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October Update
The big announcement is still in the works, but Ive shared a sneak peek in an unofficial post on the project Discord! The new demo release is delayed slightly due to some exciting features Im adding, including a redesigned upgrade menu. This extra work wont affect the final release date, as these features were always planned.
Ive finalized the visuals for the updated boost mechanic. Now, recharging your boost charges happens by flying fast and close to the environment; essentially rewarding "cool" and risky maneuvers. This setup reinforces a sense of flow, encouraging you to stay airborne as long as possible. To guide you, red trails will mark the main route for progression, and flying near them will naturally boost your speed and recharge your boost charges. I cant wait to hear your thoughts on this feature once you try it out.
The upgrade menu has been revamped to feel more interactive and engaging. Now, when you open it, a popup book unfolds, letting you turn pages to select and upgrade different paper transformations. Each page is like a mini diorama of the model youre customizing. Upgrade points are represented by messages left by other players that you find on your journey. I hope this visual approach makes customizing your plane even more fun, the visual here is still very rough.
I know the first demo was a bit sluggish on the Steam Deck, though it mostly ran well on PCs. Ive optimized the lighting model, and the game now runs consistently on the Steam Deck. Moving forward, the Steam Deck will be the primary benchmark for optimizationso if your hardware outperforms a Steam Deck, youll have no issues running the game at high settings. However, theres one world in the game that uses a different render pipeline and incorporates ray tracing. This area may still be demanding on certain graphics cards, so Ill be working closely with beta testers to make sure its accessible for as many players as possible after the new demo is out. Im still exploring ways to make clouds interactive for players. If the current shader approach doesnt work out, it wont be a big loss, but Ill keep you updated! What I'm working on in November? Im focusing on filling out and polishing the art assets for the third world, which will be featured in the upcoming demo. Once thats complete, the new demo will be released for you to enjoy. Thats all for nowsee you in the next update, or for the big announcement (hopefully soon )!
[ 2024-11-16 12:26:18 CET ] [ Original post ]
Another Month, Another Paper Sky Update! Were back with another update on Paper Sky! Heres whats new:
Quick Updates
The big announcement is still in the works, but Ive shared a sneak peek in an unofficial post on the project Discord! The new demo release is delayed slightly due to some exciting features Im adding, including a redesigned upgrade menu. This extra work wont affect the final release date, as these features were always planned.
Boost Reworked
Ive finalized the visuals for the updated boost mechanic. Now, recharging your boost charges happens by flying fast and close to the environment; essentially rewarding "cool" and risky maneuvers. This setup reinforces a sense of flow, encouraging you to stay airborne as long as possible. To guide you, red trails will mark the main route for progression, and flying near them will naturally boost your speed and recharge your boost charges. I cant wait to hear your thoughts on this feature once you try it out.
Upgrade Menu
The upgrade menu has been revamped to feel more interactive and engaging. Now, when you open it, a popup book unfolds, letting you turn pages to select and upgrade different paper transformations. Each page is like a mini diorama of the model youre customizing. Upgrade points are represented by messages left by other players that you find on your journey. I hope this visual approach makes customizing your plane even more fun, the visual here is still very rough.
Optimization Pass
I know the first demo was a bit sluggish on the Steam Deck, though it mostly ran well on PCs. Ive optimized the lighting model, and the game now runs consistently on the Steam Deck. Moving forward, the Steam Deck will be the primary benchmark for optimizationso if your hardware outperforms a Steam Deck, youll have no issues running the game at high settings. However, theres one world in the game that uses a different render pipeline and incorporates ray tracing. This area may still be demanding on certain graphics cards, so Ill be working closely with beta testers to make sure its accessible for as many players as possible after the new demo is out. Im still exploring ways to make clouds interactive for players. If the current shader approach doesnt work out, it wont be a big loss, but Ill keep you updated! What I'm working on in November? Im focusing on filling out and polishing the art assets for the third world, which will be featured in the upcoming demo. Once thats complete, the new demo will be released for you to enjoy. Thats all for nowsee you in the next update, or for the big announcement (hopefully soon )!
[ 2024-11-16 12:26:18 CET ] [ Original post ]
Paper Sky
BRUTE FORCE
Developer
BRUTE FORCE
Publisher
Coming soon
Release
Game News Posts:
13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Welcome to the world of Paper Sky where you will fold your own Paper Plane to fly your message.
In this hand-crafted, semi-open world escapade, players will control a paper plane through exciting and connected worlds.
This isn't a free-flight game; instead, Paper Sky combines the thrill of an adventure game with the mechanics of a Paper Plane simulator.
Build up vertical momentum and glide through the environment using it to your advantage!
Fold your plane
Transform between a paper plane to a paper ball, gain speed, bypass obstacles, and explore hidden secrets by jumping and gliding.Impactful World
Step into a vibrant world where your actions matter. Experience advanced physics and dynamic visuals.Immerse yourself and explore a world inviting you to soar, learn, and leave your mark on its pages!
Write your story
Whatever you write at the beginning of your journey will become part of the world. Engage in a message-in-a-bottle style exchange, where others can read and interact with your messages, gifting you movement boosts and secret hints!Fold your own customized paper airplane and more...
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 2Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD 2000 / NVIDIA GeForce 510
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: 2Ghz Dual CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated recommended
- Storage: 1 GB available space
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