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September Update
The new demo is almost here! I've reworked every gameplay mechanic and introduced a few new ones, all based on the feedback I received from the first pre-alpha demo featured during the Kickstarter launch.
What you're seeing is a still from the current blocking phase of the demo's playground, which is intended to represent the final gameplay and serve as a sample of the full game. It will feature everything the main game offers: an upgrade menu, different paper transformations, optional environment-based quests, and a brand-new messaging system. The goal of the demo is to allow players to freely explore the world while progressing through the story and challenging their flying skills. After some internal testing using this new game design workflow and prototype blocks, I found that the new demo is four times bigger than the old one. Players also tend to spend more quality time exploring areas of interest and relaxing in the natural, chill flying zones. Each world, except the first and last, will follow this main progression cycle:
One day, someone asked, "Hey, why isnt there any camera tilt when turning the plane at high speeds?" It hadnt even occurred to me until then, so I decided to test it outand it works great! So now, camera tilt is officially part of the game.
One thing that bugged me about the first demo, which was a bit rushed for the Kickstarter, was the lack of time to polish and add water interactivity. This month, Ive been hard at work on a detailed, wave-based ocean. It will act as both a failing state when you go too far and a fun feature to surf across at high speeds. What youre seeing is still a work in progress, and its missing the water trail effect that the player will create. Of course, this is the intended gameplay before you unlock the boat transformation and the ability to go underwater.
And now, for the most exciting news since the Kickstarter launch! After months of behind-the-scenes work, Ive been contacted with some fantastic news. Although it hasnt been officially approved yet, Im posting this Kickstarter update as late as possible this Monday, hoping I can share it here. If I cant make the announcement this month, dont worry! Ill make a special update on all social media channels and on Kickstarter to let you know as soon as possible! All right this is it for me, so much good news in the future I am very excited!
[ 2024-11-16 12:21:32 CET ] [ Original post ]
Time is flying by faster than a paper plane! I could have sworn September just started last week. Anyway, Im thrilled to bring you some exciting Paper Sky updates for September.
New Demo
The new demo is almost here! I've reworked every gameplay mechanic and introduced a few new ones, all based on the feedback I received from the first pre-alpha demo featured during the Kickstarter launch.
What you're seeing is a still from the current blocking phase of the demo's playground, which is intended to represent the final gameplay and serve as a sample of the full game. It will feature everything the main game offers: an upgrade menu, different paper transformations, optional environment-based quests, and a brand-new messaging system. The goal of the demo is to allow players to freely explore the world while progressing through the story and challenging their flying skills. After some internal testing using this new game design workflow and prototype blocks, I found that the new demo is four times bigger than the old one. Players also tend to spend more quality time exploring areas of interest and relaxing in the natural, chill flying zones. Each world, except the first and last, will follow this main progression cycle:
- Discover a new world
- Freely explore a playground filled with small challenges (both explicit and hidden) and secrets
- Progress the worlds story
- Complete a speed/fun phase
- Face a custom-scripted, large event
- Then, repeat!
Camera Tilt
One day, someone asked, "Hey, why isnt there any camera tilt when turning the plane at high speeds?" It hadnt even occurred to me until then, so I decided to test it outand it works great! So now, camera tilt is officially part of the game.
Water Gameplay
One thing that bugged me about the first demo, which was a bit rushed for the Kickstarter, was the lack of time to polish and add water interactivity. This month, Ive been hard at work on a detailed, wave-based ocean. It will act as both a failing state when you go too far and a fun feature to surf across at high speeds. What youre seeing is still a work in progress, and its missing the water trail effect that the player will create. Of course, this is the intended gameplay before you unlock the boat transformation and the ability to go underwater.
Major Announcement
And now, for the most exciting news since the Kickstarter launch! After months of behind-the-scenes work, Ive been contacted with some fantastic news. Although it hasnt been officially approved yet, Im posting this Kickstarter update as late as possible this Monday, hoping I can share it here. If I cant make the announcement this month, dont worry! Ill make a special update on all social media channels and on Kickstarter to let you know as soon as possible! All right this is it for me, so much good news in the future I am very excited!
[ 2024-11-16 12:21:32 CET ] [ Original post ]
Paper Sky
BRUTE FORCE
Developer
BRUTE FORCE
Publisher
Coming soon
Release
Game News Posts:
13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Welcome to the world of Paper Sky where you will fold your own Paper Plane to fly your message.
In this hand-crafted, semi-open world escapade, players will control a paper plane through exciting and connected worlds.
This isn't a free-flight game; instead, Paper Sky combines the thrill of an adventure game with the mechanics of a Paper Plane simulator.
Build up vertical momentum and glide through the environment using it to your advantage!
Fold your plane
Transform between a paper plane to a paper ball, gain speed, bypass obstacles, and explore hidden secrets by jumping and gliding.Impactful World
Step into a vibrant world where your actions matter. Experience advanced physics and dynamic visuals.Immerse yourself and explore a world inviting you to soar, learn, and leave your mark on its pages!
Write your story
Whatever you write at the beginning of your journey will become part of the world. Engage in a message-in-a-bottle style exchange, where others can read and interact with your messages, gifting you movement boosts and secret hints!Fold your own customized paper airplane and more...
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 2Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD 2000 / NVIDIA GeForce 510
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: 2Ghz Dual CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated recommended
- Storage: 1 GB available space
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