Once upon a time, Lydia Whitaker woke up.
Alone and abandoned in the Whitaker Manor, once a testing ground for pseudoscience experiments, our female protagonist navigates a mansion in an endless night, escaping a violent presence around every corner. She experiences other bizarre paranormal phenomena including an RGB nightmare, a haunted hedge maze, monsters in walls and more horrors. Discover the brutal truths that stay you from your freedom.
Explore over 100 rooms complete with light switches, rooms ranging from an arboretum to a recording studio and even a working A/C system. You will solve puzzles, discover lore and be resourceful while escaping a variety of threats and the terror of your relentless pursuer - because if you die, it's game over. No reloading will save you.
The game's story is inspired by "mystery box" styled media and unlike other single player titles, you can go any direction, any time after the introduction. Be careful though - your enemy will react depending on where you go. Many of the game's puzzles also change - either in location or solution - each playthrough and the game's final stage is different every time you play. Much can consume your time outside the chases as well - adopt a cat, learn yoga and even get in on some retrogaming - complete with its own epic boss fight.
/R uses a unique visual style that is claustrophobic and atmospheric with Lydia seeming to be under constant surveillance of a dodgy CRT-style display. With an eerie, pulsing soundtrack by the Amazing Doctor Tentacles and environmental ambience all around, this is a game that begs the use of headphones or a sound system. The graphics were hand-drawn before pixel editing and no AI-based generation was used in the making of this title, cobbled together between breaks at work by a one-man development team. This is an indie game for indie gamers.
Run, hide, adapt and survive - or die.
Closing song "A Parasite's Lullaby" is written and performed by Electric Armchair and is licensed/used by permission of the artist.
Howdy, Whitaker Metaphysical fam.
I know it\'s been some time, but this update is a big one. Just did a big massacre of bugs and also solved some outstanding issues. Here;s a list of what\'s been fixed.
The red coloration glitch effect during chase scenes has been removed. It was causing a major performance drain and players should notice an uptick in speed. The CRT Filter and the fluxing effect is still there and can still be adjusted in Options (the gear icon).
[/*]
The menu no longer can open while hiding.
[/*]The Archives menu no longer opens outside of the Pause screen. Several players have noted this bug.
[/*]Frame rate descriptions in the Options menu are now fixed.
[/*]Enter Prompts on some doors were stopping when animated. This has been fixed.
[/*]The house portrait in the museum was canceling player presence for no reason. It should work now.
[/*]Teleportation destination hints now hide before you discover teleporting.
[/*]The contrast background on teleportation now works correctly.
[/*]The fighting items \"LOOK\" prompt now closes and their Alert (!!!) prompt now will stay open during Chases to give players extra visibility during tense chases.
[/*]The red glow on aliens should now appear correctly above backgrounds.
[/*]The RGB Maze no longer crashes on exit.
[/*]The \"Close Encounters\" slideshow in the Assembly Room no longer crashes on exit.
[/*]
Thanks for your patience. I am one person but I am giving it my all.
Minimum Setup
- OS: Ubuntu-based Linux Distributions
- Processor: Intel Core i5 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Iris Plus Graphics 640
- Storage: 2 GB available space
Recommended Setup
- OS: Linux Mint (Cinnamon)
- Processor: Intel Core i5 or betterMemory: 8 GB RAM
- Graphics: Intel Iris Plus Graphics 640
- Storage: 2 GB available spaceAdditional Notes: Solid state storage (SSD) recommended. performance may vary across Linux distributions
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