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This month marks the end of the rework phase since the new demo release and post-mortem. Ive watched around 50 playthrough videos from demo players to paid playtesters to really pin down the few elements that still werent clicking. Ive implemented most of those fixes in the game, and some are still WIP but will be added as level design progresses. I reckon Im about 2 months behind now overall, but Im not too worried if it means delivering a better experience within the same scope I promised at the start.
Lets dive into the main changes for Paper Sky (June Edition):
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/de9babfbfb491b566affc56fda8c6e888ca17491.png"][/img]
One major issue with the demos message system was the freeform writing, which unfortunately opened the door for offensive content. I initially believed the number of people whod abuse it would be negligible, spoiler: I was wrong. Nearly 5% of demo players wrote "bad" messages, even using alternate alphabets to bypass the filter.
The new system I came up with this month makes players find and unlock words from messages left by others. Words now have powers and stats that carry through people's journeys. The more words appear in messages, the more maneuverability and abilities it grants for your paper plane. This means I am binning the "tech tree" ability system and make it more simple and modular.
This eliminates the risk of offensive messages entirely. Ill also be working with professional translators to reward coherent or funny messages with gameplay bonuses. For instance if your message makes sense like a cheering up message would be, then you have more boosts etc...
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/36e8deb97566471af47c175b6c2d8b216ef81c21.png"][/img]
Some words can only be unlocked by visiting specific animals and NPCs. These unique words are fixed across playthroughs, helping players target specific upgrades and plan their builds more easily.
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/77d911a6c65fec077b3f1b55b45db4ccbf221b7d.png"][/img]
From all the playthroughs, one thing was clear: the stepped boost system wasnt as intuitive as I thought. Instead of refining the tutorial, I decided to change the system entirely.
Boost now works with a traditional boost meter: as long as you have energy, you can boost; essentially entering a free-flying state. Energy regenerates by flying close to surfaces or doing acrobatic moves (like entering wall holes), which already reward players with a significant boost.
Also, I heard feedback about the plane feeling too floppy compared to real paper. Ill be improving the shader for that. Its tricky to fully capture paper physics with just math, but Ill get closer.
A major missing feature was landmarksnatural goals to help players navigate the world. Now, these huge landmarks will combine upgrades, messages, and checkpoints in one. Theyll be visible from far away and let you:
Save/load progress
Teleport via the world map (once discovered)
Upgrade or fold a new plane
Edit your message
Skins and unlockable planes will be tied to in-game achievements, which also sync with Steam achievements for PC and Steam Deck players.
Thats it for this month. Sorry for the lack of visuals; last month was packed with work.
I hope you have a nice week, and see you all next month.
Like I said last week, Paper Sky was part of the AG French Direct show, a celebration of French devs. Lots of neat games in there, I highly recommend giving them a look!
Heres the Paper Sky trailer that was showcased: [dynamiclink href="https://www.youtube.com/watch?v=6WfCnBpXJE0"][/dynamiclink]
The Steam page got a new look and better description of what to expect from the game
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/47a548d70b5668367cc7b2d2e4a32e61ddafffac.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/65f531f1953dc9b53adffaec8e413b08fc7de644.png"][/img]
If you want to see for yourself: [dynamiclink href="https://store.steampowered.com/app/1617230/Paper_Sky/"][/dynamiclink]
With the new Steam page came new visuals that better reflect the work done on Paper Sky. Here are the major new ones:
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/543098e169e466d7adfba2fc53df38802dcff0d9.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/3caca756951ae5a494a3bdeea48d6111d7d3cd18.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/80ab9838e01e563d783e46d43d089a22b898f5dd.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/876dd0b244b23d400d0ea42f1717632309c38808.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/27523a8a95ef528a46876e7b943ca3794e2ae86b.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/884cb79d39c289132a142dc2273ed31d184b7a64.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/4ca2e7306fea7296f937180b7628fbfc36cc9e84.png"][/img]
Beta keys should roll out very soon (planned for this month).
The first round of testing will focus on GPU performance across each world and their respective unique art styles, giving testers a sneak peek at some worlds I havent shown yet!
After that, testers will try out the Boss fights to help tune their difficulty.
This is it for May, I had a rough month with some hardware issues, version control bugs, and I got a random cold. Let's say the work environment wasn't ideal. But hey; keep on keeping on!
Alright, it's been a month since the new demo launchedtime to share what Ive learned and whats changing in Paper Sky.
Time is flying by faster than a paper plane! I could have sworn September just started last week. Anyway, Im thrilled to bring you some exciting Paper Sky updates for September.
Hey There!
Welcome to the first of our monthly updates, recapping June's progress. Expect these updates every first Monday of the month.
I've been refining the game concept based on demo feedback, leading to some great new ideas and a clearer project vision.
https://www.kickstarter.com/projects/bruteforce/paper-sky
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