when not open. - You can now select options at the Room of Truths door with keyboard input. - The room name in the Room of Truths is now behaving properly. - A room in the Final Sequence no longer blocks your progress. Keep us posted for any bugs you find. Also, thank you for your patience. I am a one-person team and am on my dev PC four days out of the week, so bear with me as I action these bugs. Please keep me posted.


[ 2025-02-16 21:20:06 CET ] [ Original post ]

Patch 1.02 NOW LIVE - Bug fixes and other improvements

Howdy, /R fans! NegDev here, exterminating dastardly bugs as we see the need arise. The latest build, 1.02 is up, and some major bugs have been fixed as well as some small QOL improvements. - The intro sound (the screeching on a new game) has been dropped in volume as it was WAY too loud. - Some search events (looking at items and seeing a text description) were causing soft locks for players. This has been fixed. - The gallery had a bug where a player could trigger a portrait event when entering a room, causing a soft lock. This has been fixed. - Players would get stuck outside the walls in the Nurse storage when being chased and escaping the enemy. This has been fixed. - The hiding place in the Reference section was allowing players to hide when the enemy was present, causing players to be stuck. This has been fixed. - A prompt was added to the 3D glasses event so players know to hit "Enter" while exiting. - Mouse inputs were not responding on the Difficulty select screen. This is now working. - There was a bug that caused Yumiko's Old Room to send players to an incorrect destination when going upstairs. This has been fixed. - Exposure levels in the Maze were not changing properly during the enemy sequence. This has been fixed. Thanks to the astute players who provided descriptions about the bugs so we could fix them promptly. Remember you can also always email us at negativedevelopmentgames@gmail.com.


[ 2025-02-16 19:59:59 CET ] [ Original post ]

Version 1.01 (Small Update)

Howdy, /R fans. NegDev here. We recently fixed some bugs in the game post-launch. We have also made some difficulty adjustments. BUG FIXES: [Enemy] - Enemy non-response bug in Circulation fixed. [Visitation] - Visitations no longer occur when enemy is present, sound bugs also fixed. [Puzzles] - Bookshelf puzzle graphics no longer invert on completion. [Flashback] - Bill no longer changes animation if inputs are made during cutscenes. [Revenant] - Exposure level now changes accurately upon capture and escape. BALANCING: [Revenant] - The Revenant's speed has been lowered at its top levels. Its speed still changes based on progress in the game. In some rooms, their animation pattern has been altered as it was "trapping" players a bit too well. [Puzzles] - Some of the bookshelf puzzle answers may now be "hidden" on higher difficulties or further game progress. This feature did not have enough variation to apply to multiple playthroughs for my taste. As always, please note you can email me at negativedevelopmentgames@gmail.com with any critical bugs you may encounter.


[ 2025-02-14 20:07:53 CET ] [ Original post ]

/R
negative_development Developer
negative_development Publisher
Q1 2025 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Once upon a time, Lydia Whitaker woke up.

Alone and abandoned in the Whitaker Manor, once a testing ground for pseudoscience experiments, our female protagonist navigates a mansion in an endless night, escaping a violent presence around every corner. She experiences other bizarre paranormal phenomena including an RGB nightmare, a haunted hedge maze, monsters in walls and more horrors. Discover the brutal truths that stay you from your freedom.

Explore over 100 rooms complete with light switches, rooms ranging from an arboretum to a recording studio and even a working A/C system. You will solve puzzles, discover lore and be resourceful while escaping a variety of threats and the terror of your relentless pursuer - because if you die, it's game over. No reloading will save you.

The game's story is inspired by "mystery box" styled media and unlike other single player titles, you can go any direction, any time after the introduction. Be careful though - your enemy will react depending on where you go. Many of the game's puzzles also change - either in location or solution - each playthrough and the game's final stage is different every time you play. Much can consume your time outside the chases as well - adopt a cat, learn yoga and even get in on some retrogaming - complete with its own epic boss fight.

/R uses a unique visual style that is claustrophobic and atmospheric with Lydia seeming to be under constant surveillance of a dodgy CRT-style display. With an eerie, pulsing soundtrack by the Amazing Doctor Tentacles and environmental ambience all around, this is a game that begs the use of headphones or a sound system. The graphics were hand-drawn before pixel editing and no AI-based generation was used in the making of this title, cobbled together between breaks at work by a one-man development team. This is an indie game for indie gamers.

Run, hide, adapt and survive - or die.

Closing song "A Parasite's Lullaby" is written and performed by Electric Armchair and is licensed/used by permission of the artist.


MINIMAL SETUP
  • OS: Ubuntu-based Linux Distributions
  • Processor: Intel Core i5 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Plus Graphics 640
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux Mint (Cinnamon)
  • Processor: Intel Core i5 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Plus Graphics 640
  • Storage: 2 GB available spaceAdditional Notes: Solid state storage (SSD) recommended. performance may vary across Linux distributions
GAMEBILLET

[ 6046 ]

9.10$ (54%)
25.46$ (15%)
16.99$ (15%)
17.59$ (12%)
11.17$ (14%)
3.79$ (62%)
5.68$ (77%)
11.30$ (13%)
20.99$ (16%)
4.24$ (-42%)
4.22$ (15%)
10.91$ (27%)
4.19$ (16%)
26.09$ (13%)
17.19$ (14%)
15.39$ (23%)
25.47$ (15%)
13.34$ (11%)
2.61$ (93%)
5.46$ (73%)
19.99$ (20%)
11.43$ (12%)
15.95$ (16%)
14.42$ (15%)
8.59$ (14%)
8.47$ (15%)
2.54$ (15%)
16.77$ (16%)
17.39$ (13%)
8.89$ (11%)
GAMERSGATE

[ 687 ]

1.5$ (75%)
1.8$ (77%)
1.0$ (90%)
21.99$ (45%)
14.99$ (50%)
2.0$ (90%)
1.94$ (84%)
3.3$ (78%)
1.9$ (36%)
5.0$ (90%)
13.04$ (48%)
4.95$ (67%)
1.5$ (70%)
2.48$ (77%)
0.75$ (85%)
1.0$ (80%)
0.9$ (92%)
5.63$ (81%)
9.99$ (50%)
0.83$ (91%)
9.0$ (70%)
9.99$ (50%)
13.99$ (30%)
0.94$ (81%)
13.99$ (30%)
4.88$ (62%)
5.22$ (74%)
0.83$ (92%)
6.0$ (70%)
18.74$ (25%)

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