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Howdy, Whitaker Metaphysical test subjects. The latest update includes the following improvements: MAP OPTIMIZATION: The Map Update was causing some performance churn on older systems. We have rearranged architecture in game to make this less taxing on less speedy CPUs. The map now also interacts correctly with the HUD. YOGA BUG: The Yoga event was causing players to move while the map was opened. This has been fixed. NEW DEFENSE ITEM: A defensive throwable item is now added to the Culture Tower. This was added due to a deadend we found where players could become trapped by Patches. DEFENSE ITEM PROMPTS: Defensive throwing items now have prompts to help you locate them easier. hint: they have text to read when the enemy is not present. IMPROVED EVENT QUEUE: We quietly added a queueing feature to prevent events from "stacking" on top of each other. We have expanded this functionality to other events in the game to help with stability. BALANCING: Additional balancing has been done to the wall monster and to Patches in terms of how often he appears. See you all in the endless night. More additions soon.
Once upon a time, Lydia Whitaker woke up.
Alone and abandoned in the Whitaker Manor, once a testing ground for pseudoscience experiments, our female protagonist navigates a mansion in an endless night, escaping a violent presence around every corner. She experiences other bizarre paranormal phenomena including an RGB nightmare, a haunted hedge maze, monsters in walls and more horrors. Discover the brutal truths that stay you from your freedom.
Explore over 100 rooms complete with light switches, rooms ranging from an arboretum to a recording studio and even a working A/C system. You will solve puzzles, discover lore and be resourceful while escaping a variety of threats and the terror of your relentless pursuer - because if you die, it's game over. No reloading will save you.
The game's story is inspired by "mystery box" styled media and unlike other single player titles, you can go any direction, any time after the introduction. Be careful though - your enemy will react depending on where you go. Many of the game's puzzles also change - either in location or solution - each playthrough and the game's final stage is different every time you play. Much can consume your time outside the chases as well - adopt a cat, learn yoga and even get in on some retrogaming - complete with its own epic boss fight.
/R uses a unique visual style that is claustrophobic and atmospheric with Lydia seeming to be under constant surveillance of a dodgy CRT-style display. With an eerie, pulsing soundtrack by the Amazing Doctor Tentacles and environmental ambience all around, this is a game that begs the use of headphones or a sound system. The graphics were hand-drawn before pixel editing and no AI-based generation was used in the making of this title, cobbled together between breaks at work by a one-man development team. This is an indie game for indie gamers.
Run, hide, adapt and survive - or die.
Closing song "A Parasite's Lullaby" is written and performed by Electric Armchair and is licensed/used by permission of the artist.
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