
Welcome to the world of Paper Sky where you will fold your own Paper Plane to fly your message.

In this hand-crafted, semi-open world escapade, players will control a paper plane through exciting and connected worlds.
This isn't a free-flight game; instead, Paper Sky combines the thrill of an adventure game with the mechanics of a Paper Plane simulator.
Build up vertical momentum and glide through the environment using it to your advantage!
Fold your plane
Transform between a paper plane to a paper ball, gain speed, bypass obstacles, and explore hidden secrets by jumping and gliding.
Impactful World
Step into a vibrant world where your actions matter. Experience advanced physics and dynamic visuals.Immerse yourself and explore a world inviting you to soar, learn, and leave your mark on its pages!

Write your story
Whatever you write at the beginning of your journey will become part of the world. Engage in a message-in-a-bottle style exchange, where others can read and interact with your messages, gifting you movement boosts and secret hints!Fold your own customized paper airplane and more...

December Update



The shadows will appear more soft which will prevent aliasing and streaming bitrate going down.

Grass now reacts dynamically to the players wind displacement, and Ive added patches of white flowers to guide you through denser areas.
Heres whats left before the new demo can drop:
Last town assets: A key city hub essential to the demo (yet to be revealed).
Interactive map: A fast-travel system that doubles as a pop-up art book, complete with guidance and secret-hunting features.
Upgrade/customization menu: Still tweaking it to make sure its perfect!
Im aiming to release the updated demo in January. Thanks for your patienceIm excited to keep building the world of Paper Sky!
Cheers!
Heres a quick look at what Ive been working on for Paper Sky this December:
New Grass
Let's start with the coolest one, Ive added another layer of detail to the grass in the demo, which looks amazing when flying over it at high speed.
Skybox Rework
The old skybox (that we all agreed wasnt great) is gone! Its been replaced with a new dynamic skybox that blends beautifully with the world. It aligns more closely with the concept art. Check out the before/after comparison and how it integrates into the game:
Shadow improvements
Shadows now look softer, reducing aliasing and improving overall stability. Plus, Ive got some cool environmental color bleed effects for added style!
The shadows will appear more soft which will prevent aliasing and streaming bitrate going down.
New Gif

Grass now reacts dynamically to the players wind displacement, and Ive added patches of white flowers to guide you through denser areas.
Update Details
Progress has been slower than Id hoped, but for good reason: Ive been reworking assets to be compatible across all worlds in Paper Sky. This will speed up development moving forward.Heres whats left before the new demo can drop:
Last town assets: A key city hub essential to the demo (yet to be revealed).
Interactive map: A fast-travel system that doubles as a pop-up art book, complete with guidance and secret-hunting features.
Upgrade/customization menu: Still tweaking it to make sure its perfect!
Im aiming to release the updated demo in January. Thanks for your patienceIm excited to keep building the world of Paper Sky!
Cheers!
[ 2025-03-21 18:23:20 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 2Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD 2000 / NVIDIA GeForce 510
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 12.04+
- Processor: 2Ghz Dual CoreMemory: 8 GB RAM
- Graphics: Dedicated recommended
- Storage: 1 GB available space
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